Author Topic: Rome II General Info Thread  (Read 147303 times)

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Offline [ptx]

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Re: Rome II General Info Thread
« Reply #1530 on: April 10, 2014, 02:35:06 pm »
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If it were 2-3 jav throwers, then yeah. Problem is, he attacks me with 2 armies, each with like 5+ jav thrower units. My cav gets in range and gets insta-obliterated, kataphractoi or not. Same fate awaits everthing else i got - and i got rank4+ pikemen, thorax pikemen, thorax swordsmen and plenty of persian archers and slingers, all with improved weaponry and armor, with army traditions and general skills giving them better defense, attack and whatnot.

Offline Butan

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Re: Rome II General Info Thread
« Reply #1531 on: April 10, 2014, 02:45:11 pm »
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Cav throwers are exceptional units in the hands of the AI since they can micro manage them to perfection (until they run out ammo and decide to charge head-on into closest wall of pikes).

My bet would be to never send any infantry/cavalry frontally, against any cav ranged, if you dont have a crazy amount of them and are ready to sacrifice some. Especially against those horse ranged that have the "fire whilst moving" and "parthian shot" combined, which means they can kite and attack you while they are running away.

In your example, I would suggest keeping your cavalry behind your main line and use archers/slingers to focus-break/kill each cav throwers until you can safely advance your melee.

Offline [ptx]

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Re: Rome II General Info Thread
« Reply #1532 on: April 10, 2014, 02:46:47 pm »
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It's not cav throwers, it's infantry throwers, they're significantly more powerful :/

My ranged can easily destroy any ranged cavalry.

Offline Butan

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Re: Rome II General Info Thread
« Reply #1533 on: April 10, 2014, 02:57:26 pm »
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Misread, then it shouldnt be hard to pin them down  :D

Also good way to counter infantry javelin is other infantry javelin to bait-counter them, while you move other units to obliterate them.

Offline [ptx]

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Re: Rome II General Info Thread
« Reply #1534 on: April 10, 2014, 03:04:02 pm »
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Enemy army composition: 30% infantry jav-throwers, 40% various infantry spam, 10% various ranged infantry, 10% cavalry, 10% ranged cavalry. His infantry spam moves straight into my line, pinning my infantry, his jav throwers are directly behind their infantry, obliterating my infantry line at super-speed, his cavalry intercepts my cavalry trying to attack his jav throwers, which then gets insta-obliterated by the nearest jav thrower unit.

My ranged troops don't have enough firepower and enough time to destroy his jav throwers and it appears i don't have enough cavalry, however high quality they are.

I don't have access to jav throwers, afaik, outside of mercenaries :/

It seems Baktria is quite helpless against such an army composition, outside of making specialised armies, that would still be quite inefficient and would suck against most other threats i get to fight against.

Offline Overdriven

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Re: Rome II General Info Thread
« Reply #1535 on: April 10, 2014, 03:25:02 pm »
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Yeah co-op campaigns work fine. We've been running ours for a while now.

Offline Adamar

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Re: Rome II General Info Thread
« Reply #1536 on: April 11, 2014, 02:45:15 am »
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Anyone else having really low fps today?

Offline Butan

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Re: Rome II General Info Thread
« Reply #1537 on: April 11, 2014, 03:58:06 am »
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Yes, and if its only today is great  :lol: but I think it will still be here tomorrow.

Offline Banok

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Re: Rome II General Info Thread
« Reply #1538 on: April 11, 2014, 12:31:33 pm »
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I played fine with corsair the other day, briefly because my ally as averni inexplicably desided to backstab me and wipe me out by like turn 5. WTF

But me and my brother have alot of issues in co-op yesterday, battles are slow mo/choppy as fuck, cant speed up. made even worse by DeI since that is already slo mo, and needs to be x4 even in multiplayer half the time.

Offline [ptx]

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Re: Rome II General Info Thread
« Reply #1539 on: April 11, 2014, 12:36:33 pm »
+1
For me, fast forward doesn't even work, it's same speed as forward, which is just barely faster than normal speed :/

What gives?

Offline //saxon

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Re: Rome II General Info Thread
« Reply #1540 on: April 11, 2014, 01:15:45 pm »
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fuckin hell your sig is deadly jesus.. :lol:
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Offline Butan

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Re: Rome II General Info Thread
« Reply #1541 on: April 11, 2014, 02:49:01 pm »
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For me, fast forward doesn't even work, it's same speed as forward, which is just barely faster than normal speed :/

What gives?

If the game lags horribly (for whatever reasons), fast forward doesnt work and sometimes slow down the game, since fast forward basically force the game to load more things in a shorter timeframe.

If there is no lag it should be faster/slower according to the speed you selected.

Offline Adamar

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Re: Rome II General Info Thread
« Reply #1542 on: April 15, 2014, 11:27:10 pm »
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Is there a decent mod that rearranges the UI to free the center of the screen from the unit cards?

Offline Siiem

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Re: Rome II General Info Thread
« Reply #1543 on: October 02, 2015, 07:56:59 pm »
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http://www.pcgamer.com/total-war-attila-expansion-introduces-the-empires-of-sand/

When I make a sand monkey joke I get a "warning" and a "mute"

When CA does it, it costs money...

This world is gravely injustified.
« Last Edit: October 02, 2015, 09:05:25 pm by Siiem »

Offline Xant

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Re: Rome II General Info Thread
« Reply #1544 on: October 05, 2015, 02:43:17 pm »
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Great Engrish as always, Siiem.
Meaning lies as much
in the mind of the reader
as in the Haiku.