Finally managed to play the Prologue through. Tho the performance on sieges with lots of buildings and units is still crap... anyway...
So, while I played the last siege of the Prologue I was already happy seeing enemy archers on the walls when I approached them with my ladders. Considering the reports of everyone here, I thought it was a good sign.
Put my ladders on the wall, let my men climb up there and then their archers... attacked my Principes in melee
![Neutral :|](https://forum.c-rpg.net/Smileys/default/icon_neutral.gif)
They didn't retreat. Nope, charged me instead. After all my men climbed the wall, I send 2 troops of to open a gate. Enemy units following them on the ground. They stood below the gate and stopped me from taking it. So far, so good. I send another 2 troops to the 2nd gate. No enemies followed, seemed like they were glued to my main force on the wall. Gate opened.
Now I send 2 cav units in. Thought I check out the back of the city for more units. Stumbled upon 1 victory point while doing so. Then I noticed that another victory point wasn't far of. So I used 1 of those 2 cav units to go there and annoy the AI, maybe make them retreat from the gate I was trying to open and they were blocking.
So I took the 2nd of 3 victory points...
...and nothing happened.
Basicly, I glued the enemy forces to my melee dudes on the wall while 2(!) light cav units took over the whole city. I was rather disappointed of the outcome. I actually thought that victory points had some kind of priority. There forces weren't even far off and the win counter was 100 seconds I think...