Author Topic: Rome II General Info Thread  (Read 127229 times)

0 Members and 3 Guests are viewing this topic.

Offline Lizard_man

  • Marshall
  • ********
  • Renown: 717
  • Infamy: 153
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Lizard_man, Jinmenju
Re: Rome II General Info Thread
« Reply #1140 on: September 06, 2013, 12:27:00 am »
0
Maybe it's a good thing that I haven't had chance to play, it looks and sounds a mess...
visitors can't see pics , please register or login

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1141 on: September 06, 2013, 01:01:28 am »
0
(click to show/hide)
I have already commented on this AI deficient, but this guy should've demonstrated with a different army so he gets his point across better. I have taken towns with just 4 units of slingers because the AI refused to attack me outside of the town or attack me whatsoever really.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Rome II General Info Thread
« Reply #1142 on: September 06, 2013, 01:54:43 am »
+1
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Rome II General Info Thread
« Reply #1143 on: September 06, 2013, 02:00:36 am »
0
I need help with a couple of things:

How do you make trade agreements when the option wont even show up?

Aren't client states supposed to pay you tribute? I intimidated Knossos into servitude, but it says in the agreement details that they are currently paying me 0 cash per turn. Did I miss something? What are your client states doing?

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1144 on: September 06, 2013, 03:38:07 am »
0
And yet Shogun 2 (although after loads of patching and balance tweaks, but still), is a x10000 deeper game than Rome 2 will ever be, unfortunately.

dunno about multi but shogun 2 campaign is probably my favourite single player strat game ever, but its already much more shallow than rome 2. shogun 2 is still a vastly superior game overall, but its only a matter of time/mods/patches.

How do you make trade agreements when the option wont even show up?

probably cannot trade in diplo menu on list of factions you can see icons for if you are already trading or if its possible to trade with.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Rome II General Info Thread
« Reply #1145 on: September 06, 2013, 04:38:00 am »
0
I got the answer already. Playing as sparta I can only trade with Athens by land, because I dont have a trading port or extra neighbours.

+1 CA

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Rome II General Info Thread
« Reply #1146 on: September 06, 2013, 06:12:11 am »
+3

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1147 on: September 06, 2013, 06:32:26 am »
0
cheers i heard about that mod, but google failed me and didnt think to check the forums.

stupid i have to make an account on those forums tho ;/
« Last Edit: September 06, 2013, 06:37:44 am by Banok »

Offline War_Ferret

  • Count
  • *****
  • Renown: 182
  • Infamy: 27
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1148 on: September 06, 2013, 07:06:35 am »
0
Lol at the AI in those vids. It's like, for every single game they are making, CA erases their existing AI programming and start from scratch, without remembering a thing from their past games, to make the same stupid mistakes again.

Randomly appearing victory points in open battles? What madness.

Also, do those DLCs actually add any new content to the game or just buy you the right to play already existing factions yourself? That would be kinda lame...

I didn't believe metascore would drop below 5.0 yesterday. Now I wouldn't be surprised, if they manage to make the 4.0 mark.

I'm really hoping for the game to ship today, so I can finally send it back  :lol:
I guess a lot of people wish they could do the same.

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Free speech is about to become terrorism.

Offline War_Ferret

  • Count
  • *****
  • Renown: 182
  • Infamy: 27
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1150 on: September 06, 2013, 11:11:53 am »
0
Just out of curiousity: any idea what developer he is from? I don't know many games from the "military" genre. First I thought Arma 3, but that hasn't really been released yet. CoH2 maybe?

I completely agree with him having expected a massively improved Rome 1 instead of a "dumbed down" version. It's like so many developers don't actually give a shit about what made their succesful games great in the first place, and just look for ways to make everything more casual instead.
« Last Edit: September 06, 2013, 11:17:05 am by War_Ferret »

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1151 on: September 06, 2013, 11:15:05 am »
0
Just out of curiousity: any idea what developer he is from? I don't know many games from the "military" genre. First I thought Arma 3, but that hasn't really been released yet. CoH2 maybe?

Sure sounded to me like he and his studio is far more small time than the guys you mentioned

Offline War_Ferret

  • Count
  • *****
  • Renown: 182
  • Infamy: 27
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rome II General Info Thread
« Reply #1152 on: September 06, 2013, 11:19:35 am »
0
Yeah probably... Although I'm not sure, BI is actually that big. Relic probably is. Guess I wouldn't even have heard of it then.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Rome II General Info Thread
« Reply #1153 on: September 06, 2013, 11:23:09 am »
0
http://www.twcenter.net/forums/showthread.php?607309-My-final-retirement-message

Now this seems to be really bad news for Rome 2 :? News to me at least - didn't know before.
When west germany annexed east germany, nobody moved a finger too.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Rome II General Info Thread
« Reply #1154 on: September 06, 2013, 11:27:52 am »
0
Old news. But there'll be other modders. But Darth at least had the dedication and am interested to see what he comes up with in his new game.