Poll

Do you want cav to take skill?

yes
120 (67.4%)
no
58 (32.6%)

Total Members Voted: 177

Author Topic: Nerf Cav  (Read 12852 times)

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Offline JackieChan

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Re: Nerf Cav
« Reply #30 on: June 29, 2012, 11:50:27 am »
0
another HA nerf... :cry:
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Offline obitus

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Re: Nerf Cav
« Reply #31 on: June 29, 2012, 11:50:31 am »
+1
BUFF CAV

WONT SOMEONE THINK OF THE CAV FOR ONCE G-ZUS

Offline rebbrown

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Re: Nerf Cav
« Reply #32 on: June 29, 2012, 12:27:01 pm »
+1
Lower horse hp a bit and decrease the horse's speed when it bumps into someone (the higher that someone's weight, the bigger the slow) so that when someone mad charges through a mass of enemies, he comes to a crawl. There's a reason infantry massed up versus cavalry .. but right now it just leads to cavalry free bumping through because if you attack, you'll just TK.

Offline masasa

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Re: Nerf Cav
« Reply #33 on: June 29, 2012, 12:30:34 pm »
0
First I thought this was just another poorly made "nerf cav" thread but when I read it again I can now see the OP was just trolling. You got me, sorry for neg repping.
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Offline Aderyn

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Re: Nerf Cav
« Reply #34 on: June 29, 2012, 12:34:45 pm »
0
meh, i just want cav to be less maneuverable. It's kinda annoying when they are turning, like some people say - on a dime.
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Offline Rebelyell

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Re: Nerf Cav
« Reply #35 on: June 29, 2012, 12:41:50 pm »
+1
yea nerf cav again????

ahh fuck you all who plus that


cav need 1 fix

make me abel to hear them when they are moving around, now we have ninja cav fest, that is the biggest problem
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Nerf you maybe?

Offline Idzo

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Re: Nerf Cav
« Reply #36 on: June 29, 2012, 12:58:25 pm »
+3
Every one wants to be Robin Hood, Legolas, Gimli, Aragon or some other hero.

Take long spear,pike or whatever you want and stop crying.

Team play FTW.
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Offline Aderyn

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Re: Nerf Cav
« Reply #37 on: June 29, 2012, 01:02:48 pm »
0
you guys don't seem to realize that it's warbands own programming that makes it hard for us to hear horses.

The sound programming is horrible.

The time needed to figure out what's what in the code wouldn't be worth it.

I would NEVER ask anyone to rewrite the entire soundengine for a made game with shitty code unless they where employed and was getting paid alot. Wich afaik chadz and his band of raving maniacs brave valiant admins isn't.

But yeah, NA is kinda like rohan atm.
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Offline Sandersson Jankins

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Re: Nerf Cav
« Reply #38 on: June 29, 2012, 01:09:02 pm »
+1
I don't usually give input on balance when I have not played a game very long (only gen2 almost gen3), but here's my take on this. Cav aren't "OP" in the sense that most people would define that term. Cav ARE "gay" in the sense that most players would define that term. Basically, it goes like this. If another player is able to get a kill (or even worse, many kills) without visibly performing better than another player in combat, it's gay. Now, I'm not claiming that cav "takes no skill hurr durr". I'm claiming that cav does not require the user to perform visibly better than another player in order to get a kill. Same thing with archery and crossbows, and to a lesser extent, ranged.

Now, I don't feel that you can nerf something just because it's gay. If the devs were to implement a patch tommorow disallowing reloading of xbows on horseback, I would not mind a single bit. I can't stand fighting HA and HX because unless you a range player, they can simply choose to not be in any sort of danger. However, if there was a complete axing of HX, I feel that all those former HX guys would just go HA. I don't feel that the devs could then justifiably remove HA from the game as well.

So, I don't think that a "nerf" or "buff" is the answer to the cav "problem". If any solution is to be made, it would have to be something that discourages people from playing the class, but still allows them to do so reasonably. Price increases are the only thing that comes to mind, but I'm also not a very creative fellow. Maybe someone else has a good idea. That's my 2 cents.

Oh, forgot something. I don't go on EU very much since I'm in NA with a god-awful connection at the moment with no need to set foot there. Great Khans came in the NA server with about 5-6 cav players (mostly very skilled HA I believe?) and fucking WRECKED EVERYONE. If you weren't on the GK team, you had to enjoy your 1x or quit. I chose to quit, there wasn't a thing I could do about it as I wasn't ranged. I went longspear/pike, but that only prevents them from coming near me. They can still fill me full of holes since they were actually VERY good at that. Point is, I can only conclude that EU actually has that situation come up rather frequently since GK is a EU clan. Jesus christ, how horrifying.
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Offline bruce

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Re: Nerf Cav
« Reply #39 on: June 29, 2012, 01:15:16 pm »
0
(1) Clone EU foot ranged players and ship them off to NA (we have more good foot archers, only realistic counter to mounted ranged)
(2) Lower horse HP, lower armour for unarmoured horses, reduce HP and armour bonus from heirlooming
(3) Increase costs of armoured horses
(4) More open maps, random plains and stuff; while it seems like cav paradise, it also makes it far easier to shoot down careless riders due to lack of obstacles to hide behind.
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Offline Tzar

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Re: Nerf Cav
« Reply #40 on: June 29, 2012, 01:43:03 pm »
0
I think cavalry needs a nerf.

Agree with the OP.

EU1 = 50% cav 30% ranged 20% inf

Most inf have fled to the siege server since they cant be arsed with eu1
« Last Edit: June 29, 2012, 01:47:26 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Leesin

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Re: Nerf Cav
« Reply #41 on: June 29, 2012, 01:54:48 pm »
+2
Agree with the OP.

EU1 = 50% cav 30% ranged 20% inf

Most inf have fled to the siege server since they cant be arsed with eu1

I'd place a massive bet on your %'s being massively wrong.  :lol:

Offline Tzar

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Re: Nerf Cav
« Reply #42 on: June 29, 2012, 01:58:30 pm »
0
I'd place a massive bet on your %'s being massively wrong.  :lol:

Hmn riiiiiight... yeah maybe its 40% cav 40% ranged 20% inf.
« Last Edit: June 29, 2012, 02:01:42 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

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Re: Nerf Cav
« Reply #43 on: June 29, 2012, 02:25:52 pm »
0
Damn I also thought you were serious so I gave a minus. Now I see this is a parody on nerf cav threads. Hehe nice.
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Offline MB passionately

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Re: Nerf Cav
« Reply #44 on: June 29, 2012, 02:57:16 pm »
+2
Allow a 2012 noob to have some questions:

So cav is good for every map ("all players take cav...")? would a good player pick an expensive horse in a narrow urban map?

Isn´t using a horse pure luxury for most players? How many folks have a six digit number of cash on their account? How often can I, an always broke noob, can use his cata-horse combined with a 14k armor?

Isn´t the bumping thing a matter of intelligence/teamplay? It took myself quite a long time to realize how to use a horse for the benefit of the team, not for 1 or 2 kills more. Maybe the cav riders should be "educated" better?

Look at the masses of tincans walking over the battlefield at high speed with a 50kg armor and a massive shlasher in their heavily armored hands, so you want to nerv players who have to rely on pure tactics to survive against these mutants?

Finally: Isn´t the game called MOUNT and Blade?



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