Poll

Want?

Yes
242 (84.6%)
No
44 (15.4%)

Total Members Voted: 285

Author Topic: Possible new feature: different hilt/blade damage  (Read 16486 times)

0 Members and 1 Guest are viewing this topic.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Possible new feature: different hilt/blade damage
« Reply #105 on: June 20, 2012, 01:04:35 pm »
+1
I guess that depends if you put the blade on the cheese, then start using force, or if you wildly swing at the cheese from every direction.

(click to show/hide)

Offline bosco

  • Count
  • *****
  • Renown: 258
  • Infamy: 25
  • cRPG Player
  • Steady...
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #106 on: June 20, 2012, 01:06:18 pm »
0
And, of course, what kind of cheese it is that you are attacking.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #107 on: June 20, 2012, 01:07:27 pm »
0
Try cutting cheese with a long knife with a short (hand size) hilt. Would it cut better if you pressed (or swinged with great speed) with the end (top most) of the blade or the part that is close to the hilt?

Yes. Apply pressure to the blade near the hilt first, see how it cuts. Then try to apply pressure to the blade near the point.

Shocking conclusion: The blade near the point won't penetrate the delicious cheese more than 1cm.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #108 on: June 20, 2012, 01:07:54 pm »
-1
I guess that depends if you put the blade on the cheese, then start using force, or if you wildly swing at the cheese from every direction.

(click to show/hide)

I edited before I saw your reply :(

PS: parmesan cheese in this case, since it's more armor-like compared to others and needs more force to cut. But even if it was gouda I doubt you could cut it as deep with the end of the blade than with the close to hilt blade.

I would test but I love gouda and don't want to destroy it.

Offline SirCymro_Crusader

  • King
  • **********
  • Renown: 1095
  • Infamy: 134
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #109 on: June 20, 2012, 01:09:02 pm »
0
What about grating?

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Possible new feature: different hilt/blade damage
« Reply #110 on: June 20, 2012, 01:09:23 pm »
0
Also, stabbing with the hilt applies more force than stabbing with the edge(if you diregard the surface) because stabbing with the point requires that you apply forced just to keep the blade straight and not deflect while if stabbing with the hilt, it doesn't happen as easily.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Possible new feature: different hilt/blade damage
« Reply #111 on: June 20, 2012, 01:14:55 pm »
0
parmesan cheese in this case, since it's more armor-like compared to others and needs more force to cut. But even if it was gouda I doubt you could cut it as deep with the end of the blade than with the close to hilt blade.

that has a different reason though. If you had a perfectly sharpened knife, it shouldn't matter. However, knifes get used on the tip way more often than close to the hilt, where they are therefore sharper. That's why you might get that impression. Just check with any sharp knife you find in your household.

If you just use pure pressure, it shouldn't matter if you cut it close to the tip or close to the hilt. However, if you swing it, that's entirely different.

So who's calling mythbusters. This won't end in here.
« Last Edit: June 20, 2012, 01:18:08 pm by chadz »

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #112 on: June 20, 2012, 01:16:08 pm »
0
I think this may be beyond the scope of even Mythbusters.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #113 on: June 20, 2012, 01:19:46 pm »
0
But let's say you have a really big piece of cheese, about half meter high. Let's say that once you make contact with the cheese you would be cutting for one more second. In the first case, hitting with the end of the blade, you would cut less deep than if you hit with the blade near the hilt, assuming you use same force to swing and cut. (aka you would need to apply more pressure to actually cut after you hit it)

Just as is the case with plate and 2 handers, I seriously doubt that two hander speed and weight alone is enough to seriously damage a man, you need to apply extra pressure once you hit the dude.
« Last Edit: June 20, 2012, 01:23:53 pm by Vibe »

Offline bosco

  • Count
  • *****
  • Renown: 258
  • Infamy: 25
  • cRPG Player
  • Steady...
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #114 on: June 20, 2012, 01:22:07 pm »
0
We should ask these guys to test it out with their next product.  :wink:

http://www.youtube.com/watch?v=_hfLZozBVpM

Offline _GTX_

  • I <3 Shemaforash
  • Duke
  • *******
  • Renown: 535
  • Infamy: 960
  • cRPG Player Sir White Knight
  • O===((:::::::::::::::>
    • View Profile
  • Faction: Kalmarunionen
  • Game nicks: GTX
  • IRC nick: GTX
Re: Possible new feature: different hilt/blade damage
« Reply #115 on: June 20, 2012, 01:25:08 pm »
0
We need to spam mythbusters about this matter, we need some pros.

Everybody up for spamming mythbusters? xD
visitors can't see pics , please register or login

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #116 on: June 20, 2012, 01:26:21 pm »
0
Imagine playing golf with a golf club half the size as normal. Which will hit the ball furthest?
If you have ranged troubles use this:

visitors can't see pics , please register or login


Offline SirCymro_Crusader

  • King
  • **********
  • Renown: 1095
  • Infamy: 134
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #117 on: June 20, 2012, 01:30:09 pm »
0
Imagine playing golf with a golf club half the size as normal. Which will hit the ball furthest?

Golf is all about speed, contact and power. Dooesnt matter which club youd use, if you hit the ball at the same speed and power it would travel the same distance.

Plus whos to say a normal golf club is the normal size, size depends on the player you cant have a 7 foot golf player using a normal club now.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #118 on: June 20, 2012, 01:37:27 pm »
0
FOOLS

visitors can't see pics , please register or login


visitors can't see pics , please register or login
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Grumbs

  • طالبان
  • King
  • **********
  • Renown: 1170
  • Infamy: 617
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #119 on: June 20, 2012, 01:39:12 pm »
0
You could, but its about mechanical advantage isn't it? http://en.wikipedia.org/wiki/Mechanical_advantage

If I want to apply the most force I don't use a small stick, and if I twat someone on the head with the end I could crush his skull, hit him near my hands and I might just hurt him. You can get more momentum and more force at the end.

Or is this troll science? My brain hurts
If you have ranged troubles use this:

visitors can't see pics , please register or login