Poll

Want?

Yes
242 (84.6%)
No
44 (15.4%)

Total Members Voted: 285

Author Topic: Possible new feature: different hilt/blade damage  (Read 16399 times)

0 Members and 4 Guests are viewing this topic.

Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: Possible new feature: different hilt/blade damage
« Reply #60 on: June 20, 2012, 10:16:58 am »
0
second hit should almost bounce off in my opinion, especially on heavy armor, there is not much momentum in that swing.

Offline Dach

  • Earl
  • ******
  • Renown: 444
  • Infamy: 92
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: Dach_BRD / SNSD_Taeyeon
Re: Possible new feature: different hilt/blade damage
« Reply #61 on: June 20, 2012, 10:22:12 am »
0
Me like! Also the other video you posted about ranged being able to disarm is CRAZY!!!!!!!!!! WANT WANT WANT!!!  :mrgreen:

Also add overhead stab for spear like weapon pls!  :oops:
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Possible new feature: different hilt/blade damage
« Reply #62 on: June 20, 2012, 10:22:58 am »
0
Maybe this has been brought up, but could maybe the hilt of the weapon have some stagger and low damage, whereas the end is the one that does a lot of damage?
A bit simulating that when using a polearm (most affected weapons by this), if the enemy gets too close, youll try to grab him and get him to back off to be able to use your weapon decently.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Possible new feature: different hilt/blade damage
« Reply #63 on: June 20, 2012, 10:40:01 am »
+16
If that feature is going in then polearms would get a significant disadvantage which is ok if compensated correctly. I'd set the blunt damage for hilt hits of head-heavy polearms rather low(15b-ish) so getting into infight is really bad for them.  In compensation I'd make it so that polearms suffer less from the turn limit than 2h because of the wider grip that gives more control over the weapon.

If 2h axes get the hilt hit thingy too than they'd need a buff. I'd really like to have an additional damage type(like pierce-cut or blunt-cut) for them so they don't have to use the same (drawn) cut damage type of gaytana or scimibah.
« Last Edit: June 20, 2012, 10:44:17 am by Paul »

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Possible new feature: different hilt/blade damage
« Reply #64 on: June 20, 2012, 10:45:42 am »
0
blunt pierce dmg on bec ith knockdown and some normal dmg ^^
love it

making that future deserve full loom point reset
because you can fuck up soo many peps really hard
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #65 on: June 20, 2012, 10:47:56 am »
+6
What if both 2h and Polearms get this:

- for polearms the hilt part does less damage, but blunt
- for 2h the hilt part (and some of the blade close to the hilt) does less damage, but remains cut

This would be a slight buff to polearms compared to 2h.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #66 on: June 20, 2012, 10:58:33 am »
-5
But it makes no sense for 2h sword to do less damage close to the hilt, if it's the blade?!?!?

USE YOUR BRAIN VIBE PLS
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #67 on: June 20, 2012, 11:00:01 am »
+3
But it makes no sense for 2h sword to do less damage close to the hilt, if it's the blade?!?!?

USE YOUR BRAIN VIBE PLS

Ofcourse it does, smaller swing arc = less swing speed at that point of the blade

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #68 on: June 20, 2012, 11:01:10 am »
-5
Yes, but the blade is closer to you so you can use more force?????????
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #69 on: June 20, 2012, 11:01:38 am »
0
Yes, but the blade is closer to you so you can use more force?????????

i counter with balance argument

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Possible new feature: different hilt/blade damage
« Reply #70 on: June 20, 2012, 11:09:05 am »
+2
What if both 2h and Polearms get this:

- for polearms the hilt part does less damage, but blunt
- for 2h the hilt part (and some of the blade close to the hilt) does less damage, but remains cut

This would be a slight buff to polearms compared to 2h.
This.
When west germany annexed east germany, nobody moved a finger too.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Possible new feature: different hilt/blade damage
« Reply #71 on: June 20, 2012, 11:11:36 am »
+2
Yes, but the blade is closer to you so you can use more force?????????

no, swords are sharp on end of the blade
chistorical fact
« Last Edit: June 20, 2012, 11:40:34 am by Rebelyell »
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #72 on: June 20, 2012, 11:13:02 am »
0
wat

i counter with balance argument

2h hater
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Possible new feature: different hilt/blade damage
« Reply #73 on: June 20, 2012, 11:39:17 am »
0
wat

2h hater

i was 2h for 18 gens?
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #74 on: June 20, 2012, 11:41:01 am »
0
Yes, clearly I didn't quote Vibe.
Meaning lies as much
in the mind of the reader
as in the Haiku.