Author Topic: Losing Multiplier in Spectator  (Read 2923 times)

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Offline cmp

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Re: Losing Multiplier in Spectator
« Reply #15 on: June 20, 2012, 02:02:59 pm »
+5
We haven't decided yet. I think there should be individual (your performance) and team (your team's performance) bonuses, but not as multipliers that carry over to the next round.

Offline Vibe

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Re: Losing Multiplier in Spectator
« Reply #16 on: June 20, 2012, 02:08:02 pm »
+1
It would be pointless to change, multi is gonna go anyway.

Was like this when I read
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Offline The_Bloody_Nine

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Re: Losing Multiplier in Spectator
« Reply #17 on: June 20, 2012, 02:12:45 pm »
0
Was like this when I read
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looks not very joyful to me  :|

Offline _GTX_

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Re: Losing Multiplier in Spectator
« Reply #18 on: June 20, 2012, 02:13:53 pm »
0
We haven't decided yet. I think there should be individual (your performance) and team (your team's performance) bonuses, but not as multipliers that carry over to the next round.

I was like this when i read this.
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Offline Miwiw

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Re: Losing Multiplier in Spectator
« Reply #19 on: June 20, 2012, 02:21:19 pm »
+1
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Just without the money. :D

That is interesting. I just hope you find some balance between support damage and "kill" damage, saying that also Archers who do not kill but support their team by shots get their xp, same as Shielders who often give rather support than do as much damage as Cav, 2h or polearm does.

Not that everyone goes 2h if they get the most xp. :D
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Offline The_Bloody_Nine

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Re: Losing Multiplier in Spectator
« Reply #20 on: June 20, 2012, 02:26:36 pm »
0
Just without the money. :D

That is interesting. I just hope you find some balance between support damage and "kill" damage, saying that also Archers who do not kill but support their team by shots get their xp, same as Shielders who often give rather support than do as much damage as Cav, 2h or polearm does.

Not that everyone goes 2h if they get the most xp. :D
I guess damage won't be much crucial, if at all.

Offline dynamike

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Re: Losing Multiplier in Spectator
« Reply #21 on: June 20, 2012, 03:23:57 pm »
0
It would be pointless to change, multi is gonna go anyway.

When we read this we were like:

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and CMP was like:

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and we thought:

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« Last Edit: June 20, 2012, 04:31:45 pm by dynamike »
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline Baggy

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Re: Losing Multiplier in Spectator
« Reply #22 on: June 20, 2012, 03:32:36 pm »
0
We were all like Broken pics?
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Offline Kafein

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Re: Losing Multiplier in Spectator
« Reply #23 on: June 20, 2012, 03:37:08 pm »
-1
Void spoilers are the ultimate form of trolling.

But one of them has a cake in it.

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Btw, awesome ideas there.

Offline dynamike

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Re: Losing Multiplier in Spectator
« Reply #24 on: June 20, 2012, 03:52:44 pm »
0
Fixed it  :oops:

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Offline bruce

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Re: Losing Multiplier in Spectator
« Reply #25 on: June 20, 2012, 04:14:36 pm »
0
Fixed it  :oops:

(click to show/hide)

Last one still not working  :D
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Offline dynamike

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Re: Losing Multiplier in Spectator
« Reply #26 on: June 20, 2012, 04:32:13 pm »
0
Last one still not working  :D

Kill me now. Not my day  :|

Fixed! (?)
For while the fire in the heart of a single Remnant still burns... can Stratia truly have fallen?

Offline akapraf

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Re: Losing Multiplier in Spectator
« Reply #27 on: June 20, 2012, 04:37:22 pm »
0
Just without the money. :D

That is interesting. I just hope you find some balance between support damage and "kill" damage, saying that also Archers who do not kill but support their team by shots get their xp, same as Shielders who often give rather support than do as much damage as Cav, 2h or polearm does.

Not that everyone goes 2h if they get the most xp. :D
+1

Offline oprah_winfrey

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Re: Losing Multiplier in Spectator
« Reply #28 on: June 20, 2012, 06:25:31 pm »
+2
It would be pointless to change, multi is gonna go anyway.

In the mean time while you make up your mind get rid of gen bonus cap and and let us not lose our multis in spec!

Offline Adamar

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Re: Losing Multiplier in Spectator
« Reply #29 on: June 20, 2012, 06:52:16 pm »
0
I'll just throw in a quick suggestion: Make it so that the team who wins the round with the less casualties makes the most gold. I think this would be the best way to ensure teamplay and tactical play.