1 - So when I open my map with Scene Editor and place crpg_construction site they are there and when i mouse over they are destructable it says (although since character has no weapon I can't attack them - can we have them spawn with a weapon?)
When I open that same map by Hosting it....they crpg_construction sites arent there.
How come? And are there other objects I could use that are quickly destroyable? Just looking for something to slow them down for a couple seconds.
crpg_construction is the scene object that the server spawns when a player places a construction site. It is not supposed to be placed by the mapper. There are several other scene object with the crpg prefix that are not supposed to be used in scenes. I think all of them are removed at the start of the round, so they will just disappear.
2 - Also - Is there a door shaped like the viking_keep_destroy_door that opens? When I put it in it seems to have no interactivity. The viking_keep_destroy_sally_doors are functionable but can only be opened from the inside....loooking for something destructable of that shape that can be opened by defense from either side.
No, the viking doors only have the sally door as an interactive scene prop. The other one is just a simple mesh with no additional code.
It's looking great so far! Any access to those rooftops at all for defenders? If so try and bridge them all together just to give defenders a bit more help. Especially since the new siege mode will have longer times, you have to accommodate the defenders since they'll be fighting longer as well.
Keep in mind that the map maker will be able to set the time limit. He could set it to the same as the current servers now use if he wished.