Author Topic: Why was polestagger removed?  (Read 7008 times)

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Offline Hunter_the_Honourable

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Re: Why was polestagger removed?
« Reply #105 on: June 19, 2012, 05:03:56 pm »
-2
I will admit polestun/stagger was op and could of done with a nerf rather then just removing it and as for the spin stab thing I don't know about it so meh

I think that 90% of people will agree the long hefted blade was and still is the number one weapon that polestuns/staggers the most.

on a side not I love how GTX is giving everyone who speaks about keeping polestun/stagger -1 but its probably because it messed with his K/D so he has to quit and rejoin again  :rolleyes:  :lol:

On a serious note I'm agreeing that the game was probably as close to perfect as it was going to get before this patch (I don't know what exact patch but it was definitely before this one) but still you can't really blame the devs for all the nerfs seeing as its the players who are QQ about each other and I saw this from some guys sig but cant remember his name and it said

"I'm rock, nerf paper, scissors are fine"

Personally that's how I see the players of cRPG including me every class QQ's about everyother class.

and for the guy who made the thread and first post, yeah allot of 2hers will just give you a -1 just for talking about polestun/stagger even though most don't come up with logical answers or even post but believe it or not some do and are quite smart.

I wonder how many 2hers are going to -1 this post
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Offline _GTX_

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Re: Why was polestagger removed?
« Reply #106 on: June 19, 2012, 05:17:33 pm »
-1
I will admit polestagger/stagger was op and could of done with a nerf rather then just removing it and as for the spin stab thing I don't know about it so meh

I think that 90% of people will agree the long hefted blade was and still is the number one weapon that polestaggers/staggers the most.

on a side not I love how GTX is giving everyone who speaks about keeping polestagger/stagger -1 but its probably because it messed with his K/D so he has to quit and rejoin again  :rolleyes:  :lol:

On a serious note I'm agreeing that the game was probably as close to perfect as it was going to get before this patch (I don't know what exact patch but it was definitely before this one) but still you can't really blame the devs for all the nerfs seeing as its the players who are QQ about each other and I saw this from some guys sig but cant remember his name and it said

"I'm rock, nerf paper, scissors are fine"

Personally that's how I see the players of cRPG including me every class QQ's about everyother class.

and for the guy who made the thread and first post, yeah allot of 2hers will just give you a -1 just for talking about polestagger/stagger even though most don't come up with logical answers or even post but believe it or not some do and are quite smart.

I wonder how many 2hers are going to -1 this post


First of all, i dont rly play this mod anymore, its becoming too dull for me. And because of that, i dont really care about my kdr, did u even see me post my kdr in the new kdr thread? no.

And ofc i -1 the people i disagree with, i dont see any reason why we should get polestagger back. It was a stupid effect, and very op. I actually also answer people why, and give them answers.
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Offline Hunter_the_Honourable

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Re: Why was polestagger removed?
« Reply #107 on: June 19, 2012, 07:02:13 pm »
-1
First of all, i dont rly play this mod anymore, its becoming too dull for me. And because of that, i dont really care about my kdr, did u even see me post my kdr in the new kdr thread? no.
I wouldn't know where the KDR thread is as I don't care about my KDR (loving the fact you didn't deny quitting to reset your K/D when you did play  :lol: )

And ofc i -1 the people i disagree with, i dont see any reason why we should get polestagger back. It was a stupid effect, and very op.

I will admit polestagger/stagger was op and could of done with a nerf rather then just removing it
As a polearm player I actually agree that is OP and it could of been nerfed, but removing it I question  :)

I actually also answer people why, and give them answers.

most don't come up with logical answers or even post but believe it or not some do and are quite smart.

Did I say you didn't answer with a reason why :?:)
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Offline _GTX_

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Re: Why was polestagger removed?
« Reply #108 on: June 19, 2012, 07:08:57 pm »
0
Wow u are pointless to try and talk to, nvm it all. Jezz christ.
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Offline Zisa

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Re: Why was polestagger removed?
« Reply #109 on: June 19, 2012, 07:41:00 pm »
+1
Wow u are pointless to try and talk to, nvm it all. Jezz christ.
You must type out the response, in full, with proper citation. Each time some one asks the same silly question, wether or not the reply is in the thread, or threads past.
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Offline Vkvkvk

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Re: Why was polestagger removed?
« Reply #110 on: June 19, 2012, 09:26:55 pm »
0
As a polearm player I actually agree that is OP and it could of been nerfed, but removing it I question  :)

How do you even nerf that shit? Give it a reduced stagger time? Pretty sure every weapons have a small stagger to them, Polearm just had the chance to dish out a much bigger one so the only way to nerf polestagger is to remove it.

Offline Hunter_the_Honourable

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Re: Why was polestagger removed?
« Reply #111 on: June 19, 2012, 11:26:56 pm »
0
well I'm no coder, if It couldn't be nerfed or have the amount of stun reduced then taking it out is the next step. but like I said I'm no coder  :)
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Offline Vkvkvk

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Re: Why was polestagger removed?
« Reply #112 on: June 19, 2012, 11:59:43 pm »
+1
well I'm no coder, if It couldn't be nerfed or have the amount of stun reduced then taking it out is the next step. but like I said I'm no coder  :)

As I've said, from what I remember, there's 3 kinds of stun.

Type 1 is a few milliseconds, Type 2 few milliseconds more, Type 3 was the polearm's .8-1 second stun.

Every weapons can call the type 1 and 2 on hit, only the polearm could call type 3 on hit, which means that nerfing type 3 would only reduce the time of the stun, aka just making it Type 2, which means Type 3 will be gone anyway. There wasn't really any way of nerfing Polestagger other than deleting it entirely.

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Re: Why was polestagger removed?
« Reply #113 on: June 20, 2012, 12:16:46 am »
+2
It seems like these forums are pointing out again that some people who "debate" about mechanics do not actually take the time to find out how they work before putting in their opinions on them.

On a normal hit(1h, 2h) strike and strike2 animations are called. They got a duration of about 0.5 to 0.6s depending on hit location. They are the same as in Native and can be checked with the Native MS in the animations.py. On a polearm hit there is a 50% chance that strike3 are called instead and they got a duration of 0.8 to 1s. The code says that polearms with the knockdown flag never call the strike3 animation.


well I'm no coder, if It couldn't be nerfed or have the amount of stun reduced then taking it out is the next step. but like I said I'm no coder  :)

In a way, that's exactly what happened. The normal hit (or the 50% chance that stagger didn't trigger, before the nerf) is just a "reduced amount of stun".

Like Vkvkvk is saying, every hit stuns. You don't have to be a "coder" to understand how the mechanics apply to the game on your end. You don't have to know any of it at all to argue with people about how the game should be changed, either, but in your case you'll get called out for not knowing what you're talking about, Hunter. I wonder why, specifically, you're advocating a nerf for polestagger and not its outright removal. Is it perhaps because you don't understand how it works?

(click to show/hide)

I wonder how many 2hers are going to -1 this post

I dunno about 2handers, but I'm a polearms player and I'll give your post -1. You're really not contributing anything of merit to the conversation in this thread.


Offline Grumbs

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Re: Why was polestagger removed?
« Reply #114 on: June 20, 2012, 12:34:49 am »
0
Interesting. Maybe strike3 could be triggered by the players actions somehow rather than with 50% chance on all attacks. So if you land a stab in the head, or a hit in the back etc

Not that polestagger is needed necessarily, just support polearmers/hoplite did take a bit of a hit with its removal, along with the slower turn while stabbing
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Offline Hunter_the_Honourable

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Re: Why was polestagger removed?
« Reply #115 on: June 20, 2012, 12:40:24 am »
0
No I don't know how the mechanics work and from what I have read this hasn't taken effect on NA yet so unless you have played on EU 1, 2 or three you have not seen the effects since they have, I'm not QQing that it was reduced or removed just stating my opinion but it seems you don't allow people to voice theirs  :rolleyes:

plus as for the -1 remark I really couldn't give two monkeys on who dislikes what I say plus its the internet and If I did care what random people on the internet thought about me I wouldn't have much of a life would I?  :)

and incase your wondering nah I don't bother researching into things as I can't be bothered but I'm glad you took the time to  :mrgreen:

and as for arguing with people I wouldn't say I was I only made remarks against GTX because its fun to annoy him about his K/D
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