No, they complain about archers period...You can be kited, big deal...don't chase him.
Ok let's not chase him... and ? How is that going to solve anything ? You know if you don't chase archers they will come after you and shoot you down anyway.
If you're the last guy left tough shit.
So it's totally fair that a shielder (it's the class meant to be good against archers, just saying in case you forgot there should be one) dies without any hope if he has to face two archers, even though if it was two melee he would decent chances ? Your logic baffles me.
I have yet to see this horde of magical "Rus bow builds" destroying game balance.
They do it all day long, but you just don't notice it. A typical round goes like this :
- Good melee and cav kill the bad melee
- Bad cav dies by all the creative ways bad cav can die (tip : there are many)
- Everybody avoids archers
- When all the bad melee and cav are dead, archers are still there, no matter if good or bad that is
- People start attacking archers because they are increasingly dominant in both teams and you have to kill them one day or the other
And this is the moment the magic happens. All melee and cav are equals against archers. You can be the best whatever in the world, if your team attacks an archer team without clearly favorable numbers, you die. There's pretty much nothing you can do, no matter how skilled and experienced you are, against a kiting archer. That is the true strength of archery and that is why a small group of archers can win rounds against a larger number of melee and cav.
This also explains why bad melee actually don't die to archers that much. Kills aren't only about quantity, it's also about quality, and archers have the best weapon to kill the best players.