Try to normalize ranged damage more, because sometimes with luck/speed/gravity/whatever it is, arrows hit really fucking hard. Like, I might as well of been hit with a 10 PS bec de corbin basically. It doesn't make any sense.
Also ya some people make a skip the fun archer with no looms and probably bad builds and see that it takes a few arrows to kill high armored targets and agree that its underpowered. Well, not really. MW Rus Bow + MW Tatar/Bodkins + 7 or more WM and you can hit for way more damage on a target than typical melee hits. Along with this hyper accelerated kiting nonsense which is really starting to grate on me. People shooting until infantry get close then they zip away at mach 10 while being able to 180 notch arrows and shoot until a cav or other ranged bumps them, is just so silly and limiting to melee players, and if melee people can't 180 thrust or overhead anymore, why should archers be able to 180 notch their bow and shoot while maintaining a kiting pace?
Its true though that some arrows do little to no damage and it can make the class seem worthless. But it's not like you can actually gauge their level of looms, their build, and whatever voodoo formulas go into rolilng the dice on the final hit damage. If its possible I'd be fine with minimum damage going up a bit if the high end was tapered off too, because the random massive spikes of damage is just dumb.