Author Topic: Make upkeep cost scale with WPF  (Read 3337 times)

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Offline Punisher

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Make upkeep cost scale with WPF
« on: March 26, 2011, 06:10:46 pm »
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All credits for this go to IG_Saint, he came up with the idea in the xbow topic, I like it a lot and think it needs more attention.

So make upkeep cost scale with WPF for weapons. That would be pretty realistic, in that an inexperienced guy doesn't know how to take care of his weapon while a veteran can repair it more efficiently and it would solve the invasion of ranged hybrids without affecting dedicated builds in any way (maybe even slightly buffing them). Also it wouldn't be a nerf, you will be able to use your 1wpf xbow/throwing weapon with no penalty but the higher upkeep would prevent you from doing it all the time.

« Last Edit: March 26, 2011, 08:09:02 pm by Punisher »

Offline Xol!

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Re: Make upkeep cost scale with WPF
« Reply #1 on: March 26, 2011, 06:27:16 pm »
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This is actually a fantastic idea.  +1
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Offline Dan lol

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Re: Make upkeep cost scale with WPF
« Reply #2 on: March 26, 2011, 06:29:10 pm »
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I like the sound of this. It doesn't gimp hybrids by making them less combat effective, but less cost effective, whereas pure builds can afford to equip higher quality equipment to offset their specialization.
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Offline Tennenoth

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Re: Make upkeep cost scale with WPF
« Reply #3 on: March 26, 2011, 06:39:47 pm »
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Only problem with the IF is the fact that a lot more people will go for a more strength orientated build in order to lower the cost of their armour and thus increasing the number of tin cans running around. To make my final thoughts on this however i'd need to see stats on how this would be scaled...

I like wpf idea, but I doubt it'll effect hybrids like you think it will...
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Offline Nylz

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Re: Make upkeep cost scale with WPF
« Reply #4 on: March 26, 2011, 06:43:48 pm »
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+1 but only on weapons not on armor.
I think this might be the solution to the Xbow problem.
« Last Edit: March 26, 2011, 06:57:02 pm by Nylz »

Offline ToxicKilla

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Re: Make upkeep cost scale with WPF
« Reply #5 on: March 26, 2011, 07:17:16 pm »
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+1 I like this idea!
So, would 100wpf mean the upkeep is the normal 5%, anything higher would reduce costs and lower would increase it?

Offline Everkistus

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Re: Make upkeep cost scale with WPF
« Reply #6 on: March 26, 2011, 07:29:07 pm »
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+1, as long it only affects weapons. Really good idea.

Offline MouthnHoof

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Re: Make upkeep cost scale with WPF
« Reply #7 on: March 26, 2011, 08:40:04 pm »
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Like it!

Implement only on weapons.

Shields may be considered with the shield skill as the cost modifier, but for simplicity sake I would keep it wpf related items (weapons) only.

Offline Punisher

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Re: Make upkeep cost scale with WPF
« Reply #8 on: March 26, 2011, 08:45:23 pm »
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+1 I like this idea!
So, would 100wpf mean the upkeep is the normal 5%, anything higher would reduce costs and lower would increase it?

I think 100 wpf is a bit low, since with even only 6 wm you can get 100 wpf in a sideweapon and still have 135 wpf for your main weapon.

120 wpf = 5% upkeep, every 10 less wpf brings an additional +1% upkeep, every 10 more wpf brings -0.5% upkeep.

Just an example, the numbers can be tweaked of course and a linear progression would be ideal, I don't know if it can be implemented though.

Offline Dravic

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Re: Make upkeep cost scale with WPF
« Reply #9 on: March 26, 2011, 09:53:27 pm »
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So, lets sum up.

- Wpf should affect weapons repair costs.

For example,

120 wpf = 5% upkeep, every 10 less wpf brings an additional +3%*1 upkeep, every 10 more wpf brings -0,5%* upkeep.

- Shield skill should affect shields repair costs.

For example,

3 shield skill = 5% upkeep, every 1 less brings additional +10%*2, every 1 more brings -0,5%* upkeep.


*1 I think 3% is better, because 1% is not a big change.
*2 I think 10% is better, because 1% is not a big change, and, remember, with 0,1,2 shield skill youre not shieldman, but 2h/polearm with shield, so you can use only worst, CHEAP shields. Pay for them more, coward!
« Last Edit: March 26, 2011, 09:59:41 pm by Dravic »

Offline Christo

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Re: Make upkeep cost scale with WPF
« Reply #10 on: March 26, 2011, 10:03:26 pm »
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I totally support this.
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Offline Sultan Eren

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Re: Make upkeep cost scale with WPF
« Reply #11 on: March 26, 2011, 10:20:13 pm »
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+1
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Offline Hirlok

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Re: Make upkeep cost scale with WPF
« Reply #12 on: March 26, 2011, 10:49:09 pm »
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all my characters and all parts of my split personality strongly agree.
That makes at least

+7
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Offline IG_Saint

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Re: Make upkeep cost scale with WPF
« Reply #13 on: March 26, 2011, 10:55:27 pm »
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Um, +1 I guess? Not really much to add to my own idea. The numbers I'll leave to those that are competent to deal with it (I.E. not me).
« Last Edit: March 26, 2011, 11:09:27 pm by IG_Saint »

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Re: Make upkeep cost scale with WPF
« Reply #14 on: March 27, 2011, 01:18:10 am »
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+1 On this idea. I wonder if it's even possible to pull this idea off.

But if it is:

The Normal 5% Upkeep cost until 109. Then the upkeep lessens by 1% every 10 WPF.

001 - 109 = 5%
110 - 119 = 4%
120 - 129 = 3%
130 - 139 = 2%
140 - 150 = 1%
150+        = No Upkeep Cost

at 150 WPF I would think everyone should consider that person a dedicated class. (1h, 2h, Polearm, Crossbow)

Archery/Throwing/Shields Should be different:
Because those require skill points. Their upkeep should be based on the skill points put in.

2 PD/PT/Shield = 4% Upkeep Cost
3 PD/PT/Shield = 3%
4 PD/PT/Shield = 2%
5 PD/PT/Shield = 1%
6 PD/PT/Shield = No Upkeep Cost

Unfortunately, this means Pure Strength builds would be at a slight disadvantage. at 31 you need 5 or 6 Weapon Master to hit 150.
And Im basing this off the character planner on the vargas website, so the WPF might be off by 1 or 2 points.

Just my 2 Cents on this topic. Welcome to changes, flames and other misc. stuff.