Author Topic: Next BWE Friday, June 8th  (Read 8738 times)

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Offline Vibe

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Re: Next BWE Friday, June 8th
« Reply #15 on: June 06, 2012, 09:14:32 am »
0

Offline SeQuel

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Re: Next BWE Friday, June 8th
« Reply #16 on: June 06, 2012, 09:21:01 am »
+1
BWE2 preview: http://www.arena.net/blog/the-big-beta-weekend-preview

Ugh, so excited......can hardly contain...

This and Planetside 2 are definitely my more anticipated games at the moment.

Offline Vibe

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Re: Next BWE Friday, June 8th
« Reply #17 on: June 07, 2012, 10:04:13 pm »
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If anyone played a Guardian in last BWE he probably found out that Guardian's ranged abilities are close to null.. anyway they apparently changed scepter skills and that should be the new ranged option for Guardian.

Offline TR_Ragnarok

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Re: Next BWE Friday, June 8th
« Reply #18 on: June 08, 2012, 12:09:03 am »
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http://www.arena.net/blog/mike-ferguson-on-wvw-updates

For changes to WvW and Server listings

Woot Eredon Terrance 3 3 Lol :mrgreen:
Don't Stop lets take it back to one forty.
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Offline Casimir

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Re: Next BWE Friday, June 8th
« Reply #19 on: June 08, 2012, 01:32:46 am »
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Gunna put some time in on World V World i do believe. Seems like fun and didn't get a chance last weekend.
Turtles

Offline Vibe

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Re: Next BWE Friday, June 8th
« Reply #20 on: June 08, 2012, 08:01:05 am »
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Gunna put some time in on World V World i do believe. Seems like fun and didn't get a chance last weekend.

What by the gods were you doing then, WvW is where it's at

Offline Casimir

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Re: Next BWE Friday, June 8th
« Reply #21 on: June 08, 2012, 01:41:30 pm »
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Only played for an hour or two and was just playing around getting used to instances and quest stuff.  Never played GW's before :P
Turtles

Offline Overdriven

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Re: Next BWE Friday, June 8th
« Reply #22 on: June 09, 2012, 11:19:33 pm »
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Enjoying my human necro. Having a lot more fun with this than I did my thief  :)

Offline Vibe

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Re: Next BWE Friday, June 8th
« Reply #23 on: June 11, 2012, 09:35:48 am »
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So, how was everyones BWE2?

It felt like they improved performance (atleast for me), didn't get any bad fps anymore, it was pretty lagless as well. Had loads of fun testing different classes.

Offline Thovex

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Re: Next BWE Friday, June 8th
« Reply #24 on: June 11, 2012, 09:40:49 am »
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I enjoyed alot, while I don't want to do any lots of beta's anymore since I hate getting all my progress halted and or removed after a few days. I want to just play in peace :P
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Offline Vibe

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Re: Next BWE Friday, June 8th
« Reply #25 on: June 11, 2012, 09:50:36 am »
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I enjoyed alot, while I don't want to do any lots of beta's anymore since I hate getting all my progress halted and or removed after a few days. I want to just play in peace :P

I'm not even doing any progress, saving it all for release :D

Offline Casimir

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Re: Next BWE Friday, June 8th
« Reply #26 on: June 11, 2012, 04:10:38 pm »
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No FPS problems for me, seems stable.  I only played for an hour or so though.
Turtles

Offline SeQuel

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Re: Next BWE Friday, June 8th
« Reply #27 on: June 11, 2012, 07:06:13 pm »
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FPS was not a problem for me unless I went into WvWvW and followed around the Zerg. When they get this game fully optimized it's gonna be awesome.

Game was fun, got a theif up to level 23, and a necromancer up to 8.

WvWvW for me is kinda being ruined since my Server is roflstomping literally every server in it's path. (Playing on Crystal Desert).

Offline Kay of Sauvage

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Re: Next BWE Friday, June 8th
« Reply #28 on: June 11, 2012, 09:46:30 pm »
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Yeah, the WvW was never balanced when I was playing. There was 1 dominant team that seemed to have a ridiculous number of people, crushing anything they came across with zerg-power. At the end of the last day, they made like 25-50 siege golems and cut through the gates of any forts we had like butter...

However, I was able to organize some our team for a bit to beat back the zerg. The key was to defend a fort using lots of siege equipment, as well as having people down on the ground fighting to act as a buffer to keep the enemy away from the walls. We were able to destroy much larger enemy forces quickly and easily like this. It was a lot of fun crushing a huge army like that so easily, sending the zerg into retreat. :)

It didn't fail until people went off to do other things and allowed us to be overrun (no buffer of people fighting on the ground). It seems quite easy in many forts for an enemy elementalist to just drop an AoE on the walls, killing the seige equipment operators and destroying the equipment itself. And you can't place arrow carts or ballistas farther back on the wall, since the arrow carts require you to be able to see and click on the ground you want to attack, and the ballista needs a clear field of view. In fact, the ballistas needed to be place right up on the wall's edge to avoid being blocked the lip of the wall (which would leave you unable to shoot anything except very distant targets). So you need to have a decent army of allies fighting on the ground.

I wish there was another day to play because I would have tried to organize some recon so that we could know when the enemy army was coming so that we could get back defend with sufficient numbers. There's limited waypoints to respawn at, so it shouldn't be hard to have some people keep an eye on the routes an enemy army would come from, especially on your home map.



Apparently, money is supposed to get easier to obtain as you level higher, so blueprints may seem cheaper and cheaper. Once money isn't a concern, supply may be the main factor. I only saw a supply camp empty once, and it was while we were rushing to build siege equipment to defend a local fort. But if blueprints become even more affordable, forts may routinely become well defended with equipment that you need more than just a ram to attack, and you may even see equipment being built during pitched field battles.

Offline Vibe

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Re: Next BWE Friday, June 8th
« Reply #29 on: June 11, 2012, 10:44:54 pm »
-1
I think the servers are going to be a bit more balanced come release, if not they should introduce some extra rewards (like extra glory earned) for server with low pop.