Poll

Enable damage and speed bonus report?

No.
23 (26.1%)
Yes.
65 (73.9%)

Total Members Voted: 87

Voting closed: June 06, 2012, 10:14:59 pm

Author Topic: Enable damage report.  (Read 2094 times)

0 Members and 1 Guest are viewing this topic.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Enable damage report.
« Reply #15 on: May 28, 2012, 12:36:56 am »
0
+1 i want to see houw much damage i deal to naked archers

Perv

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Enable damage report.
« Reply #16 on: May 28, 2012, 12:40:05 am »
+2
This is how pro's play:
(click to show/hide)

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: Enable damage report.
« Reply #17 on: May 28, 2012, 12:53:40 am »
+2
I would like to see the blood remade, so it looks better. Bloody targets might be wounded, or they might have killed a bunch of your friends.

...or they might have spent 3 minutes punching a horse to death that someone left in spawn.
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Enable damage report.
« Reply #18 on: May 28, 2012, 12:56:06 am »
0
Yes. It's all so deliciously out of your control and forces you to just assume he's at full health and then proceed to hit him whilst not getting hit, because you might be dead from the next hit. Which is what this game boils down to.

Offline Moncho

  • King
  • **********
  • Renown: 1127
  • Infamy: 221
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Game nicks: Moncho, Some_Random_STF, Some_Random_Troll
Re: Enable damage report.
« Reply #19 on: May 28, 2012, 01:06:22 am »
0
I find useful, however, to keep the enemy-friendly people alive counter and the time remaining on, to adapt my play to it and avoid possible draws

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Enable damage report.
« Reply #20 on: May 28, 2012, 02:18:04 am »
+2
This is how pro's play:
(click to show/hide)

I hope you also turned all banners off, or else it's not pro enough for me.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Enable damage report.
« Reply #21 on: May 28, 2012, 02:54:02 am »
0
This is how pro's play:
(click to show/hide)
While that might be how pros play, the guy that is playing in that screen indicates that noobs play like that too.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Enable damage report.
« Reply #22 on: May 28, 2012, 03:00:07 am »
0
zing. Clever.

I used to have all banners black, but unless there are uniforms I'd be teamkilling too much.

Offline Muki

  • Earl
  • ******
  • Renown: 455
  • Infamy: 78
  • cRPG Player
  • 偽善正義
    • View Profile
  • Faction: Exile
  • Game nicks: Muki
  • IRC nick: Muki, Muki39
Re: Enable damage report.
« Reply #23 on: May 28, 2012, 03:11:31 am »
0
On duel server maybe, on normal battle/siege no.

^ this probably would be for the best
visitors can't see pics , please register or login

As a volunteer admin I clearly have no life and live only to eradicate all fun and enjoyment from the game. Your tears of rage are all the payment I need.
Yes I drew most of my avatars

Offline Vingnir the Wanderer

  • Knight
  • ***
  • Renown: 50
  • Infamy: 32
  • cRPG Player
    • View Profile
  • Faction: Snowhawk
  • Game nicks: Ving
Re: Enable damage report.
« Reply #24 on: May 28, 2012, 08:07:23 am »
+2
How about just a final damage tally on the final score page, and no' blow by blow'?

I would like that, would show peoples participation without muckin up the chat, and still leave the individual min/maxing blow numbers more mysterious?

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Re: Enable damage report.
« Reply #25 on: May 28, 2012, 08:42:39 am »
0
It would be interesting to see how much damage you manage, as long as you could also turn it off to reduce clutter.

It's not like there's anything important in the chat box, though.

Offline Schild en Vriend

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Enable damage report.
« Reply #26 on: May 28, 2012, 10:49:29 am »
0
Devs don't want to us to see this so we don't find out how messed up the game is.
This. And it would spoil the fun in the game in my opinion. The less numbres we see, the beter.
So my anwser: No thank you!

How about just a final damage tally on the final score page, and no' blow by blow'?

I would like that, would show peoples participation without muckin up the chat, and still leave the individual min/maxing blow numbers more mysterious?
Yes to this one. I love this idea!

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Enable damage report.
« Reply #27 on: May 28, 2012, 12:14:11 pm »
0
Yeah I wouldn't like to see damage reports either. I like it how it is now.
visitors can't see pics , please register or login

There is no sight in my third eye