Ruleset updated, make all captains make sure that you know them, more info on maps soon.
Overall Tournament Rules-The Nations Cup will be a knockout tournament with group stages to determine which teams participate in the knockout phase, no second chances. The schedule will be posted, after the sign up phase.
-Before the knockout stage, teams will be split into 3. Each team will qualify for the knockout round, with their positions in the knockout stage being seeded by their performance in the group stage. Draws during the knockout phase are decided by play-off matches.
-The winners of the tournament will be the team that progresses to the Grand Final, and triumphs over their opponents
-In the group stage, teams will be awarded 2 points for a win, 1 point for a draw and no points for a loss.
-If, during the group stages, teams have the same amount of points in the end, well look at the total amount of rounds won/lost.
-Event admins will have the final say.
-Any suspected breach of the Team Regulations, Tournament or Match Rules should be met with immediate confrontation and should be reported to an event admin as soon as possible, preferably by your team representative.
-Ignorance of the rules is not an excuse, either. Don't try it.
-Maps will be decided before the start of the tournament
Match Specific Rules-Matches will only be played on EU servers.
-Servers will be appointed by the organising team.
-The server will be passworded and captains will be informed of the password before hands. this is mainly to prevent any server saturation so that disconnected players can rejoin easily.
-Battle mode
-10v10 with 6 substitutes/ More players on both sides if Nations agree on.
-No more than 5 clan members can be at the same time on the battlefield
-Round time: 6 minutes
-16 rounds; 2 maps; spawn switch at 4 rounds.
-Friendly fire: 50% usual cRPG
-Spectator Settings: TBD
-Rounds resulting in a draw will not be replayed, and no points will be awarded to either team for the round.
-Matches will be 10 a side (more if both teams agree), with class or equipment restrictions (see Item restrictions section)
-The winner will be the team with the most rounds won, at the end of the match.
-Substitutes are allowed before every new spawn. If by any means you miss out on a swap, your team will have to deal with it, round will go on.
-Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map and and spawn 2 on the second map and vice versa for team 2.
-In the event of an overall draw in the knockout phase, the match will go to a tie-breaker. Here more rounds are played in sequence until one team is ahead by two (2) rounds. First Team 1 plays at spawn 1 the first map, then Team 1 plays at spawn 2 on the first map, then Team 1 plays at spawn 1 on the second map, then Team 1 plays at spawn 2 on the second map.
-Team captains are advised to install the banner pack and have their team wear their national colours. No name change requested, as wed like to see your clan tag. Though dont change your characters name from the moment youve been put in a roster to avoid miscomprehension.
-Each map must be reset, after 4 rounds, when the teams switch spawns.
-At least one referee has to attend the match.
-If a team cannot make 10 players, at the agreed match time, they must play on regardless.
-A break between maps can be requested, if so, the other team must let them have it. This break is allowed to continue for five minutes, if it extends past this, the team that asked for the break will lose by forfeit. Any break longer than five minutes can be settled by the two team captains.
-No break is allowed at spawn switch.
-Team captains have to post screens -in the match result thread(Link)- of the results of each map before any spawn switch, meaning 4 screens if all went well.
-During group phase all rounds will have to be played, because we'll need to look at your rounds won/lost ratio in the event of equal points at the start of the knockout phase. During knockout phase, the winning team can decide not to finish all rounds if they already won.
Item/team restrictions-As stated before, matches will be played in a 10v10 format, with 6 substitutes
-As stated before, no more than 5 clan members can be at the same time on the battlefield.
-The final team composition will be split in 2 sections, Infantry and Ranged/Cavalry
-The Cav/Ranged section will be awarded 5 slots to fill. One cav/ranged player will therefore cost 1 slot . If your teams decides to have more than 2 players of the same class, the 3rd one will cost 2 slots. Meaning 3 of the same class is the maximum. Exceptions though for throwing and ranged cav. Throwing will not be restricted by the rule, they will always cost 1 slot. Ranged cav in the meantime will always cost 2 slots.
Explanation:
2cav + 2archer + 1xbow = 5 slots
3cav (total of 4 slots) + 1archer = 5 slots
3throwing + 1archer + 1xbow = 5 slots
-Cavalry: Only 1 horse allowed above Destrier.
-Infantry: only 1 mauler allowed, no other restrictions for the infantry.
-Looting is allowed as long as it doesn't interfere with the team composition rule
-When substitutions are made, the team captain must always be aware of these rules. (for more details on substitution rules, check the Match Specific Rules)