Alternatively, disable archers from reaching sprint speed (the sudden speed up you normally do after 3 seconds of purely running forward) This will still allow ye old shoot & sidestep and minor repositioning, but they can't outspeed infantry when they are carrying their bow. So if they want to run, they have to switch to their melee weapon, which in turn disables them to run and shoot and might actually motivate people to get melee proficiency and become a proper battle archer.
Apart from that I think the archer wpf system should be reworked so an archer can wear some decent armor and be somewhat decent in melee, while retaining their current archer strength. I am fine with archers as long as they stand and fight. Force archers to become light/medium bow armed soldiers, instead of the peasants with bows they are now.
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Thats an archer.
You Ser,
make a good point here.
I would love this but the wpf penalty kinda makes it impossible. I notice every weight that my accuracy drops (and a helment counts 3x therefore I don't wear one).
However I also went 18/18 this gen with 6 WM only and also PS/IF. That means I usually do not kite as I cannot outrun most people. Usually it is just 3 - 4 Shots if I am engaged and take some steps back. It is also kinda impossible for me as I use the 2-slots Rus Bow and a MW Miltary Cleaver. Therefore I only have 1 Stack of Bodkin Arrows (at least +1 therefore 17 Arrows, not enough for one round but I usually pick up other arrows).
Never liked kiting anyway, but I do not like the suggestion to heavily prevent archers from being able to play. Let them run if possible, most of those high athletics archers do not have enough PD to deal enough damage anyway. Some teamplay is required from all teams.

edit:
Not saying the archer system shouldn't be changed though.