Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 133830 times)

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Offline Andy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #555 on: November 04, 2012, 05:21:59 pm »
+2
Parkour...
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Offline akapraf

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Re: cRPG Ingame Feature - what is it you want?
« Reply #556 on: November 04, 2012, 06:19:55 pm »
-2

I want  5000 XP on X1 and Reset DB every 3 month

why DB reset....



players will be more balanced, more easily reach lvl 33 +, players will  loom items faster ,they will play more builds because they will have more loomed items,  market place will grow, madness after DB reset is most enjoyable , peasant WAR, grind again, be faster than the other, play more, even if you don't play to much you will have 5000 Xp on x1, 25000 xp on X5,  so you will grow very fast if you want to use only one build, and gold should be hard to get , so you can not play 24/24 in plate armor

Ps: sry for my english
« Last Edit: November 04, 2012, 06:24:02 pm by akapraf »

Offline Bobthehero

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Re: cRPG Ingame Feature - what is it you want?
« Reply #557 on: November 04, 2012, 08:41:58 pm »
-1
No, boring, stupid, let me play in my plate armor, that why I enjoy the game, screw you.
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Offline Imapanda

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Re: cRPG Ingame Feature - what is it you want?
« Reply #558 on: November 04, 2012, 11:39:59 pm »
+4
Bring back throwing axes sticking into people. I main an axe thrower and it's kind of immersion-ruining when I cant see the axe I just threw sticking out of an enemies skull. >: (

Offline Mistah_Kurtz_He_Dead

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Re: cRPG Ingame Feature - what is it you want?
« Reply #559 on: November 05, 2012, 01:57:38 am »
0
Not sure if this has been suggested already or not, but what about adding a small gold-per-tick increase along with the xp one upon retirement? Nothing game-breaking, but something to give dedicated players the chance to fund slightly better equips within the current system.

Offline IR_Kuoin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #560 on: November 05, 2012, 09:35:54 am »
0
Not sure if this has been suggested already or not, but what about adding a small gold-per-tick increase along with the xp one upon retirement? Nothing game-breaking, but something to give dedicated players the chance to fund slightly better equips within the current system.

Ah ... the suggestion of the new players, ain't it cute? Nah, would be a good suggestion in the early 2011 dark age patch of cRPG, but veterans like me, and you should see why increase of gold on retiring is a bad idea. I myself got around 400k now after I bought a masterwork for 1.2 million, and since I am a gold farmer I would REALLY like a more gold per. retire, but its a bad idea. You see, even with 100k you have more than enough to pay upkeep for Gothic or full Milanese plate armor, I even had a plated charger alt with 35k, still earned money. So I don't think its a good idea to add more gold to the sink than it already is. 

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Offline Kenji

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Re: cRPG Ingame Feature - what is it you want?
« Reply #561 on: November 05, 2012, 01:16:18 pm »
+2
Voted for a new gamemode

cRPG Quest:
A Dungeon Crawl type of gamemode where players explore through a labyrinthine environment, fighting through randomly generated bosses and minions (xp), and looting any treasures along the way (gold).

Also, it would be interesting if there are some puzzle solving requiring players at different spots interacting with certain objects in order to proceed.

Something similar to Nox Quest, for those that may know what I'm refering to.

Overall, just another grindfest that requires the devs to do more scripting.

I'd still like to see this happening in cRPG, provided the devs are willing.

Offline Rebelyell

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Re: cRPG Ingame Feature - what is it you want?
« Reply #562 on: November 05, 2012, 09:46:40 pm »
+4
No, boring, stupid, let me play in my plate armor, that why I enjoy the game, screw you.
ban him for that fonts color nau!
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You just killed me
Nerf you maybe?

Offline akapraf

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Re: cRPG Ingame Feature - what is it you want?
« Reply #563 on: November 05, 2012, 10:37:20 pm »
-3
I wish that WP to stop increase the DMG of the wepons
I never understood why a 5 PS ( PD, PT etc ... ) with 150 WP makes more DMG than a 7 PS whit 100 WP, it's ok that is faster, but why the fuck is making more dmg?

PS: Sry for my bad english

Offline Gurnisson

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Re: cRPG Ingame Feature - what is it you want?
« Reply #564 on: November 05, 2012, 10:38:40 pm »
+1
I wish that WPF to stop increase the DMG of the wepons
I never understood why a 5 PS ( PD, PT etc ... ) with 150 WP makes more DMG than a 7 PS whit 100 WP, it's ok that is faster, but why the fuck is making more dmg?

PS: Sry for my bad english

Weapon Master is awful already and you're actually asking for it to be nerfed further
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline IR_Kuoin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #565 on: November 05, 2012, 11:33:56 pm »
0
Lower the WPF per. lvl and give WM a 20 more wpf per lvl? Or just don't  :mrgreen:
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Offline Tears of Destiny

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Re: cRPG Ingame Feature - what is it you want?
« Reply #566 on: November 05, 2012, 11:47:51 pm »
+5
I wish that WP to stop increase the DMG of the wepons
I never understood why a 5 PS ( PD, PT etc ... ) with 150 WP makes more DMG than a 7 PS whit 100 WP, it's ok that is faster, but why the fuck is making more dmg?
It does not do more damage, the extra damage might come more from the increased athletics that a AGI build will should have and very good footwork thus speedbonus, which can still be overcome by a spinning STR build.


Your former build is a base 107.5% damage with a PS bonus of 40%, while your latter build is a base 100% damage with a 56% PS bonus.
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Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #567 on: November 06, 2012, 06:42:44 am »
0
Sorry I couldn't tailor this down to a few options in a poll. (Order means nothing; was simply the order I thought of them in)
1. Superior graphics; this game is more than worthy of having blockbuster visuals.
2. More interactiveness; houses that can be burnt down, impact (hitting a wall/person actually does something legitimate), more things in maps which can be interacted with etc.
3. More customization; instead of having simple weapon variants, I would like being able to customize and create your own weapon made from various parts which all affect stats and visuals. More stats to and skills which can be customized (strength, agility, dexterity, speed, endurance etc.)
4. Different fighting style; instead of feinting, attempting to kick and pausing attacks, I think a stamina system should be implemented. Attacks would take up an amount of stamina depending on your ability to use it (governed by your required attribute and the value of this attribute) and the size of the swing. Feinting would take up an extra amount of stamina, as would sprinting (new feature should be implemented; sprint rate should be affected by speed, sprint stamina cost rate should be affected by agility+dexterity+speed), jumping and blocking (both holding the block and blocking the impact, cost would depend on endurance, strength and block efficiency) there should also be a new bashing feature. This bash feature would be similar to kick but it would be much faster, cost less stamina but have shorter reach and a less significant impact. Kicks should also be greatly buffed in speed, distance and general usefulness.
These additions to combat would greatly change the way in which the game is presented; people would be more likely to flock to the game in that it looks like a blockbuster but still plays as well as the current game; it would also look more realistic in practice.
5. More complexity; siege weapons, more tactics etc.
6. Better gold/xp system; I know this is one of your priorities so I will say nothing further.
7. More balance; each archetypal class should generally be as effective but should be effective at differing things.
8. More gamemodes; obviously the various typical ones (team deathmatch, free for all etc.) would be included but this game could benefit from various other game modes being added.
« Last Edit: November 06, 2012, 06:49:27 am by Shaksie »
VERY nice boy :)

Offline Scully

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Re: cRPG Ingame Feature - what is it you want?
« Reply #568 on: November 06, 2012, 08:26:27 am »
0
Greatly improved strategus.

Offline IR_Kuoin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #569 on: November 06, 2012, 09:00:23 am »
+1
Bring back the fun good o' 2010 firebombs of mass teamkill
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