Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 131069 times)

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Offline karasu

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Re: cRPG Ingame Feature - what is it you want?
« Reply #525 on: October 24, 2012, 12:08:22 am »
0
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Offline Kafein

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Re: cRPG Ingame Feature - what is it you want?
« Reply #526 on: October 24, 2012, 01:05:16 am »
0
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That's one elaborate gif there  :lol:

Offline karasu

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Re: cRPG Ingame Feature - what is it you want?
« Reply #527 on: October 24, 2012, 01:06:42 am »
0
It rustles my jimmies.

Offline Joker86

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Re: cRPG Ingame Feature - what is it you want?
« Reply #528 on: October 24, 2012, 11:55:09 pm »
+7
As this topic apparently isn't going to die, I will participate yet another time, with whishes up to date:


- battle game mode turned to conquest game mode
- team balance basing on classes and skill, and THEN on clans
- upkeep equipment restriction system replaced with a working one
- multiplier system replaced with a not incredibly crappy one
- commander feature which is implemented as core element of gameplay, not a side option for a few interested
- archers and crossbows allowed to switch ammo types
- W/L-ratio displayed on the webside
- new armours and especially WEAPONS implemented. We need more variety!
- turn speed depending on weapon length + weight
Joker makes a very good point.
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Offline illogical

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Re: cRPG Ingame Feature - what is it you want?
« Reply #529 on: October 25, 2012, 01:30:23 pm »
-2
1 - New MAPS for old players.
2 - Replace scary items.
3 - More realistic and hardcore. (Twohand kill Horseman!? Onehand sword penetrate plate armor!?)
« Last Edit: October 25, 2012, 01:36:29 pm by illogical »
#savesiege

Offline Fips

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Re: cRPG Ingame Feature - what is it you want?
« Reply #530 on: October 27, 2012, 03:56:46 am »
+4
Plz, for the love of god, giev us some updates concerning cRPG-patches. That's all i want right now. Well, or an actual patch, but that doesn't seem like an option for some time now.

Offline Halevolm

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Re: cRPG Ingame Feature - what is it you want?
« Reply #531 on: October 27, 2012, 08:55:04 am »
+1
+1 for f**k's sake, stopped playing again because nothing news from the update that was supposed to come in august.....

Offline highglandeur

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Re: cRPG Ingame Feature - what is it you want?
« Reply #532 on: October 27, 2012, 07:05:26 pm »
-3
Thanks for the opportunity, i'll post what i have in mind, nothing great just feelings from playtime in battle mod:

- class team balance in Battle mod / cav balance
- horse taking damage from bumps / spiked armours
- teamhits shared with offender (same hp% after th)
- shielders block while kicking
- couch block without shield
- can't sheath loaded crossbow
- knockdown with very small/light weapons
-ability to use any shield without skill points, making 0 skill too slow to fight but able to shield oneself from that ranged bollocks motherfucking shit!*
-make a clear rule for dumbfuck admins about ban, nuffen's ghost is always around, (no need to give his name) recently issued a 1 week ban for leeching nice job fucking psycho.*

cheers

*Edited and added to get moar  -1, sorry robin my hero, please god chadz nerf all those fucking pewpews At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square. to projectile pricks!
« Last Edit: October 28, 2012, 01:36:18 pm by highglandeur »

Offline Gravoth_iii

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Re: cRPG Ingame Feature - what is it you want?
« Reply #533 on: October 28, 2012, 02:02:23 am »
+2
Remove spinthrust nerf and earlier thrust hit already D: War spear is so awkward to duel with with these nerfs -_-
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Offline Kafein

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Re: cRPG Ingame Feature - what is it you want?
« Reply #534 on: October 28, 2012, 12:14:20 pm »
+3
Spin nerf is a good intention but lacks precision. It should only apply to weapons of length higher than 110 or so.

Offline karasu

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Re: cRPG Ingame Feature - what is it you want?
« Reply #535 on: October 28, 2012, 06:33:29 pm »
0
Quote

[17:27:42] <@chadz> paaaaaaaaaaaaaatch
[17:27:45] <karasu> is a lie


Offline Halevolm

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Re: cRPG Ingame Feature - what is it you want?
« Reply #536 on: October 30, 2012, 06:17:00 pm »
+1
The wpf change or xp system change.

Offline wanteds

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Re: cRPG Ingame Feature - what is it you want?
« Reply #537 on: October 30, 2012, 06:21:01 pm »
+1
This is the one.
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Offline Tore

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Re: cRPG Ingame Feature - what is it you want?
« Reply #538 on: October 30, 2012, 06:23:23 pm »
+2
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Offline brockssn

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Re: cRPG Ingame Feature - what is it you want?
« Reply #539 on: October 31, 2012, 08:19:45 pm »
+3
I think a status bar (life bar of someone you are spectating) and a status window which you can view the gear they are wearing. Like the paperdoll in Ultima Online