well its not crpg and strategus and we have so few men QQ
but what about your clan, Vibe? how many memebers?
Quite a lot actually, I think it's near 200 people. Almost always 50+ people online. But it's like that because the only sensible way to play as an english speaker on a RU server is to be in an english guild, so everyone from Europe/NA joins the same guild.
In other news, I've been diving myself into the sandbox features more lately, so I don't quest all the time:Crafting/economy is pretty deep, there's a load of materials/items in the game from different professions that you need for endgame products, it's all connected.
Crafted gear is actually much better than the gear you get from PvE, which imo is awesome. For example level 27 set I crafted was better than the level 33 gear I had from questing rewards. Was really impressed how they've done the crafting system, since most other generic MMOs have you spam crafting useless stuff till max level, where as here you already get useful stuff even on lower levels, while in endgame crafting gear still remains the best.
Farming is also a cool feature, basically you stake a claim in a region where your plants will be safe from other players. You could of course plant anywhere in the world without a claim, but if they discover your plants they can be easily looted by players. For example we've had some guildies find secret areas of the region and plant there so their shit doesn't get found/stolen, most of us use farm claims though. Regions have different climates and these effect how long the plant will grow (for example banana tree grows fastest in a jungle region).
In the case of looting/killing players of the same faction players get criminal points and if they're killed they'll be sent to court and sentenced to prison or even set free by player jury. The criminal of course has the chance to talk to jury and convince them to set him free, while the jury has a list of all his criminal deeds that were discovered - if they killed someone you see a blood stain on the floor and you can pick it as evidence, if they stole some shit you see footprints that can also be picked and sent to court as evidence.
Trading is an awesome feature, basically it works like this: you craft a packet of regional goods in an area and then transport it to another area. The further you travel, the better the reward will be. The more this particular packet of regional goods is traded, the lesser the reward will be, so it's good if you research what is currently worth trading. You can also make uncommon/rare goods packs, which bring you more profit, but also cost more to craft.
The key about trading is that you can't just teleport with the good pack to your final destination, you have to transport it yourself. If you go on foot you'll be very slow, so people use donkeys on land (which are still slow) or do it over sea with boats, which of course presents another risk - player pirates. If you get killed your goods pack is dropped and pirates can take it and turn it in themselves for the reward.
Reward for trading is either gold or some other currency with which you can buy blueprints for ships, houses, etc.
Exploration - the ocean is big and it has a bunch of uncharted islands you can stumble upon. We even found this spooky island engulfed in fog.
In addition, here's some really cool screens (not mine) of Archeage scenery:
http://imgur.com/a/5UH4e#0