Author Topic: Day Z mod for ARMA II  (Read 152895 times)

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Offline bosco

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Re: Day Z mod for ARMA II
« Reply #990 on: July 13, 2012, 09:41:58 pm »
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I saw him and hesitated for a second, hence I died.

Offline Arn_Magnusson

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Re: Day Z mod for ARMA II
« Reply #991 on: July 13, 2012, 09:43:06 pm »
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That patch sucks, I lost my beloved DMR :|

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #992 on: July 13, 2012, 10:48:52 pm »
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I saw him and hesitated for a second, hence I died.
Ah, I see.

Never hesitate, btw. Even if you don't want to shoot him, you should instantly start moving to cover.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #993 on: July 14, 2012, 12:07:54 pm »
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jesus

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #994 on: July 14, 2012, 05:22:33 pm »
+1
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Spleen

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Re: Day Z mod for ARMA II
« Reply #995 on: July 14, 2012, 11:00:05 pm »
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I c whut u did thar
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Offline Niemand

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Re: Day Z mod for ARMA II
« Reply #996 on: July 15, 2012, 07:27:26 am »
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Ju can c wid dose ice?
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #997 on: July 16, 2012, 08:18:06 am »
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If someone would've said "damn I'm glad I have this Makarov" when DayZ started I would be like :?
But yesterday I went through 5+ villages with multiple barns and residental buildings and haven't found a single gun and then when I finally found an m1911 in Stary Sobor I was like this:

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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #998 on: July 16, 2012, 08:51:03 am »
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In my opinion he made the wrong decisions on the mod.
Before all the patching-rage you had to sneak around Zombies but in case you screwed up, you had a pistol to try your luck with.
Now sneaking is useless and the best bet is to just run around and if seen run around the next corner or get into the next house and break line of sight. I wonder why most people think that run and hide is better than sneaking?
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #999 on: July 16, 2012, 09:01:34 am »
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In my opinion he made the wrong decisions on the mod.
Before all the patching-rage you had to sneak around Zombies but in case you screwed up, you had a pistol to try your luck with.
Now sneaking is useless and the best bet is to just run around and if seen run around the next corner or get into the next house and break line of sight. I wonder why most people think that run and hide is better than sneaking?

I think it's not bad the either way. In fact the not sneaking around actually fastens up the game, atleast for me.

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #1000 on: July 16, 2012, 09:27:21 am »
+1
I think it's not bad the either way. In fact the not sneaking around actually fastens up the game, atleast for me.
If you want fast gameplay, play L4D instead.
The whole point of Arma is not to be fast-paced but to be realistic.
Basicly removing sneaking from the mod ruined it for me cuz it added a lot of atmosphere to the game. You had to get stuff in order to survive but had to manage the trade-off between need of supplies and the risk of being attacked.
Now most seem to just play the game as a FFA-Deathmatch. Is there even a point in having Zombies atm?
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Offline bosco

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Re: Day Z mod for ARMA II
« Reply #1001 on: July 16, 2012, 09:55:14 am »
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What could spice up PVE are random large zombie hordes walking through the landscape - forests are way too safe at the moment.

But since it's already laggy as hell, bye bye hordes.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #1002 on: July 16, 2012, 09:56:12 am »
+1
What could spice up PVE are random large zombie hordes walking through the landscape - forests are way too safe at the moment.

But since it's already laggy as hell, bye bye hordes.

Doubt we'll ever see such masses in Arma. Would be nice to have more but slower zombies though.
« Last Edit: July 16, 2012, 09:59:22 am by Vibe »

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #1003 on: July 16, 2012, 10:35:59 am »
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Doubt we'll ever see such masses in Arma. Would be nice to have more but slower zombies though.
Well, more Zombies would need some tempering with the amount of spawned ammunition. I am not much a friend of the melee weapons. I like to shoot Zombies. I am playing a shooter. It's okay that the melee weapons are in but too strong in my opinion. It should feel like an emergency weapon and not the weapon of choice cuz it's one-shoting everything.

I wish he would bring back the pistol on spawn, make sneaking viable again. Being seen from 100m away while prone from something undead with barely the eyeballs in their sockets is kinda stupid. Slower, strong Zombies... it could be so much fun. It was fun before. Fucked up by rage-patching bullcrap into it. So sad :(
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Offline Rhygar666

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Re: Day Z mod for ARMA II
« Reply #1004 on: July 16, 2012, 08:16:36 pm »
+1
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