Author Topic: Day Z mod for ARMA II  (Read 158824 times)

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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #435 on: May 26, 2012, 11:36:19 am »
0
Yeah, and especially on the coast people have nothing to lose by starting a firefight so there's a good chance they'll start shooting. On the other hand, that's where I'd try to team up as well, since it's not a big deal if you die.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #436 on: May 26, 2012, 12:46:33 pm »
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Does getting shot break your bones as well? Trying to figure out whether I just got sniped or died of random bug :D

Offline cmp

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Re: Day Z mod for ARMA II
« Reply #437 on: May 26, 2012, 01:13:13 pm »
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It's definitely possible, happened to me more than once.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #438 on: May 26, 2012, 01:19:03 pm »
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AK-47 tends to break my bones every time I get shot by that.

AND LET ME TELL YOU THAT IS OFTEN

But I never die, of course.
Meaning lies as much
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Offline Logen

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Re: Day Z mod for ARMA II
« Reply #439 on: May 26, 2012, 02:00:25 pm »
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But I never die, of course.
we need to change that asap

Offline cmp

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Re: Day Z mod for ARMA II
« Reply #440 on: May 26, 2012, 02:04:16 pm »
+2
AK-47 tends to break my bones every time I get shot by that.

AND LET ME TELL YOU THAT IS OFTEN

But I never die, of course.

I think you get broken bones when they shoot you in the legs, that might also explain why you don't die. We just need to find you a shooter who knows how to aim...

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #441 on: May 26, 2012, 02:20:58 pm »
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I had 11k blood. I got hit by two zombies, broke my legs, then after three seconds I passed out at 10k blood. Dunno how that exactly worked, but zombies ate me and I died. Since then I've GTX.

Two zombie hits kill me, there was nothing I could do. If the game is going to be random like that I will never play it again cause otherwise I'll get anger issues.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #442 on: May 26, 2012, 04:42:12 pm »
+1
But I never die, of course.
This was actually proven today.

Killed 6 people with my M107, 5 of them in Stary Sobor.

Then Tor is like "let's go loot the military camp, go to your new sniping spot" and I'm like ".. are you sure? It's bad, if I die I'm totally blaming you"

And what do you know, two minutes later I get shot by a CZ 550 and go to 3500 blood. Then I get shot again and it says "You are dead."

So I blame Tor for my death, then abort->respawn.

I respawn with full blood and all my gear right where I "died."

I am Jesus, I cannot die.
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Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #443 on: May 26, 2012, 04:47:47 pm »
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You forgot to mention that completely random people spawned on your corpse, who proceeded to shoot me, and then I spawned on your corpse with all my gear.. Something fishy going on here. Xant = forward spawn point  :rolleyes:

Also, Tor & Xant adventure continues:

(click to show/hide)
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #444 on: May 26, 2012, 04:48:58 pm »
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Everyone else is just copying my trick, not worth mentioning!
Meaning lies as much
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Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #445 on: May 26, 2012, 04:50:18 pm »
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You forgot to mention that completely random people spawned on your corpse, who proceeded to shoot me, and then I spawned on your corpse with all my gear.. Something fishy going on here. Xant = forward spawn point  :rolleyes:

Also, Tor & Xant adventure continues:

(click to show/hide)

Blargh, they still haven't fixed the database then eh? Well, enjoy your random people showing up and trying to kill you ;0).

Edit: Take the launcher! Make them rage! Love shooting people/vehicles with that thing. The rage you get is just so bloody fun.

Offline Logen

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Re: Day Z mod for ARMA II
« Reply #446 on: May 26, 2012, 06:09:23 pm »
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Everyone else is just copying my trick, not worth mentioning!
Welcome to McLeod family, "brother".

Offline Stabby_Dave

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Re: Day Z mod for ARMA II
« Reply #447 on: May 26, 2012, 07:15:24 pm »
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Tried dayz the other day and it was laggy as fuck. Heard one of the most recent patches nuked the fps for a lot of people. Anyone know if this is fixed yet?

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #448 on: May 26, 2012, 07:21:48 pm »
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Supposedly the newest hotfix helped fps. Mines fine most of the time. Severs are quite laggy at this time of day anyway  :|

Offline Weren

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Re: Day Z mod for ARMA II
« Reply #449 on: May 26, 2012, 07:33:13 pm »
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Well hello there, handsome.  :shock:

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