Remember to tweak ArmA 2 though, it doesn't run good with standard settings, especially aiming with the mouse is terrible without the fix (straight from BIS dev @ Steam forum).
C/P:Q: How to disable mouse acceleration & mouse lag in ARMA 2?URL: http://forums.steampowered.com/forums/showthread.php?t=1366499A: mouse smoothing in game options > controls > right side
slider to the left
then in arma2oa.cfg change this line
GPU_MaxFramesAhead=1000;
or any other value if you altered it already
to value
GPU_MaxFramesAhead=1;
Done.
Note: The arma2oa.cfg file is located in MY DOCUMENTS, not in the game folders.
Q: Configuration Tweaking?URL: http://www.dayzmod.com/forum/showthread.php?tid=1355A: Yes, lots:
1.) Launcher/Shortcut optionsIf you have a steam version just copy and paste the following into launch options for Operation Arrowhead.
If you've got a non-steam version, make a shortcut of the Operation Arrowhead .exe and after the end " in the target line paste the following
-nosplash -mod=@dayz -world=empty
-nosplash: removes startup splash screens
-world=empty: makes it so a heap of junk isnt loaded up in the background of the menu screen
EDIT: -cpucount =X , and -maxmem=2047 can also be added in the target line arguments, there is reason to believe that these are outdated and Arma 2 will automatically detect these for you (OrdeaL), but frame rate improvements have been noted with these arguments (thanks to Unforsaken Assassin).
-cpucount=X: ensures X number of cores are used, e.g -cpucount=2 a dual core cpu, -cpucount=4 for a quad
-maxmem=XXXX: sets the MAX amount of RAM made available to the engine
2.) Config file valuesOpen explorer and open this file in notepad (whatever)
C:\Users\"your name"\Documents\ArmA 2 Other Profiles\"your character name"\"your character name".ArmA2OAProfile
Change the following lines to look like this
shadingQuality=0;
the shadows still look like shadows
Bonus: These two in combination increase/decrease your field of view. This seems to be a good proportion for a
1920x1080 res.fovTop=0.97500002;
fovLeft=1.5599999;
3.) In Game OptionsVideo memory - Default
Set that sucker to default, Very High = 512MB default will detect if you've got higher.
Post processing effects - Off The blur is cool, but removing this will give you a good amount of frames
vsync - Off
3D resolution - set it to be as close to the natural resolution of your monitor as possible, preferably set it to the same. This is a must to make your game playable, not looking seriously blurry or using too much processing to make it look super sharp.
View Distance - 1000 to 3000/i]
I you never really need more than 3000, and 1000 is still very playable. I heard a rumor the view distances may be enforced server side, can anyone confirm this?
Q: Field of View (FOV)?URL: http://forums.bistudio.com/showthread.php?100235-Setting-up-your-FOVA: There is no one correct FOV for this game. And frankly trying to play arma with a corrected or "perfect" FOV may turn out to be extrememly difficult or impossible without the proper hardware. ie Triple-head.
---------------------------------------------------Procedure-----
Measure the height of your monitor's screen, top pixel to bottom pixel.
Now measure from your eye (normal playing position) to the top of the screen and then your eye to the bottom.
Something like this:
http://img.photobucket.com/albums/v504/F12Bwth2/Game%20Screens/FOV.pngPlug those number into this calculator like so.
EXAMPLE (using inches):
http://img.photobucket.com/albums/v504/F12Bwth2/Forums/FOVCalc.pngCALCULATOR: http://ostermiller.org/calc/triangle.htmlThat 17 degrees was my real life vertical FOV. I have since moved my monitor closer to me by 5 inches and now have a V-FOV of ~20.5 degrees.
---------------------------------------------------Editing-------
Adjusting the FOV in arma is a simple matter of editing your
"C:\Users\Username\Documents\ArmA 2\Username.ArmA2Profile"
Open it in notepad.
Search for "fov". There are only 2 lines that contain fov near the bottom. They are
fovTop=XXXX; (THESE NUMBERS ARE IN RADIANS!!!)
fovLeft=XXXX;
(my fov was blanked to prevent confusion)
BI (being Czech) has labeled them FOVTOP (Vertical FOV)
and FOVLEFT (Horizontal FOV) Also being Czech if you want to set your Vertical FOV to say.. 75 degrees you must type. 0.75. A value over 100 like 112 requires 1.12
You do not need to use the decimal places found in fov fields!! The game will take the second value and round it off to some obscure decimal you do not need to tell someone to set their fov to 84.2398439. Just say.. 84.
You only need concern yourself with finding the fovTop value. The fovLeft value is determined using your monitor's aspect ratio (ie 16:9, 16:10, 4:3) and a calculator.
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Setting my arma to my perfect V-FOV of 20 degrees with a 16:10 screen a means a horizontal value of 32.
That looked like this after using google to convert to radians.
fovTop=0.357;
fovLeft=0.572;
http://www.youtube.com/v/h3vnRIsHG-AIn that video you see 20, 40, 60 and 80 radians tested. Having only one screen makes using that perfect FOV difficult. It would be almost impossible to go through a town without looking around (via mouse look or TrackIR) constantly to see enemies.
I can vouch that it is a much more realistic play experience and would be even more if the ironsight zoom was disabled. Should you have a projector or large TV and sat close enough (not so close that you go blind!) you could set the fov to a calculated value closer to a playable number. Currently I have chosen 65x104.
fovTop=0.65;
fovLeft=1.04;
65 Radians is nowhere near my "perfect" V-Fov of 20° (0.35 radians) but until I have a 3 display system or use my XGA projector to play I have to live with it.
Feel free to experiment and post your thoughts here. If your interested here is the rFactor FOV tutorial discussing the same type of modifications.
http://www.racesimcentral.com/forum/showthread.php?5691-Setting-up-your-Driving-view