Author Topic: Day Z mod for ARMA II  (Read 160104 times)

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Offline Largg

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Re: Day Z mod for ARMA II
« Reply #135 on: May 13, 2012, 06:40:33 pm »
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God I hate the effort to get on a decent server. In the evening every goddamn server is full all the time and the time frame one player disconnects and new comes is less than few seconds. It's ridiculous how fast you have to be, especially if you have a specific server in your mind. Do you guys know if there's an external program that lists the servers and has auto queue that works for this game?

Offline Life

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Re: Day Z mod for ARMA II
« Reply #136 on: May 13, 2012, 06:42:26 pm »
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Thank you ganner.
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Offline Ganner

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Re: Day Z mod for ARMA II
« Reply #137 on: May 13, 2012, 06:44:22 pm »
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oh and in case people were wondering, the DB is down right now, so no one can get on even though the servers are full... they are people "waiting for response" or in game with zero zombies and zero loot.

Offline Digglez

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Re: Day Z mod for ARMA II
« Reply #138 on: May 13, 2012, 07:06:39 pm »
+1
Doesnt make any sense that mod requires 2 full standalone games.

Mod looks promising, but zombie AI/animations/pathing are all horrible failures.  I'll wait til they actually make decent L4D grade zombies.
Hopefully MOD will also improve the horrid god awful inventory system.


Anyone with new version of fraps should record some stuff for us, with the 30 sec buffer ability.

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #139 on: May 13, 2012, 09:47:13 pm »
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God I hate the effort to get on a decent server. In the evening every goddamn server is full all the time and the time frame one player disconnects and new comes is less than few seconds. It's ridiculous how fast you have to be, especially if you have a specific server in your mind. Do you guys know if there's an external program that lists the servers and has auto queue that works for this game?

It's easy, spam the enter key on the server and you'll pop in the next open slot.

Offline Ganner

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Re: Day Z mod for ARMA II
« Reply #140 on: May 13, 2012, 10:27:06 pm »
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Well fuck, today was a waste.

Got on to multiple servers today but was stuck at waiting for server response for hours.  Stopped trying for an hour, tried again an hour ago, took 30 minutes just to get an open slot, and i join the server and NO FUCKING LOOT OR ZOMBIES.

Almost makes me wish I waited until the game was more polished.  In its current form its no more than an alpha proof of tech release :|

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #141 on: May 13, 2012, 10:56:54 pm »
+2
Well, there's a reason it's called alpha :)

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #142 on: May 13, 2012, 11:05:39 pm »
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Well fuck, today was a waste.

Got on to multiple servers today but was stuck at waiting for server response for hours.  Stopped trying for an hour, tried again an hour ago, took 30 minutes just to get an open slot, and i join the server and NO FUCKING LOOT OR ZOMBIES.

Almost makes me wish I waited until the game was more polished.  In its current form its no more than an alpha proof of tech release :|

You knew the DB was down, so why did you waste your time?

Offline Jarlek

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Re: Day Z mod for ARMA II
« Reply #143 on: May 14, 2012, 05:38:03 am »
+1
This shit is so BADASS! I love it! More people should joins the steam group, btw.

Also watch out for Renay! He's the kind of guy who shoots an old lady in the face, then LOOTS THE BODY, and ends it all with killing the poor womans sister while screaming "NO WITNESSES!!". Adorable guy, really.
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Offline Player_01

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Re: Day Z mod for ARMA II
« Reply #144 on: May 14, 2012, 05:44:50 am »
+1
Looks like i'm late for this DayZ thang, still need to get the combined operations.  :cry:

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Offline Life

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Re: Day Z mod for ARMA II
« Reply #145 on: May 14, 2012, 06:00:55 am »
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just got it today. took a while to get the Day Z mod working properly. but it works and i love it. (:
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #146 on: May 14, 2012, 08:05:37 am »
+1
DayZ Update 1.5.7

UPDATE : 14 MAY 2012
Affected addons:
* dayz_code 1.5.7
* dayz 1.2.4
* dayz_sfx 1.1

Developer's Note:
* ITS MY BIRTHDAY. I AM 31.

Changelog:
* [NEW] Zombie Script converted to Finite State Machine for performance improvement
* [NEW] Zombie Numbers drastically increased
* [NEW] Amazing Draft Zombie sounds provided by Michael Manning (http://www.manningaudio.com)
* [NEW] Terrifying Zombie face provided by GenesisCrys (http://www.lostpoly.com)
* [NEW] Panicing sound effect
* [FIXED] Death when entering crashed heli's
* [FIXED] Hardly any zombies spawning (Lol... uh... like there is lots now)

P.S. Re: Zombie Numbers.... hahah... you're all fucked. deeply fucked. Good luck.

-----------------


Oh crap why did I logout in the middle of the town with like the best gear :(
« Last Edit: May 14, 2012, 08:07:29 am by Vibe »

Offline Ganner

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Re: Day Z mod for ARMA II
« Reply #147 on: May 14, 2012, 08:34:04 am »
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DayZ Update 1.5.7

UPDATE : 14 MAY 2012
Affected addons:
* dayz_code 1.5.7
* dayz 1.2.4
* dayz_sfx 1.1

Developer's Note:
* ITS MY BIRTHDAY. I AM 31.

Changelog:
* [NEW] Zombie Script converted to Finite State Machine for performance improvement
* [NEW] Zombie Numbers drastically increased
* [NEW] Amazing Draft Zombie sounds provided by Michael Manning (http://www.manningaudio.com)
* [NEW] Terrifying Zombie face provided by GenesisCrys (http://www.lostpoly.com)
* [NEW] Panicing sound effect
* [FIXED] Death when entering crashed heli's
* [FIXED] Hardly any zombies spawning (Lol... uh... like there is lots now)

P.S. Re: Zombie Numbers.... hahah... you're all fucked. deeply fucked. Good luck.

-----------------


Oh crap why did I logout in the middle of the town with like the best gear :(

Thank god I got into that server at the last moment there... I was in the middle of cherno and when i found no loot i got the fuck out before logging off.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #148 on: May 14, 2012, 08:48:02 am »
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Tbh the total amount of zombies and spawns there is now was not really intended, but rocket will let it play out and see how it works.
« Last Edit: May 14, 2012, 08:52:04 am by Vibe »

Offline Malaclypse

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Re: Day Z mod for ARMA II
« Reply #149 on: May 14, 2012, 09:08:46 am »
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Anybody else having Debug/Scroll menu problems in 1.5.7? The dayZ forums are down so I can't trouble shoot there. Both my Scroll Menu and Debug Menu are like halfway off the screen on each side.
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