Author Topic: The Elder Scrolls Online  (Read 54393 times)

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Offline cmp

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Re: The Elder Scrolls Online
« Reply #60 on: November 09, 2012, 03:29:05 pm »
+2
It only sucks because there's no directional attacking and blocking. They are literally that close from having a combat system nearly as awesome as the m&b series.

You can put directional attacking and blocking on TES combat and it will still feel clunky as hell (kinda like WotR).

Offline Tibe

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Re: The Elder Scrolls Online
« Reply #61 on: November 09, 2012, 03:39:37 pm »
+1
Well, there's a reason why this isn't developed by Bethesda... "...Developed by the team at Zenimax Online Studios..."

And well, of course it's still MMORPG, if you don't like MMORPGs, you probably won't like this game. But at least I think that at this point it's going to be the best MMORPG I have played (at least hope).

Thats even less comforting. Zenimax hasnt released even a single game, unlike Bethesda. 250 employees working in it? Well fantastic, where did they get their experience from? Read it in a book?

Offline LordBerenger

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Re: The Elder Scrolls Online
« Reply #62 on: November 09, 2012, 03:48:47 pm »
+1
Too much QQ i guess. Unless it's some obscure indie game and it's a mainstream game then it's shit.

GG
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Offline Kafein

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Re: The Elder Scrolls Online
« Reply #63 on: November 09, 2012, 04:07:08 pm »
+1
You can put directional attacking and blocking on TES combat and it will still feel clunky as hell (kinda like WotR).

Some parts of it do, like the impossibility to hold swings.

Offline Tibe

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Re: The Elder Scrolls Online
« Reply #64 on: November 09, 2012, 04:10:14 pm »
+2
Well the QQ is about the fact that its probably going to be mainstream. TES is so successful due to it having an identity of its own, but when you make a multiplayer games the rules are differen from single player.

In multi you can make up any kind of bullshit story, made-up world, classes, factions, magical sticks and pants, but noone will give even a single fuck, if there isnt anything special that makes it stand out from the crowd. TES online hasnt really shown anything we havent really seen before. The name "Elder Scrolls" is the only part that sells in this case, without that name nobody would even care.

Offline Kafein

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Re: The Elder Scrolls Online
« Reply #65 on: November 09, 2012, 06:13:49 pm »
+2
Well the QQ is about the fact that its probably going to be mainstream. TES is so successful due to it having an identity of its own, but when you make a multiplayer games the rules are differen from single player.

In multi you can make up any kind of bullshit story, made-up world, classes, factions, magical sticks and pants, but noone will give even a single fuck, if there isnt anything special that makes it stand out from the crowd. TES online hasnt really shown anything we havent really seen before. The name "Elder Scrolls" is the only part that sells in this case, without that name nobody would even care.

Yes and that's why this game is going to be shit compared to what it could have been. A real TES game with other players would have been so much better. Putting hundreds of players on the same spot in such a game is retarded ofc. except maybe in pvp but that doesn't mean people can't do coop in small groups. Actually what I want is really a multiplayer patch mod for Skyrim. I know a few are in development, but it's a huge challenge for modders.

Offline LordBerenger

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Re: The Elder Scrolls Online
« Reply #66 on: November 09, 2012, 06:19:19 pm »
+1
Yes and that's why this game is going to be shit compared to what it could have been. A real TES game with other players would have been so much better. Putting hundreds of players on the same spot in such a game is retarded ofc. except maybe in pvp but that doesn't mean people can't do coop in small groups. Actually what I want is really a multiplayer patch mod for Skyrim. I know a few are in development, but it's a huge challenge for modders.

Shame Skyrim is gay though.
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Offline Aku_Ankka

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Re: The Elder Scrolls Online
« Reply #67 on: November 09, 2012, 07:02:42 pm »
+1
Shame Skyrim is gay though.
Indeed it is. It looks good, but feels bad. Like seriously, they made everything too fucking easy & stupid. To me it looks like they just want more money and make the game more mainstream friendly, Morrowind was best TES, and most likely will stay so...

Offline Leshma

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Re: The Elder Scrolls Online
« Reply #68 on: November 09, 2012, 08:24:27 pm »
+2
You can put directional attacking and blocking on TES combat and it will still feel clunky as hell (kinda like WotR).

Dark Souls animations and feel combined with m&b directional combat is winning combination.

Offline Digglez

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Re: The Elder Scrolls Online
« Reply #69 on: November 09, 2012, 08:26:09 pm »
+1
http://www.youtube.com/watch?feature=player_embedded&v=sv160bre2og

Combat looks like same boring Everquest autoattack kinda stuff.  Predicting a bomb unless they do alot of realm vs realm/econ/housing sandbox stuff

Offline Kafein

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Re: The Elder Scrolls Online
« Reply #70 on: November 09, 2012, 10:36:02 pm »
+1
Dark Souls animations and feel combined with m&b directional combat is winning combination.

DS animations wouldn't work at all with M&B combat mechanics IMO.

What would be extremely awesome though, is adding all the other aspects of the DS mechanics (either that of Dark Souls, or that of Demons Souls, or a mix of both, they are very close anyway) to a M&B game (making it fantasy which often isn't a good thing IMO, but whatever).

I really would like to see how adding DS-like stamina would influence M&B combat.

Offline Polobow

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Re: The Elder Scrolls Online
« Reply #71 on: November 10, 2012, 09:50:27 pm »
+1
DS animations wouldn't work at all with M&B combat mechanics IMO.

What would be extremely awesome though, is adding all the other aspects of the DS mechanics (either that of Dark Souls, or that of Demons Souls, or a mix of both, they are very close anyway) to a M&B game (making it fantasy which often isn't a good thing IMO, but whatever).

I really would like to see how adding DS-like stamina would influence M&B combat.

It would be very hard to get good PC controls for that. PC controls for DS are garbage.

Offline Kafein

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Re: The Elder Scrolls Online
« Reply #72 on: November 10, 2012, 11:22:03 pm »
+2
It would be very hard to get good PC controls for that. PC controls for DS are garbage.

It's because FROM software never intended to make a PC version when they first developped the game. The two DS are in fact games that would play much better on PC than on the PS3 (or with any pad) with proper PC controls. They could even remove the autoaim.

Offline Banok

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Re: The Elder Scrolls Online
« Reply #73 on: November 11, 2012, 01:45:26 am »
+2
That combatsystem, atleast according to the vid looked like same bullshit as all other MMOs.
And well, of course it's still MMORPG

Down voting for thinking an mmorpg has to have combat like every other mmorpg. Why do most mmo players have this same retarded idea, they only want games they can play with 1 hand?

Thank god for planetside, darkfall and day z.

Dark Souls animations and feel combined with m&b directional combat is winning combination.

I actually think dark souls is superior to m&b in some ways. stamina bars, especially with shield so you can't just hold block. armour weight actually matters. I wish I could roll to avoid attacks on my ninja in crpg.
« Last Edit: November 11, 2012, 01:52:06 am by Banok »

Offline bilwit

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Re: The Elder Scrolls Online
« Reply #74 on: November 11, 2012, 04:41:31 am »
+1
Honestly looks like a better version of GW2, which isn't saying much. MMO devs have not pushed past the EQ/WoW formula enough in the last 5 years.
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