Author Topic: HACKED  (Read 1715 times)

0 Members and 8 Guests are viewing this topic.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Increasing TK penalty
« Reply #15 on: May 04, 2012, 12:11:04 am »
+1
An automated system is bad for 3 reasons :

-Swings go through dead people and you can't do anything to prevent TK when this happens.
-People are extremely stupid and often put themselves into situations where they get TKed. Like those moving right in front of someone right before he swings / shoots, or go behind someone who's destroying a door with a 2h / polearm (and I do see lots of people doing this). It's not always the TKer's fault.
-This could actually lead to more griefing since some trolls would probably put themselves into situations where they get TKed to get someone they don't like banned (and not only kicked like now).

Clearly you've never played Planetside.  Automated system is BEST mechanic.

Tw'ing once or twice is not going to get you auto-tempbanned.  Repeated stupidity or intention TW'ing WILL.  The points dissipate over time, so if you accidentally make some mistakes you know to be more careful for awhile, while your griefer points go down

And you are wrong on your 3rd point as well.  AUTO-PUNISH + forgive system is best you can ask for.  So you do swing thru a dead guy and hit your teammate.  He could press M and forgive the griefer points you just got if he feels you were not being careless or at fault.
« Last Edit: May 04, 2012, 12:52:09 am by Digglez »

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 296
  • Infamy: 1652
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Increasing TK penalty
« Reply #16 on: May 04, 2012, 12:14:53 am »
+2
It should be based on damage, not number of hits.

Offline GauisMarius

  • Knight
  • ***
  • Renown: 25
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Uhtred
Re: Increasing TK penalty
« Reply #17 on: May 04, 2012, 03:53:56 am »
0
Accidentally hitting someone for 2 damage and teamkilling them doesn't necessarily seem worse than accidentally hitting them for 50 damage and not teamkilling them.

If anything, it should be an automated system based on damage done, with escalating penalty if you keep doing damage.


Like hitting someone once for 20 damage = 20 "griefer points".
Hitting them a second time for 20 more damage = 40 more griefer points
Hitting them a third time for 20 more damage = 60 more griefer points

The escalation resets back to 1:1 if you go a few minutes without hitting anyone.

Once you hit some ceiling you're auto-banned for an hour.


This is roughly what Planetside did and it worked great.

No, this.
« Last Edit: May 04, 2012, 04:32:47 am by GauisMarius »

Offline TheFocusedOne

  • Noble
  • **
  • Renown: 15
  • Infamy: 19
  • cRPG Player
    • View Profile
Re: Increasing TK penalty
« Reply #18 on: May 04, 2012, 04:40:02 am »
0
I wouldn't like to see the penalty increased, but perhaps making the road to that penalty shorter would help.

I think the standard ideom of 3 strikes and you're out would work well.  Because, honestly - most of us who play regularly don't report unless the tw is really, really stupid or annoying.  Christ, I've been tw'd 5 times upon the fall of a seige tower's bridge before and not 'M'd once.  And there are others like me, I know.

But some dipshit with a 2 hander swinging hell-mell side to side at the flag, tearing apart his buddies as well as the enemy?  That. Shit. Must. End.  And I think dropping the /5 strikes to /3 would help.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Increasing TK penalty
« Reply #19 on: May 04, 2012, 08:56:19 am »
0
It should be based on damage, not number of hits.

Uh so if you couch some peasant because he decided to commit suicide by jumping infront of your lance you get instantly banned?

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2713
  • Infamy: 1264
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Increasing TK penalty
« Reply #20 on: May 04, 2012, 03:01:52 pm »
0
Uh so if you couch some peasant because he decided to commit suicide by jumping infront of your lance you get instantly banned?

Two peasants, and a little bit more damage would be needed to get kicked from server. Although I would like to see 1 hour ban as punishment.

Peasants have between 35 and 50 HP, and they aren't fast enough to come out of nowhere despite wearing light armor.

Biggest problem with TAs are strength dudes who don't give a damn about their surrounding and cav who have high riding and never slow down to avoid damaging teammates. Also pikemen, since they deal super high damage to anyone and love to stab "through" their teammates.

Offline Vkvkvk

  • Baron
  • ****
  • Renown: 106
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: Increasing TK penalty
« Reply #21 on: May 04, 2012, 06:30:15 pm »
0
It should be based on damage, not number of hits.

What he/she said.

It has always bugged me that if a strenght build starts tking me, he kills me in two hits and I can only report him once or twice depending on how quickly he hit me on those two hits.

Meanwhile, as an agi build trying to defend myself, I easily have to hit him over 10 times and over to dispose of him giving him plenty of room to 5/5 me and get me kicked even though he's the one that was being a huge dick.