Author Topic: Xenonauts (a modern XCOM remake)  (Read 2801 times)

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Offline Kalp

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Re: Xenonauts (a modern XCOM remake)
« Reply #15 on: June 02, 2014, 05:51:19 pm »
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Radament

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Re: Xenonauts (a modern XCOM remake)
« Reply #16 on: June 02, 2014, 06:01:35 pm »
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that's the point !

my wallet was just extracted , i just need a little bit more hype and my money is going away.
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Offline okiN

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Re: Xenonauts (a modern XCOM remake)
« Reply #17 on: June 02, 2014, 07:32:08 pm »
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It's pretty fun. My main gripe from when I played it before was that the maps were pretty repetitive, dunno if they added more. I'd imagine that would be moddable though.
Don't.

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Re: Xenonauts (a modern XCOM remake)
« Reply #18 on: June 02, 2014, 08:53:32 pm »
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It's pretty fun. My main gripe from when I played it before was that the maps were pretty repetitive, dunno if they added more. I'd imagine that would be moddable though.

http://www.goldhawkinteractive.com/forums/showthread.php/10166-Skitso-s-Ultimate-Megamix-Map-Pack

http://www.goldhawkinteractive.com/forums/showthread.php/5156-Community-Map-Pack

and there are other tons of mods i would install.


ah i bought it at the end cause it deserves all the money.
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