Poll

Does this sound like something CRPG would benefit from?

Yes
No
Maybe, with a few tweaks

Author Topic: Healing  (Read 2813 times)

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Offline LordBerenger

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Re: Healing
« Reply #15 on: March 18, 2011, 08:32:19 pm »
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Really?  I've never seen this.

It's known as healing tent and i suppose the original idea of that was good but you can destroy it with 1-2 arrows. How's that for realism? I said it before and i say it again. For you guys saying it's not realistic with this feature take a big look at whole CRPG. Tons of tons of unrealistic features.

Anyhow. I'd say with a few tweaks this would've been perfect. And adding intelligence and charisma would been even better. Then we could move away from ''CRPG IS ONLY FOR KD AND CLAN WARFARE'' and put more emphasis on special classes and roleplaying. Perhaps even develop a builder class excellent for siege and such.


There's so much we can do yet so many of you just want to settle for KD and ''perfect builds'' for as many kills as possible.

Kill, death, kill, death. How is that even fun? More critique from both nay and yes sayers thanks. And also from Dev if  it's even possible to add such a feature.
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Offline Gorath

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Re: Healing
« Reply #16 on: March 18, 2011, 08:33:08 pm »
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No thanks.  I've always hated healing and magic/potions/medkits in my RPG's and FPS's both with a few exceptions (TF/TF2/BF games/Global Agenda/America's Army.  In other words, squad based shooters).  Even when it is done right, America's Army for example, you have to stop, kneel down next to the player for an extended timer while vunerable in order to restore a fraction of health to prevent their death.  Never a full heal (with exception to TF, which is a different breed of game).

The healing tent is great, there should be no reliable mid-fight healing.  It should be done during lulls in the combat, tactical withdrawls, and between battles.  On the field, never.
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Offline LordBerenger

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Re: Healing
« Reply #17 on: March 18, 2011, 08:38:28 pm »
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Really? I thought Americas Army 3's healing system was one of the most excellent ones. Instead of just pressing buttons and throwing stuff at your teammate or mysteriously healing/reviving yourself you have to have experience and knowledge about the symptoms etc...

Was really fun and interactive way.


But i guess everyone is entitled to their own opinion.
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Offline Joxer

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Re: Healing
« Reply #18 on: March 18, 2011, 09:03:04 pm »
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Really?  I've never seen this.

Yes really. Go and do it yourself if you dont believe me.
Why is everybody telling me to think? I think, I just don't show it.

Offline EponiCo

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Re: Healing
« Reply #19 on: March 18, 2011, 09:13:06 pm »
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Even when it is done right, America's Army for example, you have to stop, kneel down next to the player for an extended timer while vunerable in order to restore a fraction of health to prevent their death.

It was epic how much rage a noob medic could get.
But it can be even better, one game I played when you healed someone he couldn't move. Now figure someone starting to heal you just one step before you are in cover ... also it could take ages if he had the worst possible healing skill.
But for this system, you also had wounds affecting you, so I'd say we need that first.

Offline Gorath

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Re: Healing
« Reply #20 on: March 18, 2011, 09:16:08 pm »
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Really? I thought Americas Army 3's healing system was one of the most excellent ones. Instead of just pressing buttons and throwing stuff at your teammate or mysteriously healing/reviving yourself you have to have experience and knowledge about the symptoms etc...

Was really fun and interactive way.


But i guess everyone is entitled to their own opinion.

That's one of the systems I said I thought did it right.  Re-read my post.   :wink:
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Offline Prpavi

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Re: Healing
« Reply #21 on: March 18, 2011, 09:49:08 pm »
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From a reality stand point there is no real place for medival medics on the field, healing tends (witch exist) etc. yes but medic healing knights is just not in the spirit of the game.

just imagine bunch of roof huggers with a few medics lol.

my vote is NO.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline woody

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Re: Healing
« Reply #22 on: March 18, 2011, 09:59:57 pm »
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Thankfully this is a non magic mod - and real healing too slow for any use.

Next people will want fireballs.

Offline Diomedes

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Re: Healing
« Reply #23 on: March 18, 2011, 11:27:57 pm »
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Is the healing tent allowed in siege?  This is mindblowing.

Offline EponiCo

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Re: Healing
« Reply #24 on: March 18, 2011, 11:44:00 pm »
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Yes it is. Just like the catapults that noone is using.

Offline LordBerenger

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Re: Healing
« Reply #25 on: March 19, 2011, 12:03:40 am »
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That's one of the systems I said I thought did it right.  Re-read my post.   :wink:

Oh sorry. I blame well... Gagh...just call me Mr Derphead lol.
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Offline LordBerenger

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Re: Healing
« Reply #26 on: March 19, 2011, 12:08:00 am »
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From a reality stand point there is no real place for medival medics on the field, healing tends (witch exist) etc. yes but medic healing knights is just not in the spirit of the game.

just imagine bunch of roof huggers with a few medics lol.

my vote is NO.

Except if you read what i said. 1 Use would heal a very small portion of your health. Also you would only have a limited uses at your disposal not unlimited.


And remember. With the critique and ideas from the rest of the community we could improve this even better in a way that would make it hard to abuse.
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Offline LordBerenger

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Re: Healing
« Reply #27 on: March 19, 2011, 12:09:27 am »
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Also for the medic to be really really effective you have to invest more in Healing/surgery skill which would make the build quite crappy at melee/ranged. Doubt alot of people would make it like that.
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Offline Torp

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Re: Healing
« Reply #28 on: March 19, 2011, 02:08:39 am »
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this would just be the same as buffing heavy armor... Imaging the difference between healing a ninja in ow armor and goretooth in his lordly black armor, where it would allow him to survive 2-3 hits more and kill 5-6 players.

I say no.

I oculd be abused by heavy armored people who would run around with 2 medics next to them - they would be undefeatable

Offline OoberNoob

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Re: Healing
« Reply #29 on: March 19, 2011, 05:41:53 am »
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Its an interesting idea, it would makes sense only if a limited amount of health was regenerated, say 25% maximum, would be something like wrapping a guys arm or leg putting pressure on the wound so he wouldn't bleed to death.. or get killed by a rouncey bump. And it should take a while, 20-25 sec.  Pretty much what you have already said.  It wouldn't be very useful during the chaos of the battlefield but maybe during the lull, when the enemy have been cleared out of the general area, the guys that are almost dead can get fixed up a little before the hunt begins for the remaining enemy. I like the idea but I don't see it getting far in this game. Plus no matter what you do someone is going to find a way to abuse it and people will rage.