Poll

Should this be changed?

Yes
35 (74.5%)
No
4 (8.5%)
Mod is dead.
8 (17%)

Total Members Voted: 47

Author Topic: [EU_7] Defend the Virgin mod  (Read 1863 times)

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Offline Bjarky

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[EU_7] Defend the Virgin mod
« on: April 10, 2012, 10:06:05 pm »
+16
Since the mod is back online on EU_7, i want to make some suggestions about it to improve the balance and fun.

1.Turn off friendly fire again (why is it back btw.?), it's a pain in the cluster fights when the bots flok around a player and u can't help or be helped properly by your team, while the bots just happily spam through eachother and only hit the player.

2. Pls raise the xp and gold gain.
All rounds usally take more than 4-5 minutes, resulting in that the levels usually gives lower xp than the other servers on multiplier x1 do.
It happens because the bots stay still firing or they just bug out on the map and u have to run all the way to the end of the map to kill the last bot/s in the round, this results in wasting time and losing the optimum xp gain per level of the round.
The reason for more gold comes because even if u have light-medium (above peasant gear) gear, u usually have to pay more upkeep than u gain gold.

3. Make the maps a tad smaller.
Even when the bots just charge and don't stop, in many maps they still have a way to long area to travel towards the virgin before they meet the players, wich is quite time consuming.

4:
And fix the maps so you can't heard them at the bridge from below (hilarious).

5:
Also one suggestion: Because i am a CAV with no Ath i would like to see riding transform into Ath just like in rage ball because in DTV i cannot use a horse damnit


If i forgot something, pls add a comment about it  :D
edt: 4 & 5 added.
« Last Edit: April 12, 2012, 04:17:35 pm by Bjarky »

Offline larlek

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Re: [EU_7] Defend the Virgin mod
« Reply #1 on: April 10, 2012, 10:35:58 pm »
0
+1

More xp and more gold. Sometimes you fight 3 long rounds of battles only to get a small amount of xp that you could have gotten after a few minutes of x1 on a battle/siege server.

Offline Mallets

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Re: [EU_7] Defend the Virgin mod
« Reply #2 on: April 10, 2012, 11:36:04 pm »
0
Personally, more than xp, I'd love to see a significant gold boost.  Now, I only have little experience with DTV.  But from the hour or so I played it... I seemed to earn so very little money.  Basically I'd have to dress as a peasant in hopes to break even.  But then that's even though, cause as a peasant (poorly equiped), it's hard to win rounds to make the money.

Not saying players should be able to break even with 30k worth of inventory on.  But somewhere around 10k at least.  If not around 15-20k (in which you can still make money in Battle).

Offline Vexus

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Re: [EU_7] Defend the Virgin mod
« Reply #3 on: April 10, 2012, 11:39:35 pm »
0
I would love if you got gold/exp every wave instead of every round.

Still I prefer a mode similar to WFaS instead of DTV if it's even possible (Of course it is).

Offline Spanish

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Re: [EU_7] Defend the Virgin mod
« Reply #4 on: April 11, 2012, 01:44:48 am »
0
Ive been playing DTV a lot and it's impossible to make any money so I just go in they're to play against the mobs. I personally prefer the friendly fire and the mob do kill each sometimes. The point I want to make is either make it possible to break even or even gain some decent exp or turn off all gold and exp gain. That way we can at least enjoy the mod without going in debt. Just playing 370 for my bastard sword compared to the 170 gold I got for killing 3 waves of bandits is sad. And that not including the times any of my armor breaks
My horse is named pebbles and we like to try.

Offline Mallets

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Re: [EU_7] Defend the Virgin mod
« Reply #5 on: April 11, 2012, 02:05:12 am »
0
The point I want to make is either make it possible to break even or even gain some decent exp or turn off all gold and exp gain. That way we can at least enjoy the mod without going in debt.

Well said indeed!!!

Offline Slev23

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Re: [EU_7] Defend the Virgin mod
« Reply #6 on: April 11, 2012, 03:14:02 am »
0
The mode is a waste of time for anyone trying to play and move up in crpg. I'd like to see the base amount be multiplied by at least 3x. On top of that, rounds should get consecutively harder as you win and you also gain a multiplier.

So for instance, the bots get 50% stronger and we get a 2x multi. Then 100% stronger, 3x multi, etc. I mean, the bots are hard enough on their own.

Offline Lech

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Re: [EU_7] Defend the Virgin mod
« Reply #7 on: April 11, 2012, 10:11:40 pm »
+1
And fix the maps so you can't heard them at the bridge from below (hilarious).

Offline _Tak_

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Re: [EU_7] Defend the Virgin mod
« Reply #8 on: April 12, 2012, 01:29:57 am »
+2
Also one suggestion: Because i am a CAV with no Ath i would like to see riding transform into Ath just like in rage ball because in DTV i cannot use a horse damnit

Offline Spanish

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Re: [EU_7] Defend the Virgin mod
« Reply #9 on: April 12, 2012, 01:47:50 am »
0
Also one suggestion: Because i am a CAV with no Ath i would like to see riding transform into Ath just like in rage ball because in DTV i cannot use a horse damnit

That deserves +1 sir!

I think the general idea I've read so far is that we want DTV to be equivalent as siege or battle for gold and experence and if not that at least allow us to break even wth mid tier armor and weapons.

I still say if we can't have that just make the mod playable by taking off exp and gold so it will be like the duel server.
My horse is named pebbles and we like to try.

Offline Vexus

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Re: [EU_7] Defend the Virgin mod
« Reply #10 on: April 12, 2012, 01:55:20 am »
+1
I'd prefer DTV was something more like a big team of players vs a big team of AI like in single player big battles.

It would be hilarious but awesome.

Offline Ronin

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Re: [EU_7] Defend the Virgin mod
« Reply #11 on: April 12, 2012, 02:25:56 pm »
+1
I think friendly fire is fine, it would be a mod where you swing blindlessly and carelessly. That is very lame in my opinion.

Other than that, yeah it would be nice if we wouldn't lose gold. Well it is still good that the current system forces the player to think very carefully about the gear, but even if you go with peasant gear it is sad you lose gold. Just buff xp and gold gain and everything's fine.
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Offline Vaughn

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Re: [EU_7] Defend the Virgin mod
« Reply #12 on: April 12, 2012, 03:55:40 pm »
0
I'm fine with friendly fire, though the upkeep in this gamemode ruins it, so do the rewards.
This gamemode is great, and it seriously needs a boost.
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Offline Bjarky

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Re: [EU_7] Defend the Virgin mod
« Reply #13 on: April 12, 2012, 04:23:58 pm »
0
Yeah, the reason i mention friendly fire is mainly because of the way the bots act, under normal circumstances friendly is totally fine, but these rules don't apply for bots.
People often hit eachother accidently and may loose the round because of that, the bots on the other hand can just spam through eachother, wich gets quite annoying when fighting multiple bots etc.

Offline Herkkutatti

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Re: [EU_7] Defend the Virgin mod
« Reply #14 on: April 12, 2012, 04:39:39 pm »
0
Nerf bots:
-aimbots
-OP thtowing dmg
-OP archery dmg
-OP xbow dmg
-unlimited couch time
buff
-XP/gold
« Last Edit: April 12, 2012, 05:04:06 pm by joosto »
/l
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l、 ~ヽ
じしf_, )ノ Nerf archery ,please!