Ahhh, you pulled the "m&b is melee oriented game, so why do archers have any possibility to actually kill someone?" card. How cute. Then I guess you would gladly enlighten us why is it that it's pretty much always melee people who top to scoreboards? Even if it's hybrid, the majority of his kills are melee. From your post it looks like they should be hiding the whole round and then get slaughtered by ranged, thus not getting any kills.
Actually, I didn't pull that card, I wrote an extremely well made, structured and informed argument regarding the status quo of cRPG and you completely avoided addressing my main points.
However, I will do you the favor of refuting your points because I can and will not simply "ignore" them:
1. I actually stated that I want archers(range) to be a viable class, and have no problem with that, or something similar to it.
Range should definitely have it's place
2. I've seen talented archers (Carebear_HarmlessPeasant and BkS_Vanidar) top the scoreboards regularly, and have watched them to do so getting the majority of their kills from their bow.
Saying that melee players "top scoreboards all the time" isn't really true, but let's imagine it is: Saying Michael Jordan can win a 1v10 vs average guys pulled off the street isn't a good indication that the game would be fair, because you're bringing in the extreme variable of someone extremely skilled. You have to look past the fact that good players are going to generally do well regardless of what class they're playing, but the point I was getting at was that once a critical mass of range was reached, that it became significantly easier to shut them down, and dilluted the skill required to be successful in this game.
When looking at game balance and looking at issues, you need to assume average skill level on all parts. You obviously don't grasp this as you're saying you "see melee top the scoreboard all the time," yet I see the same players topping the scoreboards all the time, no matter what class they play. When talking about balance you can't really bring that top elite group in, because they would still do well with rocks and a hatchet. You need to look at the theory and logic of things and assume average, even skills at all points.