Agree on lack of throwing variety.
For example, there could be 3 classes of throwing axes per tier:
* Lightweight, more numerous, less damaging, poor melee
* Mediumweight, less numerous, more damaging, mediocre melee
* Heavyweight, 1-2 per stack, even more damaging, good melee
So, say, PT4 has:
* Light Throwing Axe, 4 per stack, not as good as the...
* Heavy Throwing Axe, 3 per stack, which is inferior in melee to the...
* Broad Throwing Battle Axe, 1 per stack, on par with the Broad One-Handed Battle Axe in melee stats (so that you can be a 1H/throwing hybrid and have a throwing weapon that can double as your melee weapon)
We could use a 2-handed throwing axe too (there are currently no throwing weapons with a 2H secondary mode -- they are all pole or 1H).
More hammer variety would be good too. Their current stats are crap. Throwing Hammer (30 blunt) vs Heavy Throwing Axe (44 cut), the cutoff point seems to be 60 armor. If your target has less than 60 armor, so basically everyone, you're better off with the heavy throwing axe even though it's cut damage.