Author Topic: More diversity for throwing axes  (Read 3000 times)

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Offline Zlisch_The_Butcher

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Re: More diversity for throwing axes
« Reply #15 on: April 10, 2012, 02:10:43 am »
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Add knockdown to throwing hammers and reduce ammo to 2, yes, I'm serious.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline POOPHAMMER

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Re: More diversity for throwing axes
« Reply #16 on: April 10, 2012, 02:29:56 am »
+1
Even though I am not a thrower, +1 to anything that helps them, throwers are awesome
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Offline Ronin

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Re: More diversity for throwing axes
« Reply #17 on: April 10, 2012, 01:29:16 pm »
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Add knockdown to throwing hammers and reduce ammo to 2, yes, I'm serious.
I have suggested this before. Devs said it is not possible to add knockdown effect to ranged weapons.

And yes, more diversity! +1
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Offline Boerenlater

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Re: More diversity for throwing axes
« Reply #18 on: April 10, 2012, 01:51:35 pm »
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As a former thrower, I agree with this.
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Offline Gurnisson

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Re: More diversity for throwing axes
« Reply #19 on: April 25, 2012, 04:34:49 pm »
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 :idea:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Vibe

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Re: More diversity for throwing axes
« Reply #20 on: April 25, 2012, 04:37:54 pm »
+1
More hammers!

Offline Tomas_of_Miles

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Re: More diversity for throwing axes
« Reply #21 on: April 25, 2012, 05:06:55 pm »
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We need a pierce throwing dagger! More diversity for throwing in general. :D
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Offline Phew

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Re: More diversity for throwing axes
« Reply #22 on: April 25, 2012, 06:11:54 pm »
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I used throwing as a sidearm (4-5 PT) for a couple gens, but went crossbow sidearm just for kicks this gen. I get far more kills with 63 crossbow WPF and zero skill point investment than I got with 5 PT and 100 wpf throwing. Upkeep cost is about the same.

Still, throwing is way more fun, stylish, and satisfying than crossbow. I'd love to see the hordes of crossbows on the battlefield get replaced with some throwers, so buff throwing any way you can.

Offline Son Of Odin

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Re: More diversity for throwing axes
« Reply #23 on: April 25, 2012, 07:13:54 pm »
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MAKE.... THIS... HAPPEN!
http://www.youtube.com/watch?v=IOsJaEIWkdA&feature=relmfu

Throwing axe and hammer in the same package! ME WANT!
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Offline Tomas_of_Miles

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Re: More diversity for throwing axes
« Reply #24 on: April 25, 2012, 07:16:25 pm »
+1
Cold Steel always demonstrate perfect realism evidence for Mount and Blade.
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Offline Son Of Odin

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Re: More diversity for throwing axes
« Reply #25 on: April 25, 2012, 07:21:25 pm »
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Cold Steel always demonstrate perfect realism evidence for Mount and Blade.
We are lucky to have them :D
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Offline Tomas_of_Miles

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Re: More diversity for throwing axes
« Reply #26 on: April 25, 2012, 07:23:33 pm »
+1
We are lucky to have them :D
Agreed, where are the throwing flamberges, balance team?
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Offline Wraist

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Re: More diversity for throwing axes
« Reply #27 on: April 25, 2012, 10:52:27 pm »
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You know something is wrong if stones nearly have more DAMAGE than both other types of axes types combined.  Using NA numbers cuz we have significantly bigger throwing presence.

Stone damage was all Frugfrug, he was topping battle scoreboards with them, and they're one of the weapons I hate.

OP: Francisca=Javelin, Normal=Spear, Heavy=Jarid? If so I find that fine, but your plans on what to do with hammers?
« Last Edit: April 25, 2012, 10:54:43 pm by Wraist »

Offline Slamz

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Re: More diversity for throwing axes
« Reply #28 on: April 26, 2012, 10:13:39 am »
+3
Agree on lack of throwing variety.

For example, there could be 3 classes of throwing axes per tier:

* Lightweight, more numerous, less damaging, poor melee
* Mediumweight, less numerous, more damaging, mediocre melee
* Heavyweight, 1-2 per stack, even more damaging, good melee

So, say, PT4 has:

* Light Throwing Axe, 4 per stack, not as good as the...
* Heavy Throwing Axe, 3 per stack, which is inferior in melee to the...
* Broad Throwing Battle Axe, 1 per stack, on par with the Broad One-Handed Battle Axe in melee stats (so that you can be a 1H/throwing hybrid and have a throwing weapon that can double as your melee weapon)


We could use a 2-handed throwing axe too (there are currently no throwing weapons with a 2H secondary mode -- they are all pole or 1H).

More hammer variety would be good too.  Their current stats are crap.  Throwing Hammer (30 blunt) vs Heavy Throwing Axe (44 cut), the cutoff point seems to be 60 armor.  If your target has less than 60 armor, so basically everyone, you're better off with the heavy throwing axe even though it's cut damage.

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Offline Ronin

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Re: More diversity for throwing axes
« Reply #29 on: April 26, 2012, 10:27:49 am »
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Nice idea slamz. I really support that +1

More hammer variety would be good too.  Their current stats are crap.  Throwing Hammer (30 blunt) vs Heavy Throwing Axe (44 cut), the cutoff point seems to be 60 armor.  If your target has less than 60 armor, so basically everyone, you're better off with the heavy throwing axe even though it's cut damage.
You are right, it just doesn't make sense. Javelins and jarids are simply higher damage and same ammo. Don't know if knockback in melee mode can be counted as a factor here, to compensate their weakness.
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