Author Topic: the horse crossbowman problem/motf  (Read 11092 times)

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Offline martyrAD

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Re: the horse crossbowman problem/motf
« Reply #15 on: March 22, 2012, 11:25:03 pm »
0
honestly the need to do something about it, even from a realism standpoint, xbows on horseback would be utter garbage, and would take FOREVER to reload, Rachet system btw..

xbow cav are honestly ruining the NA community... imo...
« Last Edit: March 22, 2012, 11:32:39 pm by martyrAD »
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Offline Crazyi

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Re: the horse crossbowman problem/motf
« Reply #16 on: March 22, 2012, 11:42:43 pm »
+4
This is a big problem that needs to be addressed. It is far too cheap of a build in terms of cost of gold, skill points needed, and playstyle. It has no counter, given they all ride arabians with 24+ agi and have insane manuverability making it near impossible to hit with ranged, and other cav cannot catch them. Every round is now taking the full duration because a handful of these players. They won't submit until they have shot every bolt either and they have 36+ of them. As some have suggested crossbows reloaded from horseback need a crank, and it should be EXPENSIVE and innacurate. Another was is to make them get off their horse for every shot, when they are the last left they cannot disengage to reload or it is delaying. This will force them to carry a melee weapon and be aggresive when it comes down to the end. People are starting to refuse to play on NA_1 and its getting worse every day.

Offline Kyza

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Re: the horse crossbowman problem/motf
« Reply #17 on: March 22, 2012, 11:47:15 pm »
+1
I don't mind HX until the final few minutes, when the last man standing is nearly always a HX that will ride around for 2-3 min. 

I admit there are a small percentage of rounds they should play out, but there are many, many rounds where it's 1v5+ and we get to watch 2-5 min of firing, then they hop off of the horse without bolts and suicide.  Why waste the time of 80+ other people?

Offline Achelous

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Re: the horse crossbowman problem/motf
« Reply #18 on: March 22, 2012, 11:47:36 pm »
+3
yeah im glad i dont pay for this game. everyday is the same thing and its not even different people making HX's its the same gay Semen crew. Just in battle the other day saw one of the guys knock out 9 guys yeah impressive. . . then after 2 and a half minutes of waiting he runs out of bolts rides his horse into the opposing team to suicide, because he doesnt have a melee weapon and a limited amount of strength .
« Last Edit: March 22, 2012, 11:49:13 pm by Achelous »

Offline LastKaze

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Re: the horse crossbowman problem/motf
« Reply #19 on: March 22, 2012, 11:51:44 pm »
+1
Well i agree with 2 things
 1. Make motf turn on at about 1:30 - 2 min left of the round
or
 2. The horse has to go at a slow speed to reload, if the horse goes too fast, the person stops reloading.
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Offline Crazyi

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Re: the horse crossbowman problem/motf
« Reply #20 on: March 23, 2012, 12:04:10 am »
+3
They ride arabians and I dont think making them trot is going to be that effective when they can blast to full speed in a few seconds. They can still trample you trotting...it has happened to me, turn around trample, turn around trample. Or they have to run off, slow trot, run back and shoot. Atleast make them get off and count is as delaying when they do it at the end of a round.

Offline MrPink44

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Re: the horse crossbowman problem/motf
« Reply #21 on: March 23, 2012, 12:13:31 am »
+1
Fix a lot of the pitfalls with MoTF and you alleviate most of the problems but in order to fully balance xobw cav in this repsec is to either reduce or remove bump damage. Or make bumps inflict damage as well. That way when MoTF spawns they can't just newb trample you to death.
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Offline Leman_Russ

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Re: the horse crossbowman problem/motf
« Reply #22 on: March 23, 2012, 12:37:52 am »
+5
Simply having MOTF spawn at 1:30 left on the map regardless of any other circumstance would fix plenty of shit in this game.  There will be no more draws due to xbow cav, campers, delayers, etc. 
Is xbow cav really annoying? You bet. 
Is it OP?  Not really

I guarantee the bitching would stop if MOTF was forced to spawn.

Offline Crazyi

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Re: the horse crossbowman problem/motf
« Reply #23 on: March 23, 2012, 12:55:17 am »
+1
They need 2-6 less skill points to be effect vs HA, it costs less, hits harder, and they dont have a small window to release the shot. Why is this not OP? In comparison it is stronger in every way....

Offline Leman_Russ

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Re: the horse crossbowman problem/motf
« Reply #24 on: March 23, 2012, 01:17:02 am »
+1
They need 2-6 less skill points to be effect vs HA, it costs less, hits harder, and they dont have a small window to release the shot. Why is this not OP? In comparison it is stronger in every way....

I understand you are biased because you are enraged at all the HX, but don't ignore the HA's advantages.  HA's advantage is with the speed at which they can fire off their shots.  They can fire 3 in the time it takes for a HX to shoot one bolt.  A 7/30 HX build is way more fragile as well.  They have 42 HP and wear weak armor.

To say HX is really easy is beyond me.  I did one that was a STF and found that landing hits was very challenging.  I thought it significantly more difficult than when I played an archer or a thrower... my scores were alot worse as HX as well.  I encourage you, before spouting bullshit, to play one.  Show us that even players with mediocre skill can hop on a horse/xbow and do well.  I am willing to bet that you'll suck at it, like most of the others.

Rohypnol enrages you beyond reason. Because of this, you believe that this class is overpowered and cry for nerfs.

Offline Crazyi

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Re: the horse crossbowman problem/motf
« Reply #25 on: March 23, 2012, 01:46:20 am »
0
You are really going to say a HA can fire more shots for less damage and less accurate at a higher gold and skill point cost is an advantage? For a horse archer to have 1/2 the piercing damage has to pay 5k a stack for arrows versus 2.5k, and its 36 vs 45 shots. It doesn't add up. I fail to see how that is an advantage....  Also you should grow up and learn to use argument versus insults.

They both need atleast 24 agi as well so they are both squishy....what is your point again?
« Last Edit: March 23, 2012, 01:49:03 am by Crazyi »

Offline Slamz

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Re: the horse crossbowman problem/motf
« Reply #26 on: March 23, 2012, 01:51:11 am »
+4
Show us that even players with mediocre skill can hop on a horse/xbow and do well.

Actually that's the problem:

They don't do well.  You just can't kill them.  And as long as they are riding around, incompetently firing bolts into the wilderness, they "aren't leeching" and the round just drags on.  It's archers on roofs but at least with archers on roofs, everyone can bring a ladder.  Not everyone can ride a horse.

So yes, even mediocre players can be an HX, be 100% ineffective on the battlefield and still drag the match out just by avoiding everyone and firing from 100m away.

I've seen more draws in the past month than I have in my entire previous 10 generations.  My complaint is not that HX are overpowered -- my complaint is they have no natural counters and frequently turn matches into a draw despite absolutely no chance of winning.  When the match is 1 vs 12 with 2 minutes left, that HX doesn't even have enough time to kill 12 people, especially since even the good ones have a hit rate of maybe 1 in 5 shots.


HX is not an effective combat class.

It's a troll class.
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Offline Leman_Russ

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Re: the horse crossbowman problem/motf
« Reply #27 on: March 23, 2012, 02:03:42 am »
+1
Actually that's the problem:

They don't do well.  You just can't kill them.  And as long as they are riding around, incompetently firing bolts into the wilderness, they "aren't leeching" and the round just drags on.  It's archers on roofs but at least with archers on roofs, everyone can bring a ladder.  Not everyone can ride a horse.

So yes, even mediocre players can be an HX, be 100% ineffective on the battlefield and still drag the match out just by avoiding everyone and firing from 100m away.

I've seen more draws in the past month than I have in my entire previous 10 generations.  My complaint is not that HX are overpowered -- my complaint is they have no natural counters and frequently turn matches into a draw despite absolutely no chance of winning.  When the match is 1 vs 12 with 2 minutes left, that HX doesn't even have enough time to kill 12 people, especially since even the good ones have a hit rate of maybe 1 in 5 shots.


HX is not an effective combat class.

It's a troll class.

I am in agreement with you.  I was merely responding to the amount of people saying its an easy to play, overpowered class.  As I posted previously, all that is needed is for MOTF to be changed to automatically pop up with 1:30 left on the clock. 

Offline Rumblood

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Re: the horse crossbowman problem/motf
« Reply #28 on: March 23, 2012, 02:28:04 am »
+1
HX is not an effective combat class.

The class is effective. The majority of players using it aren't. When hunted they go down easily as well. The majority of players who could don't bother.

HA vs HX - HA wins.

The problem is the ability to drag out the rounds for those who suck at it anyhow. Any other class would be dead with so little skill, and those few remaining dedicated HA's learned long ago not to drag it out. HX need to learn the same lesson.

Or fix MOTF.
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Offline ROHYPNOL

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Re: the horse crossbowman problem/motf
« Reply #29 on: March 23, 2012, 03:02:11 am »
+2
here my sweet perspective... I suck.. You are much better than I ever thought about being.. im probably ranked as the number 1 worst all around player this game in all honesty, its crazy right. so i mean if I can do something really well that means you can probably easily do it better than me.. no matter what it is.. we also have the same skill base at everything except  your 90 percent better at it than i am.. so anything that i do well should obviously be nerfed because it just would not make sense for a baddie like me to do really well at something.. man its a good thing that horse xbowing is here in the game.. i could never find another way to kill anyone else.. even when I LARP on my free time, i am a horse crossbower.. its jus tso fun! do you think this really helps? tell me how i can be as good as you.. i need tips.. oh and can we make this game as realistic as possible plz.. i take this stuff ultra serious
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