Sure, just take away the archers ability to carry more than one type of damage type (that we already can't switch out even though every other class in game can) and force them to be the Hybrid Archer/Melee that was already nerfed out of existance.
Sorry, no. Bad idea.
A solution to a problem that doesn't exist
Horn Bow + Bodkins + a 2H Sword= 2 types of damage.
Rus Bow, Tatar Arrows + a Steel pick/Mace = 2 types of damage!
Please, think before you post.
Next, please read before you post.
4) Ranged will probably need a wpf buff so that they can have a few spare skill points to drop into PS and IF for melee. This is a post idea balance issue though.
I specifically mention that archery will need un-nerfing along with horse archery. By how much, I don't know, and won't know until the change is made. The problem with hybrids in the past was that archers could spawn with 70 arrows, fire them all and then pick up a melee weapon that they have equal proficiency in. The arrow limit prevents this, so hybrids will not be OP and can actually be balanced instead of nerfed out of existence.
As for the problem not existing
- If you refer to Archery not being a problem then I agree, but this is the easiest solution to the horse xbow problem which does exist and a simple un-nerfing of hybrids will bring archery back into balance
- If you refer to Horse Xbows not being a problem then I disagree, but at least I am attempting to think of a solution that doesn't simply remove them from the game.