Author Topic: Strategus Co-Op Development Proposal  (Read 3967 times)

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Offline FRANK_THE_TANK

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Re: Strategus Co-Op Development Proposal
« Reply #30 on: March 28, 2012, 09:52:00 am »
0
Although I would think Havoco that once you "committed" to the battle and it came up on the list that you would then begin the 24 hour timer and would not be able to sally forth, if you run it through it would create a lot of problems, but being able to do it when you are being sieged so they can take the fief for "free" that's a different story.
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Offline Vibe

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Re: Strategus Co-Op Development Proposal
« Reply #31 on: March 28, 2012, 10:08:12 am »
0
I doubt they are incapable of coding this, it would just take a serious chunk of their life.
Next, expanding team probably isn't easy as well, they want to know the new coders well before they entrust them with the source.

Either way, good work Garem.

Offline Noctivagant

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Re: Strategus Co-Op Development Proposal
« Reply #32 on: March 28, 2012, 10:42:50 am »
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There is still a little bit trust left in me that someone will read this as respect to the community. But I still have my doubts and I'd certainly like to be proven wrong.
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Offline HarunYahya

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Re: Strategus Co-Op Development Proposal
« Reply #33 on: March 28, 2012, 11:44:52 am »
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I dont want to be forced to play cRPG in order to make an army in strategus.
I love strategus because i love those kinda web-browser games like Travian , Stronghold Kingdoms etc...
Your suggestion sounds like i have to play Stronghold Crusader Campaign to get resources onto my village in Stronghold Kingdoms and it seriously annoys me.
If i want to play cRPG , i play cRPG .
If i want to play Strategus , i play strategus.
I love both cRPG and Strategus seperatly i don't want a system like "Play x to benefit in y"
If i want to benefit on y , i should play y instead of x.

Offline Camaris

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Re: Strategus Co-Op Development Proposal
« Reply #34 on: March 28, 2012, 11:48:15 am »
+2
I dont want to be forced to play cRPG in order to make an army in strategus.
I love strategus because i love those kinda web-browser games like Travian , Stronghold Kingdoms etc...
Your suggestion sounds like i have to play Stronghold Crusader Campaign to get resources onto my village in Stronghold Kingdoms and it seriously annoys me.
If i want to play cRPG , i play cRPG .
If i want to play Strategus , i play strategus.
I love both cRPG and Strategus seperatly i don't want a system like "Play x to benefit in y"
If i want to benefit on y , i should play y instead of x.

95% of strategus players do play crpg regulary.
I dont think those 5% only playing strat justify to not do easy changes to get rid of bots, multi accs etc.

Offline FRANK_THE_TANK

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Re: Strategus Co-Op Development Proposal
« Reply #35 on: March 28, 2012, 11:58:09 am »
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I dont want to be forced to play cRPG in order to make an army in strategus.
I love strategus because i love those kinda web-browser games like Travian , Stronghold Kingdoms etc...
Your suggestion sounds like i have to play Stronghold Crusader Campaign to get resources onto my village in Stronghold Kingdoms and it seriously annoys me.
If i want to play cRPG , i play cRPG .
If i want to play Strategus , i play strategus.
I love both cRPG and Strategus seperatly i don't want a system like "Play x to benefit in y"
If i want to benefit on y , i should play y instead of x.

I totally see your point and agree in a lot of way, BUT I think that a bonus would be a good thing. As in you play c-rpg and it boosts your trade goods crafting rate, and recruiting rate. It makes the drones less powerful, but it does have the potential to through the whole fucking thing out of whack and make it completely unpredictable. Which would be shit house.
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Offline Fluffy_Muffin

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Re: Strategus Co-Op Development Proposal
« Reply #36 on: March 28, 2012, 01:09:29 pm »
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Not a single dev will give a fuck what you wrote

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Offline Tomas

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Re: Strategus Co-Op Development Proposal
« Reply #37 on: March 28, 2012, 02:32:22 pm »
0
I dont want to be forced to play cRPG in order to make an army in strategus.
I love strategus because i love those kinda web-browser games like Travian , Stronghold Kingdoms etc...
Your suggestion sounds like i have to play Stronghold Crusader Campaign to get resources onto my village in Stronghold Kingdoms and it seriously annoys me.
If i want to play cRPG , i play cRPG .
If i want to play Strategus , i play strategus.
I love both cRPG and Strategus seperatly i don't want a system like "Play x to benefit in y"
If i want to benefit on y , i should play y instead of x.

You already have to level your cRPG char to gain experience so your char can fight effectively in Strat Battles
You already have to play cRPG to gain crafting skills
Right now Strat and cRPG are already linked so I see no reason for not linking resource crafting to cRPG as well.

 However, if the devs decided to seperate cRPG chars from Strat and give everybody a seperate Strat char that levels and produces resources according to their actions and activity within Strat then that would work too.


Offline Camaris

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Re: Strategus Co-Op Development Proposal
« Reply #38 on: March 28, 2012, 03:03:19 pm »
0
You already have to level your cRPG char to gain experience so your char can fight effectively in Strat Battles
You already have to play cRPG to gain crafting skills
Right now Strat and cRPG are already linked so I see no reason for not linking resource crafting to cRPG as well.

 However, if the devs decided to seperate cRPG chars from Strat and give everybody a seperate Strat char that levels and produces resources according to their actions and activity within Strat then that would work too.

Could live with that too.

Offline 22nd_King_Plazek

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Re: Strategus Co-Op Development Proposal
« Reply #39 on: March 28, 2012, 03:30:56 pm »
-1
You know that is a nonsensical argument right?

Saying there is already a link so it does not matter to anyone if you make a connection bigger is false.

Saying if it is not going to be linked more that it must be completely different is also false.

There is no logical basis.

---

Strat is a browser strategy game where you can play the in game battles using your crpg character.
This does not mean that crpg and strat have to be intertwined more.
This does not mean they should otherwise be completely disconnected.
It means there is a small link in that the character you use in both is the same. Nothing more.

Offline Tomas

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Re: Strategus Co-Op Development Proposal
« Reply #40 on: March 28, 2012, 05:21:42 pm »
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Saying there is already a link so it does not matter to anyone if you make a connection bigger is false.

Lol - good try at logic, but I never said it won't matter to people if the connection between Strat and cRPG is made bigger. I merely said that there is already a connection so claiming the games are completely seperate is False.  The fact that a change might matter to someone is irrelevent - it will matter to me if the change is not made.  The Devs have to pick a side regardless.

Getting back to the discussion at hand though, other browser based MMOs use activty as a way of determining resource production.  They usually do this through a resource storage cap and activity is measured through your personal spending with limits on queable actions.  Why shouldn't Strat do the same?  Since there is no personal spending within Strat then some of us have suggested using cRPG as the activity measure due to its already established links.  However, if anybody can think up a good system for measuring activity purely in Strat then that will work as well.

Offline HarunYahya

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Re: Strategus Co-Op Development Proposal
« Reply #41 on: March 28, 2012, 06:14:05 pm »
0
95% of strategus players do play crpg regulary.
I dont think those 5% only playing strat justify to not do easy changes to get rid of bots, multi accs etc.
"Playing cRPG regularly" and "Being forced to play cRPG to grind in strategus" are two completely different things.
I totally see your point and agree in a lot of way, BUT I think that a bonus would be a good thing. As in you play c-rpg and it boosts your trade goods crafting rate, and recruiting rate. It makes the drones less powerful, but it does have the potential to through the whole fucking thing out of whack and make it completely unpredictable. Which would be shit house.
You already have a bonus , if you don't play cRPG , you cannot craft anything , if you dont level up in cRPG , you can't kill a shit in strategus...
You already have to level your cRPG char to gain experience so your char can fight effectively in Strat Battles
You already have to play cRPG to gain crafting skills
Right now Strat and cRPG are already linked so I see no reason for not linking resource crafting to cRPG as well.

 However, if the devs decided to seperate cRPG chars from Strat and give everybody a seperate Strat char that levels and produces resources according to their actions and activity within Strat then that would work too.

Thats the main point , cRPG and strategus are already connected to each other
If you dont play cRPG , you cant make your char stronger therefore you won't be able to fight in strat battles.
If you dont retire you won't get chadztext so you wont be able to craft anything.

Only thing you can do in strat without grinding in cRPG is gathering troops and goods .
If you make them grind dependent aswell , no one will play Strategus ....
Only few clans play it since it consumes shitloads of time to build your economy and army and organizing shitloads of members in your faction now you are asking devs to make everything grind dependent ?

No offence but , you guys couldn't even run your faction properly on this version of strategus which is very simple .
If it becomes grind dependant only 3-5 factions will continue playing Strat in EU side  :lol:

Offline Farrix

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Re: Strategus Co-Op Development Proposal
« Reply #42 on: March 28, 2012, 07:06:17 pm »
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I like the sallying forth option, however...keeping the reality in mind that both EU and NA have their prime times at completely uncooperative hours, I think the only and easiest way for that to be a reality would be to split the EU and NA communities into separate strategus maps. There's a 24 hour headsup for a defender to become aware of an attack, make it so a sally has lets say a 3 hour window. Obviously that wouldn't work with an NA clan versus an EU clan. EU clan could attack for 1 pm eastern time and NA could sally forth at 8 pm eastern for an 11 pm battle. very few of the EU members would be up that late. For a sally to be realistic within the whole community, the maps would need to be split.

Offline Garem

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Re: Strategus Co-Op Development Proposal
« Reply #43 on: March 28, 2012, 08:21:10 pm »
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I like the sallying forth option, however...keeping the reality in mind that both EU and NA have their prime times at completely uncooperative hours, I think the only and easiest way for that to be a reality would be to split the EU and NA communities into separate strategus maps. There's a 24 hour headsup for a defender to become aware of an attack, make it so a sally has lets say a 3 hour window. Obviously that wouldn't work with an NA clan versus an EU clan. EU clan could attack for 1 pm eastern time and NA could sally forth at 8 pm eastern for an 11 pm battle. very few of the EU members would be up that late. For a sally to be realistic within the whole community, the maps would need to be split.

Just to clarify on the whole Siege Camps thing...

Siege Camps do NOT equal Siege Battle
Siege Camps are just the first step. You initiate the typical 24-hours-later-battle from a siege camp, as an option of the siege camp's owner.
Sallying Forth also abides by the 24-hours-later-battle rule. It is not an immediate thing.

I didn't care to touch on the Splitting issue, as that's more of a policy issue than a mechanical issue. On a personal note, I agree with a split right now, but the mechanics proposed here attempt to eradicate many of the problems that have led to making a split desirable.

---

On the "grind" issue. The mechanics provided explicitly state limitations on production-from-playing to prevent excessive playtime from offering additional benefits by means of a "production cap". That "cap" cannot be exceeded by time- but note that it is a TIME cap, not a resource cap. You can produce more resources by improving your fief's production rate through improvements (and perhaps other ways!).

Current Strategus 100% encourages grinding through the Under-31 rule of the chadztext-Crafting system. Again. I hate it. Hate hate hate it. I am a casual player, I'm far less valuable to my clan because of it.

---

As to the "What is Strategus meant to be?" issue.

I don't think the developers ever intended Strategus to be like this:
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Maybe though. If that's the case, then consider this not a suggestion on how to change Strategus, but a suggestion on how to abandon the old concept and adopt a new and better one in the humble opinions of the author and those who have signed on so far. However, I think it's pretty clear that they wanted a game that balances the skill-based and tactical aspects of Mount&Blade/cRPG with the strategic aspects of Singleplayer campaign.

Why? Because it hasn't been done before. Because it'd be awesome. MMO-RPG-Strategy games have been done. If that's what you're looking for, the link provided should offer limitless browser-based pleasure. Enjoy. Strategus is something new and great.
« Last Edit: March 28, 2012, 08:25:58 pm by Garem »
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