Author Topic: Shields: re-imagined  (Read 1219 times)

0 Members and 1 Guest are viewing this topic.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1142
  • Infamy: 914
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Shields: re-imagined
« Reply #15 on: March 21, 2012, 03:01:19 pm »
0
How is that a good thing?

They will survive longer when they put shield on their back to fight shieldbreakers :wink:

Quote
This would make a shieldwall uselss, not too keen on this idea

Unfortunately, yes. I hope shieldwall coverage can be buffed so that every single shield in wall has current forcefield values but only when its part of shield wall.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Shields: re-imagined
« Reply #16 on: March 21, 2012, 03:01:44 pm »
0
Only change shields need is to make forcefields exactly the same as their models are. This way it would make sense to take big shields for archery defense or small shields for speed advantage and less ranged defense.
I reckon it would also be harder to strafe around shielders and making them more efficient in blocking pathways.

Offline Logen

  • OKAM Developer
  • ***
  • Renown: 385
  • Infamy: 39
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Shields: re-imagined
« Reply #17 on: March 21, 2012, 03:04:11 pm »
0
They will survive longer
NOT GOOD

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1957
  • Infamy: 1692
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Shields: re-imagined
« Reply #18 on: March 21, 2012, 03:07:00 pm »
0
And about archers...

I said I won't open new thread so I'll just say it here. They get 20% on damage output, get melee capabilities buff but also lose their kiting abilities aka while using a bow they'll be a lot slower than they are now. There you go, now shielders can catch archers.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Shields: re-imagined
« Reply #19 on: March 21, 2012, 03:59:47 pm »
0
And about archers...

They get 20% on damage output

 :lol:

Please not.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Spa_geh_tea

  • Baron
  • ****
  • Renown: 130
  • Infamy: 114
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Bearded Vagrant
Re: Shields: re-imagined
« Reply #20 on: March 21, 2012, 05:10:01 pm »
0
Decreasing shield weight increases the chance of block stuns and garentees crush through(sometimes little to no damage occurs when close enough to hammer and with a heavy shield) so, those "buffs" are actually major nerfs.

Havnt noticed a forcefield with 4-5 shield skill using anything except huscarl. I often get hit by side swings, aimed arrows, jumping throwers, unless I face the attack direction. Perhaps due to server lag my opponent doesn't see my quick mouse jerk to get the block. (Pssst, Nother reason to not buff agi, server can't keep up and you will have 6-8 shield skill shielders)

So, the problem isn't shields. It's the huscarl and dinner plate.....just fix those models.

Something that decreases shield penalties for looms would be nice. Or maybe the ability to get a shield bash(does some blunt dmg based on shield weight and geometry(has a boss, or metal edges), and player can't move) that keeps guard up throughout the bash(maybe knockdown  chance based on shield weight and str). (Kick currently drops guard, no knockdown, and minuscule damage)

Definately would enhance shielders gameplay.
 
Maybe a shield parry, tapping rmb while facing correct direction parries attack.
Causes polestagger effect.
 
The presented theory here is, the more offensive capability you give shielders. The easier it will be to kill them because they will be more wreckless.
« Last Edit: March 21, 2012, 05:18:12 pm by Spa_geh_tea »

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Shields: re-imagined
« Reply #21 on: March 22, 2012, 12:43:16 am »
0
leshma if you deleted your post that doesn't mean that peps can't read that.

and i am with you ,shields need change, if i can deal witch archers with 15 agi and no shield skill then why shielders can't with moving cover????

And don't give me shit about not being able to block arrows, if you can move turn around and take your shield higer upper or lower that means then you can block arrows.

what about non ranged fights???
do the same, its way easier than manual bloking.

You want full protection from arrows in one direction??? take bord shield.

Its my opinion.
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: Shields: re-imagined
« Reply #22 on: March 22, 2012, 12:57:07 am »
0
And about cavalry...

I said I won't open new thread so I'll just say it here. They get 20% on damage output = get melee capabilities buff but also lose their kiting abilities aka while using a horse they'll be a lot slower than they are now. There you go, now shielders can catch cavalry.

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: Shields: re-imagined
« Reply #23 on: March 22, 2012, 01:04:00 am »
0
And about birds...

I said I won't open new thread so I'll just say it here. They get 20% on bird shit output, get melee capabilities buff but also lose their kiting abilities aka while using wings they'll be a lot slower than they are now. There you go, now shielders can catch birds.

Offline Arn De Gothia

  • Knight
  • ***
  • Renown: 32
  • Infamy: 10
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: D'Haran Legion
  • Game nicks: Arn_De_Gothia, That guy, Why did you stab me?, and ********
Re: Shields: re-imagined
« Reply #24 on: March 22, 2012, 01:06:22 am »
+2
The only good suggestion I have heard thus far is nerfing shield's force-field around horses. That is a  particularly annoying feature.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Shields: re-imagined
« Reply #25 on: March 22, 2012, 01:07:11 am »
0
The only good suggestion I have heard thus far is nerfing shield's force-field around horses. That is a  particularly annoying feature.

agrre
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?