Poll

Add damage to the scoreboard

Yes, lets have more information about which enemy to hunt down.
No, I don't like the scoreboard in the game at all.
I would prefer a different change to the scoreboard, that I have posted below.

Author Topic: Add damage to the scoreboard  (Read 1133 times)

0 Members and 2 Guests are viewing this topic.

Offline larlek

  • Baron
  • ****
  • Renown: 140
  • Infamy: 95
  • cRPG Player
    • View Profile
  • Game nicks: Larlik PooperScooper Larlek
Re: Add damage to the scoreboard
« Reply #15 on: March 18, 2012, 07:58:32 pm »
-1
If you take people seriously when they call you stupid then maybe you really are stupid. If you wish to be ignorant then that is your choice. I respect your opinions and as you requested we will end this discussion here. Like I said. I'm off now.

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Add damage to the scoreboard
« Reply #16 on: March 18, 2012, 08:10:36 pm »
-1
Well, tell me, how is a lucky over half map headshot skill? How is the fact my sideswing killed a guy i did not even knew about considered skill? If there should be any change in the scoreboards, i say remove the score once in for all. Just keep it as a list of people for both teams, keep the ping there aswell, as that is useful info, remove the rest. Would be totally fine by me.

And, i do not have problems understanding that other people might have different opinions, i just hate when someone is playing smart and calling others stupid/ignorant even tho they have no fucking idea whom are they talking to. You called me stupid based on wrong assumption, and to make up for it you call me ignorant, i really do not see why i should bother spending more time duscussing with you, i am not interested to see what is the next characteristics you will point out on me.

edit: my last post in this discussion as i stated opinion already and i do not want this to be moved to spam due to personal discrepancies
Forgive my language my friend but you are ignorant and stupid. There are ways to say this in more polite ways, but I think this one will be the most efficient.

When you kill people with luck, that is not a thing that happens always. This would reward you only a bit little than you actually deserve, just as the bad luck might cause you to be downgraded. You can't argue fortune/misfortune is not being rewarded with the kill-death system already. Your argument is invalid.

*
Enough with this already, make some friggin comment on my thoughts!

Ok, here I will make some negative scores as well as positive ones; that I will also add them to my other post.

Teamkills - (-5) score points per succesfully (lol?) teamkilling one of your brother in arms
Teamhits - (-0,2) score points per damage dealt to your own fellows
Cowardice - (-1) score points per minutes you stay alive after some time (can be changed for the server) you do not deal any damage or recieve damage.

Note that there are no penalty for recieving damage or death, as it can be counted in the time of survival. Also, it doesn't matter if you die or take damage in battle in terms of usefulness to your team.
« Last Edit: March 19, 2012, 08:14:17 am by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Add damage to the scoreboard
« Reply #17 on: March 18, 2012, 09:30:17 pm »
0
Well, tell me, how is a lucky over half map headshot skill?

With the proper bow and WPF, my across the an ENTIRE map headshots are on purpose  :wink:
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline ammeron

  • Peasant
  • *
  • Renown: 5
  • Infamy: 5
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Warkittenz
Re: Add damage to the scoreboard
« Reply #18 on: March 19, 2012, 01:41:16 pm »
0
An unlucky archer might be hitting everything in sight, but not actually ever get a kill. They could do an average of 20 damage per arrow, land 100 hits, but go 1-5 on the scoreboard. However, they did 2000 damage to the other team during those rounds.

or how about u put down the tatar bow and get a real bow with 10 pd like a real man and ur score might reflect ur damage better :)

however i do think a damage done tab would be a nice input, even melee classes sometimes get a lot of hits just not the final blow, would be interesting to see some players damage
« Last Edit: March 19, 2012, 01:44:04 pm by ammeron »

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Add damage to the scoreboard
« Reply #19 on: March 20, 2012, 01:11:48 am »
0
or how about u put down the tatar bow and get a real bow with 10 pd like a real man and ur score might reflect ur damage better :)

however i do think a damage done tab would be a nice input, even melee classes sometimes get a lot of hits just not the final blow, would be interesting to see some players damage

Haha!

I think there would be less chatter about Agility builds being less viable than Strength builds if it were to show a similar damage output.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Add damage to the scoreboard
« Reply #20 on: March 20, 2012, 01:17:06 am »
+2
While at it, make it show damage AND team damage.

 Bloody team hitters *cough cough*

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Add damage to the scoreboard
« Reply #21 on: March 20, 2012, 01:32:54 am »
+1
How about this: all players get their win and loss ratio for rounds tracked continuously, same like kills and deaths on the website. The ratio is being calculated as percisely as possible, about four or five decimal places. This ratio determines who has the biggest e-peen.

Of course clan players who often play together will top the scoreboards as soon as they enter the server, but perhaps some other players might get more interest in winning rounds, rather than just killing people. It's a change of mind of the community I would like to see. And I know many of you disagree, but still  :P
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Add damage to the scoreboard
« Reply #22 on: March 20, 2012, 01:49:25 am »
0
I would like to see neither a scoreboard nor a damageboard or anything that has to do with it.

What did it bring us?  1000 of whinethreads in which people request nerfs or buffs. And even more people who love to play their "uh i'm such an epic soloplayer" - playstyle....Just remove it completely, maybe folks will start playing in teams again :/


@Rumblood: You know that this would cause even more whine on forums? Especially against those who do not use a polearm or twohanded sword.
« Last Edit: March 20, 2012, 01:50:40 am by Gisbert_of_Thuringia »

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Add damage to the scoreboard
« Reply #23 on: March 20, 2012, 02:17:06 am »
0
@Rumblood: You know that this would cause even more whine on forums? Especially against those who do not use a polearm or twohanded sword.

At least it would be based upon a more valid data set  :idea:
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: Add damage to the scoreboard
« Reply #24 on: March 20, 2012, 05:46:33 am »
0
+1

This feature is long past overdue

Also, good discussion. Keep the ideas coming.
visitors can't see pics , please register or login

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Add damage to the scoreboard
« Reply #25 on: March 21, 2012, 10:04:16 am »
-1
Ok let me type some more ideas.

Based on some calculations, I have changed the formula I have posted previously. Also I think Joker86 is very right. No matter what Win/Lose would play a good role in the website, as well as it will do in the scoreboard.
Quote
Kills - 2 points per a kill (actual points is 4 per a kill)
Total damage dealt - 0,2 points per damage dealt
Total number of succesful blocks, against an enemy player - 0,5 points per a succesful block
Total time of survival - 0,1 per every second staying alive
Assists - 0,1 points per enemy death close to you
True assists -  2 points if someone dies in 2 seconds after you hit him (which makes the kill points actually 4 points per kill)
Win - 20 points per win. No matter what.

Teamkills - (-6) score points per succesfully (lol?) teamkilling one of your brother in arms
Teamhits - (-0,3) score points per damage dealt to your own fellows
Cowardice - (-10) score points per minutes you stay alive after some time (can be changed for the server) and do not deal any damage or recieve damage.
Lose - (-20) points for lose. No matter what.

Let's say a player is on the top of the scoreboard with a 23-12 kill death ratio in the siege server. Assume that he is also responsible of two teamkills accidentally somehow. Whick makes his actual number of kills 25. Also, he is a twohander/polearmer who mostly kills his enemies and whomever he fought he died or struck the final blow but let's say he also dealt 200 more damage and wounded enemies. Additionally also contributed to death of 6 enemies. There have been lots of deaths happened around him, let's say 100. Given his good blocking skills, he also do 20 succesful blocks. I also considered his overall damage as 50.

Kills -> 25*4=100  points
Damage Dealt -> Around (50*25+200)*0,2=290 points
Blocks - > 20*0,5= 10 points
Survival - > 150*0,1=15 points
Assists - > 100*0,1=10 points
True Assists - > 6*2=12 points
Win - > 3 rounds, 3*20=60 points

Teamkills - > -5*2=-10 points
Teamhits - > (-50*2-100)*0,2=-40 points
No cowardice - ___
Lose - > 2 rounds, 2*20=-40 points

Which makes a total of 407 points!

Let's see for an archer. His story:
Let's say an archer is not on the top of the scoreboard with a 14-6 kill death ratio in the siege server. Assume that he is responsible of no teamkills, and wounded no teammates. Let's say he dealt 650 more damage to enemies. Contributed to death of 8 enemies. 70 number of deaths happened around him. He did 35 succesful blocks. His overall damage is 40.
Kills - > 14*4= 56 points
Damage Dealt - > Around (40*14+650)*0,2=242 points
Blocks - > 35*0,5= 17,5 points
Survival - > 225*0,1=22,5 points
Assists - > 70*0,1=7 points
True Assists - > 8*2= 16 points
Win - > 3 rounds, 3*20=60 points

No teamkills - > _____
No Teamhits - > _____
No cowardice - > ____
Lose - 2 rounds, 2*20=-40 points

Which makes a total of 381 points!
At least now, it seems very close to the realistic. Note that, if the archer is really that useful; he can make his team win maybe and earn 20 more points. but that one seems to be dependent upon luck as well as personal skill of the player.

Now how can these points work? Well, maybe after going over 400-450 points; there may be some bonuses to wpf. Like there was something similiar; that you understand you recieve a bonus when you see the text "thy work paid off... bla bla". (I don't really remember :P)
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Add damage to the scoreboard
« Reply #26 on: March 21, 2012, 09:57:25 pm »
+1
If you want to propose something completely different, create your own thread for it. You'll get relevant feedback for it rather than clutter up this one. Please stay on the original topic and proposal.

But thanks for the bump  :wink:
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Add damage to the scoreboard
« Reply #27 on: March 21, 2012, 11:54:52 pm »
0
Oh I didn't know :?
I guess this one was connected to the topic. Ok my bad. Going to post it soon.

Well, no matter what if the damage will be added to the scoreboard; it should be done after each round in my opinion. Because in the single player of the mount and blade, you get feedback from everything. Damage dealt, speed bonus, shoot difficulty and such. In multiplayer, no feedback is given. I think it's that way for a purpose, to not spoil everything to the player. If your blow caused him to be very close to death or not. So if an archer just shoots someone in the chest and looks to the scoreoard to see how much damage it dealt, it would be spoiling. Not that it is a bad thing, but original game developers decided to make it that way.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D