Hate to say it but the whole point is that people retire at 31 and do not grind higher.
Just because people choose to do so that does not mean it will ever be rewarded.
We want to discourage this.
I think giving the amount of heirloom-points "earned" in relation to xp would exactly do this. At least for me it would encourage me to retire at a higher level.
Imagine a 33-player who knows when he retires he gets only 1 point against a 33-player who knows he gets 3 points (But not exatly the same amount compared to the xp. More in the last paragraph). Not Über-points to make weapons +4 or +5 but simple normal Right-Now-+3-Loompoints.
I for one would have more zest to retire at high-level when I know I don't lose
all the time invested in the first place.
I think it would encourage the people who are high level to finally retire when they want to play with a new class.
Right now (
for me) it is more like:
"My Character is Level 33. I played so long with it, that I would like to change my class.
On the one hand i could do that if i retire.
On the other hand I invested an enormous amount of time to get here. All this time (or rather the difference between 31 and my current level) would be for nothing and lost if I actually do.
So even if I would rather retire, I keep playing to not get the sense that this huge amount of time is lost and was for nothing."I think getting (some) loompoints will encourage peole (like me sometimes) who actually are tired of their build, to finally retire.
You could do
some sort of compromise though. Instead of getting the same amount of loomoints you would have gotten if you had retired all the time, you get one or two less or so.
So in the end its not the same if you retire or not. Its still better if you retire regularly in comparison to retirement at high-level. But you don't have the feeling that all those extra-time you put in levels instead of generations is completely lost.
I for one think that this development would get rid of some high-level chars.