Author Topic: players sinking into ground  (Read 2503 times)

0 Members and 1 Guest are viewing this topic.

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: players sinking into ground
« Reply #30 on: February 25, 2012, 07:31:53 pm »
0
why not implementing ground collision for body, same as when u hit with weapon?

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1063
  • Infamy: 2039
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: players sinking into ground
« Reply #31 on: February 25, 2012, 08:56:17 pm »
0
^

Please do what justme said. I'm sick of people killing each other through player model and crap like that.

We need both ground collision and early active attacks working on enemies as well.
« Last Edit: February 25, 2012, 08:57:48 pm by Leshma »

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: players sinking into ground
« Reply #32 on: February 25, 2012, 09:57:32 pm »
0
Why the hell does the knockdown from horseback lets people get two or three free hits on the poor soul ?

Should they be landing on their feet when they're de-horsed?
WSE2 gives us the key to a wonderful world of butthurt...

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: players sinking into ground
« Reply #33 on: February 26, 2012, 12:09:40 am »
0
Should they be landing on their feet when they're de-horsed?

Of course they should.


No, what I meant is that I don't see the need for such a tremendous difference in the duration of the nap on the ground between :

weapon knockdown or full horse bump

and

dehorsed rider.

In the first case, it is very frequent for people to block while they are still in the stand up animation, which is only allowed much later in the second case.