so far still having fun, but can see it coming that the battle/siege-only-mode will soon be enough.
Having a lot of lulz, but some things could be improved (for my taste):
- having the "whole game" ported to multiplayer (part of which strategus might deliver, but so far I do not see much) would make it more appealing to strategists AND real-time battle freaks.
- in battle and siege, it would be nice if REAL teamplay and strategy would be encouraged. Right now everybody runs and tries to get some kills, and the ultimate tactics are "all to FAAAALG", "someone watch that backladder" and "keep that fucking door closed". Formations and tactical proceeding (e.g. in siege - xbows and archers lay down covering fire on an important tower, ladder guy gets ladder up on that tower, melee goes up, cleans it out, archers follow up, people group up with shielders front and sides when they go against fortifications with lots of missiles coming down, and so on... ) are rarely seen, and it it considered "boring" or even "leeching" if you stand watch at a strategically important position and STAY there, even if the enemy does not show up after 30 milliseconds. Not sure HOW this could be done - ideas include hitpoints-based toplists, bonus points for useful actions (being at flag when capturing/saving, bringing down a gate, etc.), a command structure (like the basic formation commands in single player), maybe a "General" or "Warlord"-class with proven tactical track record, etc.
- balancing weapons with emphasis on bringing damage down to realistic levels, not ramping everything up until we throw nukes at the ponyriders.
- setting battles to "slow" speed (is there such a thing?) would make things calm down a bit and make room for more strategy and team communication. Right now everything is in (modest) timelapse, so even more jump&slash and pure reflexes, less thinking.
just my 2c.