Author Topic: NERF INFANTRY  (Read 8237 times)

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Offline Aseldo

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Re: NERF INFANTRY
« Reply #15 on: February 19, 2012, 01:32:04 pm »
0
Sounds like an infantry trap to get ranged nerfed again :mad:

Offline Byrdi

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Re: NERF INFANTRY
« Reply #16 on: February 19, 2012, 02:06:39 pm »
-3
Sounds like an infantry trap to get ranged nerfed again :mad:

Oh really? Sadly it is needed again :(

Offline Aseldo

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Re: NERF INFANTRY
« Reply #17 on: February 19, 2012, 03:05:04 pm »
+1
Although a stamina system could enrich the game if done well, they got a point about comparing weapons.

What would be the item summary of a unheirloomed rus bow/bodkin arrows couple if it was done with melee jargon ?

- 28p damage
- 2000 range (and this isn't a hard limit, I chose this one because the hit rate is similar to that of a melee weapon at that range)
- can crush through blocks (actually, this is even worse as it will always do so, except if you got a shield and got lucky enough to exactly face the archer)
- 58 speed rating
- difficulty 18 (6 PD)

Then you add the longest stun in the game.

Ignoring the weaknesses of archery,  how cute

Offline cmp

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Re: NERF INFANTRY
« Reply #18 on: February 19, 2012, 03:24:35 pm »
+7
Nerf infantry?

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Offline Turkhammer

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Re: NERF INFANTRY
« Reply #19 on: February 19, 2012, 04:02:40 pm »
0
Sounds like we need a Stamina Bar + Skill after all :mrgreen:

Suggested this long ago and was told it's impractical.

Offline Kafein

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Re: NERF INFANTRY
« Reply #20 on: February 19, 2012, 05:24:31 pm »
+1
Yeah, just not sure how you translate accuracy and getting bumped by face hugging into this.
Trying to compare two different game mechanics with each other like that kinda fails.
I will try to lobby a pike like that into the game, let's see how it plays out :mrgreen:

I think the hit rate of a rus bow at 2000 range is more or less similar to that of most melee weapon at ~100 range, when you count the dodges and bounces.

Also, the facehugging bump is stupidly underpowered. First, it doesn't work if the enemy isn't standing in front of the archer. Second, it doesn't work if the enemy isn't closer than unarmed strike range. Third, it only starts to work after a near-infinite amount of time (something like 1 second). Fourth, the movement of the archer is in no way altered. Fifth, it only is active during an arbitrarily small greater than zero amount of time.

I the end, this is one of the most useless and most unrealistic features of the game. Due to the range, you can have situations where the enemy is into the bow model, yet the bump won't happen. Due to the absence of stun, an archer can easily aim to force the enemy to block with his shield, wait until the shielder enters bump range, then immediately evade, running either backwards of forward. Due to the delay and duration, a shielder can't start to attack before it begins, as it would likely mean getting shot to the face. Yet if he attacks after it has begun, then the archer has plenty of time to evade.

The least thing to do about this is to replace the animation with a proper stun that would prevent any movement.

Edit : btw, I only integrated what is possible to represent with the melee stats.

Ignoring the weaknesses of archery,  how cute

Could you make a list of these ?
« Last Edit: February 19, 2012, 05:27:24 pm by Kafein »

Offline Meow

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Re: NERF INFANTRY
« Reply #21 on: February 19, 2012, 06:26:26 pm »
0
I think the hit rate of a rus bow at 2000 range is more or less similar to that of most melee weapon at ~100 range, when you count the dodges and bounces.

Good one :mrgreen:

Offline XyNox

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Re: NERF INFANTRY
« Reply #22 on: February 19, 2012, 07:06:40 pm »
-3
People who are getting killed by arrows more than once a map are noobs and should uninstall the game.

Period.

End of discussion.

Lock thread.

Kthxbye.
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Offline Tzar

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Re: NERF INFANTRY
« Reply #23 on: February 19, 2012, 07:14:17 pm »
-1
People who are getting killed by arrows more than once a map are noobs and should uninstall the game.

Period.

End of discussion.

Lock thread.

Kthxbye.

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline XyNox

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Re: NERF INFANTRY
« Reply #24 on: February 19, 2012, 07:18:31 pm »
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Is that all ? I was expecting some rage ...
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Offline Leshma

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Re: NERF INFANTRY
« Reply #25 on: February 19, 2012, 07:24:48 pm »
+3
We don't share our rage with noobs, sorry bro.

Offline Alexander_TheGreat_

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Re: NERF INFANTRY
« Reply #26 on: February 19, 2012, 07:33:42 pm »
0
fucking joke.....
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Offline Araxiel

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Re: NERF INFANTRY
« Reply #27 on: February 19, 2012, 08:23:47 pm »
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I think the reason archers can't do many kills because their target mostly gets killed by melee after they shot them and it is not that easy to shot same target 2-3 times in a row. Thats how i see it. They are doing fine damagewise as long as they use a proper bow, not shitty tatar bow or something.
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Offline Loar Avel

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Re: NERF INFANTRY
« Reply #28 on: February 19, 2012, 09:07:18 pm »
0
Is that all ? I was expecting some rage ...

Rage make us stronger, so we don't share it.
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Offline n445

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Re: NERF INFANTRY
« Reply #29 on: February 19, 2012, 09:20:12 pm »
+1
I agree with some of this. As much as some of the infantry populaetion cry about archers they seem to forget how overpowered the infantry class is. 1 hit kills, mostly.

Im a dedicated 2hander and I still feel theres a problem when 70% of the ame is infantry. I have to say there should either be a nerf on infantry, or some kind of buff on range ( dont cry that i say buff range, all of you bitch infantry seem to forget how life is outside of crpg, go to another mod and be 1 hit from range, crpg has the mot nerfed range in the warband game QQ more )
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