Wow, this got negative voted down before I even got a chance to read it. Pretty funny though, especially the comments from the "Veteran" players who are bashing the idea.
This is how c-RPG used to be[/b].
There were a bunch of peasanty level and geared people running around trying to take down the MONSTERS (or Heroes in this guys terms) that had far better gear, stats, and levels than you could ever hope to catch. Before the patches, before the slot restrictions, before athletics and wpf and everything else was nerfed, you had people running around with BIDONCULOUS stats, weapons, and armor and you know what? IT WAS CHALLENGING AND FUN.
You know those threads that lament how such and such player is no longer around and how he used to destroy? That's because they were one of those MONSTERS, but post-nerf they just weren't the same. A few still did well because they had skill, but the game was no longer the same. The server no longer has the same reaction when a GoreTooth would join to play. Literally the entire opposing team would have to focus on that one player, or be wiped across the map.
Think about that. You know those threads about the "Old" c-rpg? It was what I just described and what (in a small way) this would attempt to recreate. I think several of you need to pull back your knee jerk reaction and put actual consideration to it.
What it could be successful as is a game mode called "Peasants and Pitchforks" where you have a larger team of peasants out to capture and slay a much much smaller team of Monsters.