Game speed went down slowly, because of decreasing weapon speed ratings one by one, while the average skill soared up. The average blocking skill is just way too good now. Pretty much every archer can just block me indefinitely if they focus on the blocking.
Every melee encounter takes ages, thats why pikes are getting more common. They break up the blocky slugging matches that we have these days. Oh and the melee combat takes longer, which gives ranged more time to shoot before their position gets compromised.
We atleast need a different wpf curve, so that 1 WM does not give you 100 wpf in one class. Make agility builds more worth their while by flattening the wpf curve. Most melee fighters are not even considering maxing WM cause its useless. Let 8 WM give you 180-190 wpf in one class and 1 WM like 60. The whole WM thing is screwed up and should be an easy fix.
Flattening the wpf curve buffs WM, which buffs agility and nerfs str, and therefore speeds up the game. Bam, the game is perfect.