Author Topic: Animations retested  (Read 3613 times)

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Offline Leshma

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Re: Animations retested
« Reply #15 on: January 27, 2012, 01:36:04 pm »
0
You see Dezi, I don't have anything against you. But I'm sick of this bullshit that is going on for a loong time. Call me conspiracy theorist, I don't care but there has been changes in last few patches and they didn't tell us shit.

I haven't been active for a little over 45 days and they already changed polestab from being very very very fast to instastab (almost impossible to chamber). They also did something with 1Hs, dunno what but those guys certainly couldn't swing so fast before (for example, Niuwedao is broken weapon). A lot of changes and I haven't read about any of them in patch notes.

Standard bullshit presented by c-rpg devs!

Offline Dezilagel

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Re: Animations retested
« Reply #16 on: January 27, 2012, 02:00:41 pm »
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You see Dezi, I don't have anything against you. But I'm sick of this bullshit that is going on for a loong time. Call me conspiracy theorist, I don't care but there has been changes in last few patches and they didn't tell us shit.

I haven't been active for a little over 45 days and they already changed polestab from being very very very fast to instastab (almost impossible to chamber). They also did something with 1Hs, dunno what but those guys certainly couldn't swing so fast before (for example, Niuwedao is broken weapon). A lot of changes and I haven't read about any of them in patch notes.

Standard bullshit presented by c-rpg devs!

I am pretty sure the polestab is the same, at least it feels the same and looks the same to me :s

Also, as said, I'm not drawing any conclusions

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Offline Grumbs

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Re: Animations retested
« Reply #17 on: January 27, 2012, 02:19:18 pm »
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Theres got to be a better way to display weapon lengths than what there is now. I don't think its healthy for people to be trying to guess what the devs have done to the game based on animation changes..people will just make arguments without having the full info or actually think the devs are trying to hide changes they make

How about all weapon lengths on the weapon stats simply show the range of the weapon for a stab (including animation), then you work out the other attacks based on that. So it takes into account where the weapon is held and animation, just gives an actual figure. If the weapon doesn't have a stab then you can still work out its range by subtracting whatever. Right now the weapon length doesn't really mean that much to me
« Last Edit: January 27, 2012, 02:20:36 pm by Grumbs »
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Offline cmp

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Re: Animations retested
« Reply #18 on: January 27, 2012, 02:38:55 pm »
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I am pretty sure the polestab is the same, at least it feels the same and looks the same to me :s

That's because it wasn't touched in over 6 months. :lol:

Offline Xant

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Re: Animations retested
« Reply #19 on: January 27, 2012, 02:47:20 pm »
+1
Cmp starts playing again and polestab is made instant with a ninja patch.. coincidence? I think not.
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Offline v/onMega

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Re: Animations retested
« Reply #20 on: January 27, 2012, 03:01:45 pm »
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Call it placebo....

But i really get big differences in feeling how my or the opponents swings connect....

Highly dependend on:

How many ppl. are on the server
Ping difference

I get 90-125 fps depending on the workload. No chance its related to my comp.

Lucky enough I ping in a 28 - 30 ms range.

Now often I feel confronted with different timings (we all know that split seconds are crucial in melee).

Happens mostly and best noticeable on EU1

never on EU3.

I assume this is related to a busy network code?

Offline dodnet

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Re: Animations retested
« Reply #21 on: January 27, 2012, 03:20:34 pm »
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I'm a polestabber and I didn't notice any difference in polestab.
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Offline Jarlek

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Re: Animations retested
« Reply #22 on: January 27, 2012, 03:59:01 pm »
+2
I'm sorry but I'm gonna call your test bullshit and ignore your numbers. Yeah, I do know that cRPG changed some of the animations and that those numbers from the old test aren't completely correct now.

The reason I call bullshit is because of this right here:
(click to show/hide)

But nice that you tried getting the new numbers, but you did a big error somewhere and this can't be trusted then.
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Offline gazda

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Re: Animations retested
« Reply #23 on: January 27, 2012, 04:33:53 pm »
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I somewhat doubt the accuracy of these results.
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Offline Tristan

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Re: Animations retested
« Reply #24 on: January 27, 2012, 04:37:40 pm »
-1
I see what is going on.

step 1: Nerf archery
step 2: Buff 2h.

Oh, lobbyist go home.
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Offline ManOfWar

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Re: Animations retested
« Reply #25 on: January 27, 2012, 05:34:07 pm »
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hmmm.. so the 1h overhead is long than the 1h right swing...

interesting
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Offline dodnet

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Re: Animations retested
« Reply #26 on: January 27, 2012, 05:43:02 pm »
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Are you saying that the STAB of polearms (no shield) is the SHORTEST attack? Yeah, we all know the longest polearm attack is the stab (with shield), but the second longest one is the stab (without shield). Saying that all the swings and the overhead is longer than the stab (without shield) is just so, so wrong. I don't know what you have been smoking but you better start sharing!

Well funny thing is, he is partly right. Just take a polearm (glaive, lance), use the lookaround key and look from above your char. You will see that the overhead has a much longer reach then the stab. With the swings I'm unsure, they seem to have the same reach like stab.
« Last Edit: January 27, 2012, 05:44:09 pm by dodnet »
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Offline Camaris

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Re: Animations retested
« Reply #27 on: January 27, 2012, 05:50:17 pm »
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I'm sorry but I'm gonna call your test bullshit and ignore your numbers. Yeah, I do know that cRPG changed some of the animations and that those numbers from the old test aren't completely correct now.

The reason I call bullshit is because of this right here:
(click to show/hide)

But nice that you tried getting the new numbers, but you did a big error somewhere and this can't be trusted then.
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Offline San

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Re: Animations retested
« Reply #28 on: January 27, 2012, 05:55:08 pm »
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1h

Overhead         +50
Right                +40
Left                  +30
Stab                 +50

Can someone explain the range on 1h overheads? I'm not really sure about this. Also, +30 etc are compared to the weapon model lengths portrayed on the weapon stats?

Offline TheAppleSauceMan

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Re: Animations retested
« Reply #29 on: January 27, 2012, 07:11:34 pm »
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I don't think pole stabs ar instant as much as, it just seems to lag the animation, half the time it seems to not show the thrust until it's already 3/4's to connecting (keep in mind that's a matter of like less than a second). Although, it is rather fast.
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