Author Topic: Removing Crosshairs finally possible with WSE and the crpg Launcher?  (Read 1759 times)

0 Members and 1 Guest are viewing this topic.

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Should be able to check for changed crosshair settings etc.. Right? :)

In the past I believe it wasn't implemented because it was too easy to workaround/hack by players.

I know I'm saying this at a bad time for ranged, but such change would have to come with huge buffs me thinks. (And I will get hit myself by such change.)
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #1 on: January 24, 2012, 12:15:41 am »
0
Yeah good suggestion....give us megadmg so we can instakill everyone, but take every chance to aim properly :rolleyes:

Why do people not understand that aiming in a game on a computer can't really be compared to aiming in real life?
Of course you can more or less get a feeling by remembering where your reticule has been, you can even place some tape on your monitor where your reticule is/was, but still it isn't the same.

In real life you have a body and you have your eyes and you have (or at least should have) a feeling for your body, environment etc. In a game all these things don't work the same thus you'll most of the time shoot into the direction of your target hoping that it might hit out of luck.

Stop the goddamn everyday nerf request for classes that can kill your poor 2h character.

Offline Elmokki

  • Count
  • *****
  • Renown: 192
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Faction: United democratic national whatever
  • Game nicks: elmokki_Krokotiili
  • IRC nick: Elmokki
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #2 on: January 24, 2012, 12:18:59 am »
0
If you do this you're going to see someone making a program which draws a red dot where your crosshair used to be. It's possible - programs like Mumble and Fraps draw on games already - so it's gonna happen.

One more cheat to detect.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #3 on: January 24, 2012, 12:49:59 am »
0
You dont even need a program for that, just mark the middle of your monitor...
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #4 on: January 24, 2012, 12:57:33 am »
0
You dont even need a program for that, just mark the middle of your monitor...
Haha that is real haxoring :D. Really hard to detect
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Froto_the_Loc

  • Count
  • *****
  • Renown: 252
  • Infamy: 94
  • cRPG Player Sir White Pawn
  • CRaPGame
    • View Profile
  • Faction: Locia
  • Game nicks: Froto_the_loc
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #5 on: January 24, 2012, 02:24:47 am »
+1
OR there could be a function where when ANY ranged class spawns, they instantly take 500 blunt damage.


I shouldn't have to even tell you how ludicrous you suggesting this now is.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #6 on: January 24, 2012, 08:50:24 am »
0
OR there could be a function where when ANY ranged class spawns, they instantly take 500 blunt damage.


Sounds good, but when I receive such high blunt damage I want some blowback so I have fun flying over the battlefield :D

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #7 on: January 24, 2012, 11:16:43 am »
0
Haha that is real haxoring :D. Really hard to detect

No, impossible to detect  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Elmokki

  • Count
  • *****
  • Renown: 192
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Faction: United democratic national whatever
  • Game nicks: elmokki_Krokotiili
  • IRC nick: Elmokki
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #8 on: January 24, 2012, 02:06:25 pm »
0
No, impossible to detect  :mrgreen:

Pfft. Just make 24:7 video footage of your screen with an external video camera a requirement to play the mod!

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #9 on: January 24, 2012, 02:15:47 pm »
0
I'm not for this. Keep archery as it is right now.

Offline Ninja_Khorin

  • King
  • **********
  • Renown: 1067
  • Infamy: 90
  • cRPG Player A Gentleman and a Scholar
  • Zen
    • View Profile
  • Faction: Clan Ninja
  • Game nicks: Khorin/Keyoke/Lujan
  • IRC nick: Khorin
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #10 on: January 24, 2012, 02:16:27 pm »
0
Silly. It'll either be really easy to put back in or all the serious archers will but a small sticker on the screen.

In either case. It's not even necessary in my opinion. What I would love though, is the "kneel" thingy from Vikingr that would enhance archers aim but would make the completely stationary and would take a while to get up.

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #11 on: January 24, 2012, 02:41:07 pm »
0
In Vikingr you can now move while crouched, but that is not really needed.  :mrgreen:
In M&M you cannot move but look around. It is changing the aim a bit.

But removing the crosshair wouldnt be nice imo. If you do that I never know how good my aim actually is, if I have to aim higher or not. Sure, practice will help and after some time there will be good archers/xbowers back but most people might give up archery.

It is not like archery needs to be nerfed more. Crying about archery is imo weird anyway... you must be bad not to be able to counter attack archers anyway. Shields, obstacles, running - all helps. However not topic of this thread.
Miwiw_HRE - Two Handed
Trade with me

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #12 on: January 24, 2012, 02:49:06 pm »
0
It is just so Thomek can go on his ninja-sneak-walks easier :rolleyes:

Sad that people start these suggestions just to get an advantage for their playstyle, but that's typical crpg

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #13 on: January 24, 2012, 03:23:37 pm »
0
I'm not for this. Keep archery as it is right now.

Agreed. Keep archery exactly as it is now.



But then also buff archery.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Removing Crosshairs finally possible with WSE and the crpg Launcher?
« Reply #14 on: January 24, 2012, 03:46:25 pm »
0
Should be able to check for changed crosshair settings etc.. Right? :)

I hope you get couched in spawn for the entire week.

Even realistic archery arguments you still have an idea of where your stupid arrow is going.
Video game arguments, I will put a red dot sticker on my screen.
My argument: This is a stupid unneeded thing.

This is not needed for this game.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.