Author Topic: Forced Teamplay  (Read 1637 times)

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Offline gazda

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Forced Teamplay
« on: January 21, 2012, 09:52:08 pm »
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I've been thinking about teamplay in this mod and wild idea appeard;

What if every player would have an invisble circle around him. Like this:
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And every time another players(your teammate) circle overlaps with yours, like this:
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You would get a bonus. In this example; Players circle(green) overlaped with 3 other players(teammates) circles(blue),
so he would get a bonus of one circle multiplied by 3(number of circles with which he overlaps )

i think that would dramatically improve the randomness of battles and scattered infantry dancing around, and it would also give a reason for cav to charge in formation, and also, very impotrantly, it would make ARCHERS stand together in one spot and shoot in battle. This all combined would improve general feeling of this mod.

Bonuses could be many, improved wpp, strenght, agility, health points, or for archers improved accuracy, draw speed or even damage(thats why it would encourage them to stick together in one mass formation and not like nowdays, lonely robin hoods sniping from rooftops and other places)

I hope you understand what i mean
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Offline zagibu

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Re: Forced Teamplay
« Reply #1 on: January 21, 2012, 10:02:37 pm »
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PERMABAN when no teammates in circle.
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Offline Gravoth_iii

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Re: Forced Teamplay
« Reply #2 on: January 21, 2012, 10:04:37 pm »
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Add medical skill, while in the circle of medic teammate you recover 1hp/3sec.
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Offline gazda

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Re: Forced Teamplay
« Reply #3 on: January 21, 2012, 10:18:50 pm »
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lol i didnt mean any penalty when not in circle but just a bonus when they are in
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Offline Vodner

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Re: Forced Teamplay
« Reply #4 on: January 21, 2012, 10:48:11 pm »
+1
Winning a 1v3 already requires the three players to screw up. Player numbers don't need to be made more powerful than they already are.

Offline Prinz_Karl

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Re: Forced Teamplay
« Reply #5 on: January 21, 2012, 11:02:16 pm »
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In my opinion teamwork basically means that you work together with your team with the aim to win the battle which requires good tactics. And good teamtactics again do not mean charging the enemie as a massed group. You could flank the enemie with 2 groups for example and this would count to teamwork.

What I'm trying to say is that you can split the army as a tactic and it's still teamwork. Especially archers should not be that close to infantry same with cavalry.

Apart from that good idea.

Offline Brrrak

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Re: Vercingetorix in a box mechanic
« Reply #6 on: January 22, 2012, 12:20:28 am »
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It's interesting, but...hell, part of the fun of battle is when the entire group spontaneously begins to organize.  That feeling when there's a battle line at a choke point, and everyone's fighting their hardest with the people next to them...it's rare, but damn it's a good feeling.

Offline Duke

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Re: Forced Teamplay
« Reply #7 on: January 22, 2012, 02:37:19 am »
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I've been thinking about...
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And...
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I hope you understand what i mean
THIS comes to mind.

Offline Ninja_Khorin

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Re: Forced Teamplay
« Reply #8 on: January 22, 2012, 03:13:08 am »
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Silly suggestion. I'd rather have voluntary no teamplay, than forced teamplay. Let the people play the game how they want to play the game. Sticking in one massive blob is usually the opposite of teamwork. And heck, that's what most battles are at the moment. Huge zerg running against the other zerg.

lol i didnt mean any penalty when not in circle but just a bonus when they are in
Scenario:
1. Billy's favourite weapon is longsword
2. All other weapons are buffed except the longsword
3. lol i didnt mean any penalty when using longsword but just a bonus when using something else.

Everytime something is buffed, everything that's not buffed along with it is nerfed. They become less effective, unless these two things have no effect on eachother whatsoever. This suggestion would make plenty viable tactics less effective.
« Last Edit: January 22, 2012, 03:14:15 am by Ninja_Khorin »

Offline isatis

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Re: Forced Teamplay
« Reply #9 on: January 22, 2012, 04:39:05 am »
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Silly suggestion. I'd rather have voluntary no teamplay, than forced teamplay. Let the people play the game how they want to play the game. Sticking in one massive blob is usually the opposite of teamwork. And heck, that's what most battles are at the moment. Huge zerg running against the other zerg.
Scenario:
1. Billy's favourite weapon is longsword
2. All other weapons are buffed except the longsword
3. lol i didnt mean any penalty when using longsword but just a bonus when using something else.

Everytime something is buffed, everything that's not buffed along with it is nerfed. They become less effective, unless these two things have no effect on eachother whatsoever. This suggestion would make plenty viable tactics less effective.

like ninja one ? :wink:

can be great idea
but need improvement
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline zagibu

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Re: Forced Teamplay
« Reply #10 on: January 22, 2012, 12:13:58 pm »
+1
New suggestion: Old suggestion + if you have noone in your circle, you must wear black lamellar or PERMABAN.
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Offline Elmokki

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Re: Forced Teamplay
« Reply #11 on: January 22, 2012, 12:36:43 pm »
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If it's possible to track damage done in terms of assists for kills, it could be worth it to encourage teamwork by giving some fairly small amount of expirience if you are either a) very close to dying enemy b) did damage to the dying enemy during this round

Currently I'm disincentivized from moving with my team because seriously, the more teammates are around me the higher the chance of some of them killing me is. Running in fairly light armor as a shielder makes like 10% of my death directly related to friendlies. If I run in a mass it's likely that a friendly archer or infantry kills me either by himself or by interrupting my pro right mouse button holding. If I run alone there's still a fairly good chance a friendly cavalry comes to bump me and/or kill me while I fight, but at least the chance is lower.

The only way to get me move in a big blob (I am happy to move in small groups of friends who I'm in voip chat with!) is to give me some carrot to go with it.

Offline Zerran

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Re: Forced Teamplay
« Reply #12 on: January 22, 2012, 01:44:45 pm »
+1
chadz should just include this as a "feature" without actually doing anything. Make people think they get a bonus, how will they tell?  :P
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Offline Joker86

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Re: Forced Teamplay
« Reply #13 on: January 22, 2012, 03:47:53 pm »
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I don't think you should use the expression "forced teamplay", because the game shouldn't force anybody. But "encouraged teamplay" or something like that would be better.

There have been already several good suggestions, all similar to yours, but the developers didn't even state if they want teamplay on the servers or not.
Joker makes a very good point.
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Offline Ninja_Khorin

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Re: Forced Teamplay
« Reply #14 on: January 22, 2012, 03:51:44 pm »
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like ninja one ? :wink:
Yes

I don't think you should use the expression "forced teamplay", because the game shouldn't force anybody. But "encouraged teamplay" or something like that would be better.

There have been already several good suggestions, all similar to yours, but the developers didn't even state if they want teamplay on the servers or not.
Call it what you will, won't change the contents.