Author Topic: Rageball  (Read 41232 times)

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Offline Fartface

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Re: Rageball
« Reply #225 on: January 23, 2012, 10:10:23 am »
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It''s great fun and a good way to keep an multi if you got an good team:D
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Offline _Tak_

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Re: Rageball
« Reply #226 on: January 23, 2012, 10:46:15 am »
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If your riding skill > athletics skill, your athletics in rageball = riding skill.


Is that means if i got riding 11 i will run very fast?  :|

Offline Vibe

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Re: Rageball
« Reply #227 on: January 23, 2012, 11:25:36 am »
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Is that means if i got riding 11 i will run very fast?  :|

That means you'll have 11 athletics in Rageball.

Offline _Tak_

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Re: Rageball
« Reply #228 on: January 23, 2012, 11:26:16 am »
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That means you'll have 11 athletics in Rageball.

Awesome.  :), thank you Sir for telling.

Offline BlindGuy

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Re: Rageball
« Reply #229 on: January 23, 2012, 06:37:51 pm »
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kICKING IS STILL BOSS
I don't know enough

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Offline Kato

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Re: Rageball
« Reply #230 on: January 23, 2012, 11:09:50 pm »
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Please remove random plain maps from map rotation. Most of this maps is unbalanced lame and bugged.

Offline Penitent

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Re: Rageball
« Reply #231 on: January 23, 2012, 11:37:12 pm »
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This is the best gamemode ever!  You may have seen me on the field as "Chivalrous_Turtler."  I am having a blast!

I am contributing well towards my team with only 5, and now 6 athletics.  Again, that could change as more and more specialized rageball chars are made.  Still, with careful positioning and a focus on teamwork...any build can help win!  Also, the athletics debuff for people holding the ball really helps. :)

My only suggestions would be to have players respawn not where they died, but a bit closer to the edges of the map (not closer to either goal, but closer to the sidelines).  With respawn timers so low, it would be cool to see killing an enemy player be a bit more meaningful by taking him/her out of play a little longer.

Offline Kato

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Re: Rageball
« Reply #232 on: January 24, 2012, 12:32:18 am »
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Implement finally some sort of balance by player count after every goal and remove some of horrible maps(random plains, two bridges map...), pls.

This mod is great peace of work, but really need some balance tuning, now make me rage two often.(still not close to battle :))


Offline Thanatos

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Re: Rageball
« Reply #233 on: January 24, 2012, 01:54:35 am »
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It's relatively annoying when an enemy dies and they spawn near your goal, so instead of going into the field to play the game they go to your goal for more herpyderpytime, or to get a 'revenge kill'

In that arena map, I kept spawning behind the enemy goal while the enemies were spawning midfield. Very annoying when you die near your goal. Very annoying when it means killing an enemy just means they spawn closer to where they're trying to go. Very annoying in general.

Offside rule? As I mentioned earlier I don't play or know much about sports, but is offsides from Hockey? The problem is most of the current maps do not feature lines painted on the ground, so it's hard to tell when you're passing off-sides or not.

Oh, another thing. It's dumb when an enemy scores a goal, and the only real way to get it out of your area is to wait for it to spawn in the middle of the map and hope someone is there to get it/someone doesn't pick it up first.


Offside is from football. You can't pass the ball to a team mate if he is further ahead than the opposing teams defender or else people would camp right next to the goal area.

Offline tarralan

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Re: Rageball
« Reply #234 on: January 24, 2012, 10:47:55 pm »
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i woud like, if there woud be set a maximum-movementspeed-limit.  :mrgreen:

1. it woud hold up, special rageball-agility-builds
2. it woud incrase fieldtactic / passing
3. player with normal builds can play this mod without so much handicap
4. less naked peasantrunning / more normal armor

maybe there coud be a str-bonus for abstractet agi-points.

ps: pls less random plains and dessert maps

Offline OzyTheSage

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Re: Rageball
« Reply #235 on: January 25, 2012, 02:31:06 am »
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I still think spawning naked should spawn you with a team uniform or something to look less silly, at least. Right now I'm using the colored tunics and the colored arena helmets with ankle boots (wrapping boots look too dirty to me). When on the purple team just use red stuff, and if the opponent is red use blue =p

Agility is important for catching the guy with the ball. As it stands right now agility has more trouble outrunning people because of the athletics nerf while carrying the ball, but their typical lack of weight sort of makes up for it and remains a pain in the ass. Forcing them to put on something they can't drop would help, I.E. uniform =p

EDIT: The nerf to throwing range helped too. I can no longer throw the ball across the map with only 12 strength, so agility has to be more careful about staying close to teammates. They are good at receiving hail mary's from a defending strength build and then moving the ball up/keeping it from the enemy while teammates move up to help. I haven't tried kicking yet, but I've seen people kick the ball across the map and it's a little annoying.
« Last Edit: January 25, 2012, 02:36:06 am by OzyTheSage »

Offline Ozin

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Re: Rageball
« Reply #236 on: January 25, 2012, 03:15:42 am »
+1
I'm working on the next rageball patch now. Doing some pretty big changes to certain aspects of the mode, so it'll take some time and testing before I finish with it. I have also noted that we really need some more RB maps, especially of the arena type. So map makers, get busy! (info on making maps for RB in first post)

Offline OzyTheSage

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Re: Rageball
« Reply #237 on: January 25, 2012, 03:21:34 am »
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I'm working on the next rageball patch now. Doing some pretty big changes to certain aspects of the mode, so it'll take some time and testing before I finish with it. I have also noted that we really need some more RB maps, especially of the arena type. So map makers, get busy! (info on making maps for RB in first post)

Any chance you could spoil what we can expect from the next update? =)

Offline Duke

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Re: Rageball
« Reply #238 on: January 25, 2012, 07:23:22 am »
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Forced team uniforms actually sounds cool, just make sure there's at least light, medium and heavy varieties to choose from.

Offline Renay

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Re: Rageball
« Reply #239 on: January 25, 2012, 02:36:29 pm »
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Ozy, it's funny you mention hockey...
because I have this idea where the defeated side of field could be cleared by Zambonis after each goal.

And by Zambonis I mean: Invincible, No-Clip Armored War Horses that 1-hit kill any member of the scoring team they touch.  :lol:

that would be quite funny and would add more rage to rageball
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