Author Topic: The State of Hoplites  (Read 7150 times)

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Offline Blueberry Muffin

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Re: The State of Hoplites
« Reply #30 on: January 15, 2012, 03:46:05 pm »
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I knew it!

In that case, why not use the red tassel instead? 2 more speed for 1 less damage seems worth it.

Couple of reasons really. One of them being that the tassel spear looks like shit and the warspear looks like a boss. But the main reason is the difference in damage. 1 pierce doesnt seem much, but trust me it makes a difference. It will be multiplied up from 1 damage to 2-4 damage, depending on ps value and speed bonus, and while this is not much of a difference for a cut weapon, it makes a noticeable diffence with pierce. The same thing goes for the swing damage. You have to sling the shield across your back sometimes, and 3 blunt is going to make one hell of a diffence.
« Last Edit: January 15, 2012, 03:47:12 pm by Blueberry Muffin »
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Offline Glyph

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Re: The State of Hoplites
« Reply #31 on: January 15, 2012, 04:57:22 pm »
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Couple of reasons really. One of them being that the tassel spear looks like shit and the warspear looks like a boss. But the main reason is the difference in damage. 1 pierce doesnt seem much, but trust me it makes a difference. It will be multiplied up from 1 damage to 2-4 damage, depending on ps value and speed bonus, and while this is not much of a difference for a cut weapon, it makes a noticeable diffence with pierce. The same thing goes for the swing damage. You have to sling the shield across your back sometimes, and 3 blunt is going to make one hell of a diffence.
i don't see how that is so? why does 1 damage become 3-4?
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Offline Gurnisson

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Re: The State of Hoplites
« Reply #32 on: January 15, 2012, 05:03:15 pm »
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i don't see how that is so? why does 1 damage become 3-4?

Multiplying from ps, wpf and speed bonus. The higher the base damage, the more you can get out of the aforementioned bonuses.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Lorenzo_of_Iberia

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Re: The State of Hoplites
« Reply #33 on: January 15, 2012, 05:04:48 pm »
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Hoplite is a great teamplayer class. I am currently using an ashwood pike and the extra length makes all the difference, but I also understand that the war spear is very good as well. I believe hoplites are viable but only really in groups of players, just dont go rambo and if you get caught out in the open just hold that shield high and back pedal to your allies.

I suggest you just buy a whole range of spears and see which suits your playstyle best, ashwood pike is great but is awful when enemy can face hug you, shortened spear isnt amazing but its bloody fast. Just try everything :) Oh and maybe going hybrid with a 1h might be a good idea :D
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Offline Spawny

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Re: The State of Hoplites
« Reply #34 on: January 15, 2012, 05:06:02 pm »
+1
I play hoplite for a long while and I find it perfectly viable. It isnt underpowered or underpowered, as anyone with a degree of understanding can utilise it to terrifying levels of efficiency, but not any idiot can just pick it up and pose a threat.. Pully is by far the best hoplite Ive ever seen, but I like to think I can be posed as a challlenge somewhat for any player. Ashwood pike isnt to my liking though, I would stick with a warspear. People think they do the most damage with an ashwood pike, they are however, wrong. Unless something drastically changed in the coding of polearms with spears, I recall that any polearm over 150 length used with a shield gets a 35% damage reduction, the same as a longsword/heavy bastard sword would get with a shield. Which means with the 166 length ashwood pike you get the reduction, but you dont with the 150 length warspear, giving you more damage overall.

If you want a long polearm to use with a shield, use a bamboo spear, its surprisingly effective.

Nope. The damage penalty applies to all polearms used with a shield, regardless of reach. It's been like that for a long time. As in, ever.
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Offline Gurnisson

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Re: The State of Hoplites
« Reply #35 on: January 15, 2012, 05:09:11 pm »
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Nope. The damage penalty applies to all polearms used with a shield, regardless of reach. It's been like that for a long time. As in, ever.

Originally I was told that all polearms had the penalty, but the ones over 150 reach got an even worse penalty.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Christo

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Re: The State of Hoplites
« Reply #36 on: January 15, 2012, 05:21:30 pm »
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hey that was me, and I killed you multiple times  :lol:

Let's be honest, it's pretty easy with that stun.

I had no chance to even activate a block.  :wink:
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Offline RamsesXXIIX

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Re: The State of Hoplites
« Reply #37 on: January 15, 2012, 05:32:13 pm »
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Originally I was told that all polearms had the penalty, but the ones over 150 reach got an even worse penalty.

I think its just another myth.

According to the Warband Manuel, using any polearms in one hand reduces damage by 35%.

Offline Teeth

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Re: The State of Hoplites
« Reply #38 on: January 15, 2012, 09:12:42 pm »
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Let's be honest, it's pretty easy with that stun.

I had no chance to even activate a block.  :wink:
Can't recall the last time that I've seen you. I guess it was somewhere begin 2011 ish.

Offline Christo

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Re: The State of Hoplites
« Reply #39 on: January 15, 2012, 09:17:11 pm »
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Can't recall the last time that I've seen you. I guess it was somewhere begin 2011 ish.

I played last night.

And before that, too.

Mostly I visit cRPG when there aren't many people on, the server gets a bit weird, I get strange deaths, and balance is a bit funky with huge numbers.
« Last Edit: January 15, 2012, 09:23:53 pm by Christo »
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Offline Joker86

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Re: The State of Hoplites
« Reply #40 on: January 15, 2012, 09:39:11 pm »
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I think this is a nice moment to ask if I get some support from you guys if I ask for an "overhead" stab for all spear like weapons?

You know, the current stab is on the height of your chest, but how about another stab with exactly the same speed, range, etc. that's on the height of your head? You just swing your hand further away from your body in a great circle (counter-clockwise) and while doing so you push your spear forward. I hope you know what I mean...  :?

Just give hoplites and pikemen another attack, to make fighting them not so ridiculously easy as it is now. In difference to two handed spear fighting they already suffer from a speed penalty, and if their one handed stab gets blocked the enemy gets a free hit on them. Some kind of overhead stab (like in fire and sword) would really be nice and make this class more interesting.
Joker makes a very good point.
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Offline Nagasoup

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Re: The State of Hoplites
« Reply #41 on: January 15, 2012, 09:46:33 pm »
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Ashwood pike is NOT op. They just need to revert the nerf on awlpike and allow that to be used with shields too, because that nerf made NO SENSE what so ever. I used to be hoplite with awlpike till they nerfed that and buffed ashwood.... and now I'm just a hoplite with ashwood...

Just allow them both to be used with shields. This kind of nerf where it changes the role of a weapon is just STUPID, because all it does is make dedicated hoplites have to sell their looms and start over...
« Last Edit: January 15, 2012, 09:48:47 pm by Nagasoup »

Offline Lorenzo_of_Iberia

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Re: The State of Hoplites
« Reply #42 on: January 15, 2012, 09:49:35 pm »
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Ash pike is a little op in my mind, but a reduction in speed should bring it on parr with everything else, maybe lose 2 speed and I think its fixed. If the awlpike was to get shield again then it would have to lose either speed or damage :/
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Offline Nagasoup

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Re: The State of Hoplites
« Reply #43 on: January 15, 2012, 09:55:18 pm »
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Ash pike is a little op in my mind, but a reduction in speed should bring it on parr with everything else, maybe lose 2 speed
NO! YOU SHUT UP  :mad:! shoo

I had to change weapons once already due to nerf, not again plz!  :cry:  Just buff awlpike...

Offline Lorenzo_of_Iberia

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Re: The State of Hoplites
« Reply #44 on: January 15, 2012, 09:58:16 pm »
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Sowwy :(
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