Joker I understand what you are saying
However...
- Archers are not like infantry in the sense that they on average deal far less damage (even before patch)
- hitting targets consistently at medium ranges can be difficult if the infantry is aware of you.
A lot of infantry play is difficult, yes blocking is not always easy, yes there are constant dangers of being flanked but its a completely different playstyle. There is just as much skill involved in predicting target movements, long ranged shots, (without ladders) taking good positions and being able to fight lightly armed (kiting archers are a bit of a bitch) .
In my opinion we have
- Tank infantry who sacrifice safety for a decent damage output and try to balance this with heavier armour.
- Shock infantry who go for speed and extremely powerful blows
- Heavy archers who hit hard and sacrificed armour for accuracy, but this accuracy and can afford to deal a medium damage from safety
- Light archers who are fast and can kite very well (annoyingly), light damage at short ranges and stay out of harms way.
- xbowmen who with their reloads and nerfed damage feel a bit redundant