Ranged tends to hit first? Really Mr. Einstein? Maybe that's what they are supposed to do? Or even this isn't ok for wannabe melee heroes? But first hits are made from long range and those are not head-shots, so they deal next to nothing damage (which is bs).
I have been playing quite a lot of ranged and maybe that's why I know how to deal or avoid them. But I didn't have any problem with ranged even when they were roofcamping in unreachable places. Want solution? Get shield, throw something at those archers, go behind someone else with shield... can't do it because you want to be pure melee hero? Avoid that roof, problem solved. Now that archers are unable to camp in roofs, which is ok... they have to deal with horses and it's much more lethal for them. It's easy to dodge arrows as cav and wait till archer is distracted by melee or other ranged and then backstab (yes during my 16 gens I have been playing cav as well).
I don't understand why all those pure melee heroes think that they should be able to beat anything out of there without any support from others in situation, but still every other should need support or are marked as support for pure melee?
- It's easy to sidestep+slash that incoming horse in last moment, but as archer you need time to pull out shot (what means often it's already too late if cav/player catches you).
- As archer you lose your fighting potential when you run (even worse as xbow), as melee you can just keep running and swinging. Is it really that hard to stay at range, dodge first bolt and then charge at that xbower who needs craploads of time to reload? Yeah yeah that's for xbowers, but to beat archers you need tree or two or just go and kill something else. It's not like you should be able to beat quick archer in 1 vs 1 situation and open field (unlike you are thinking ofc.... you are true hero afterall, shields are for pussies)
It's sad that ranged need to be nerfed because melee is lacking skill. But I guess that's way it has to be when there's mostly Conan the Barbarian wannabe teenages playing this game and whining when they can't learn new things besides hack & slash. Often you see couple archers doing nice teamwork out there and that's what causes whining. Why you don't do same as melee with someone else? Ah yes *waaaaah!* you want to beat anyone anywhere, no matter how many there are against you. I know, it's fun to charge pack of archers and beat crap out of them (which often happens btw, just use your brain and think how they manage to do it!). I can give tip, they don't charge through that open field when ranged is watching.
I want challenge in this game and currently as melee (pure melee without shield actually), ranged is still least of my problems out there. Before patch and even more after. And and game feels boring as it is now. It doesn't feel any harder to play as melee when compared to ranged, it just has different skillset as told before. Anyone can learn to shoot accurately just like anyone can learn to block and finess reflexes to suit their playstyle. Only thing it needs is time and motivation. I often do really bad runs as melee but that's not because melee is hard, it's because I'm watching movie in background and my thinking isn't in game. Charging mindlessly tends to be suicide. Same goes when playing archers, you die without awareness. Maybe it's melee who should "deal with it" and learn to play instead demanding nerfing to everything else? How I can't see any decent melee whining here or didn't see them whining here before patch? Maybe they knew how to deal with situations, adapting to them.
I can already hear incoming whining about cavs, let's nerf them next to please you? Afterall, cav is easymode when compared to your superskillz melee yes? Just press W and left mousebutton, even less what archers need!
I feel that game was really nicely balanced before patch. Only "problem" was roofcamping as it was impossible to make sure that guys came down when they were last ones. Nerfing all ranged (xbows and throwing is total crap now) wasn't needed.
One suggestion would be to add total damage in scoreboard or give points for kill assists / horse kills so people would feel that they achieve something when they don't get killing blows. That would also show how much different playstyles actually help in combat. Or they need to make sure that arrows (other than bodkin) don't hurt heavy tincans much, but still do decent damage to leather using guys which would be quite nice. Then people always would have option to pick heavier armour if they face a lot of ranged and feel overwhelmed by it.
This wasn't pointed at any user, but generally to super melee wannabe heroes. *whine and rage protection activated*