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I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 44914 times)

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Offline ICEMAN1779

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Re: [Feedback] Maps on official servers
« Reply #510 on: May 19, 2013, 10:57:47 am »
-1
can you all do me a favor. let me know when they decide to start doing what they should be doing. update your freakin maps!! they're so lazy its not funny. will you take 8,12 ,18 weeks so ya. make a map. just for them to say. the map is up. then when you try to patch it. if its not perfect. they ignore you. interesting. do not waste your time on map making. for these people. tanks. been there done that.
« Last Edit: May 19, 2013, 11:04:57 am by ICEMAN1779 »
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Offline Kalp

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Re: [Feedback] Maps on official servers
« Reply #511 on: May 30, 2013, 05:15:56 pm »
+1
server: EU_2
map name: blank 4
screens:
(click to show/hide)
(click to show/hide)
problem: these doors are still not fixed and attackers can open it from outside
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Ramza

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Re: [Feedback] Maps on official servers
« Reply #512 on: June 06, 2013, 11:20:13 pm »
0
Server: NA_1
Map Name: Hraffnir Castle

Map has an exit to the outer walls. Flags spawn on the outside and are reachable only by leaving and going around the perimeter. The beginning of the round usually starts with a race to block and defend the exit through a narrow funnel underwater. The map is a focus of frustration by many players. The ones who don't leave and go out are outnumbered by the opponents who stay, and the ones that stay often have no clue that you can get to the outside.

Nearing the end of the rounds, no one is fighting. The flags spawn, but by then it's an autowin for the first team to the flags, as the trek from the inside to the flags takes longer than it does to raise the flag completely.

This doesn't always happen, but the first few rounds are always subject to complaints. It's because those who don't know of the exit leave their team with a disadvantage, as they don't have the numbers to fight the opponent if the majority of their teammates leave for the outside. Other times, they cannot contest the flag spawn and the choke point if the majority of the opponents have reached the outside and their teammates have died in an attempt to break the choke point defences.

Map Birds-Eye View:
(click to show/hide)

Flag spawn:
(click to show/hide)

Exit and choke point:
(click to show/hide)

I'd suggest closing off the the exit as it is too exploitable and changing the flag spawn location. Or make the exit a more prominent feature with a bigger gate and larger perimeter with more room to fight and a closer flag spawn.
« Last Edit: June 06, 2013, 11:27:08 pm by Ramza »

Offline Elmuri

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Re: [Feedback] Maps on official servers
« Reply #513 on: July 20, 2013, 09:52:48 am »
+1
Yo new managers, could you bring back the desert themed siege map, where the flag was in huge underground cave? No idea what was it's name but if my memories are valid, it was quite nice a map..

Offline Daunt_Flockula

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Re: [Feedback] Maps on official servers
« Reply #514 on: July 20, 2013, 10:47:33 am »
0
server: EU_2
map name: blank 4
screens:
(click to show/hide)
(click to show/hide)
problem: these doors are still not fixed and attackers can open it from outside

This please. It is annoying as hell when you are on the defending side.

Offline Fips

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Re: [Feedback] Maps on official servers
« Reply #515 on: July 20, 2013, 11:14:24 am »
+4
Yo new managers, could you bring back the desert themed siege map, where the flag was in huge underground cave? No idea what was it's name but if my memories are valid, it was quite nice a map..

Yeah, Neresto made this one, i'll ask him what the name was. It was a very good and fun map.

@Asguardian: I've got the permission from jacko to fix his maps, so yeah, will fix that gate and move attackers spawns.

Offline Erzengel

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Re: [Feedback] Maps on official servers
« Reply #516 on: July 20, 2013, 11:26:40 am »
-1
Yeah, Neresto made this one, i'll ask him what the name was. It was a very good and fun map.

Please release an updated version of the old map. The new one with lots of barricades and siege shields placed everywhere just looks stupid. :)

Offline Teeth

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Re: [Feedback] Maps on official servers
« Reply #517 on: July 20, 2013, 11:27:37 am »
+1
Already fixed those doors a while a go, that will surely get into the next patch. Keep in mind though that we still have to wait for chadz to patch to add any new stuff.

Dunno whether Jacko already had fixed it, but in case he hadn't I did. Turned the doors so they work correctly.

Fixed version: http://www.mediafire.com/download.php?zxdj5adp1tbcejx

Offline Thranduil

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Re: [Feedback] Maps on official servers
« Reply #518 on: July 25, 2013, 06:55:01 am »
0
So, Lakeside Abbey might have a small glitch at the church. Dunno where, but someone broke in.  :P

(click to show/hide)
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Offline Teeth

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Re: [Feedback] Maps on official servers
« Reply #519 on: July 25, 2013, 11:07:01 am »
0
http://forum.meleegaming.com/scene-editing/current-map-cycle-with-screenshots-(wip)/

Please take a look at this thread and look up the correct name of the map you want to provide feedback about as the ingame names are messed up.

So, Lakeside Abbey might have a small glitch at the church. Dunno where, but someone broke in.  :P

(click to show/hide)
So I've heard, couldn't replicate it but I did some invisibordering and it should be impossible post patch.


Offline WITCHCRAFT

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Re: [Feedback] Maps on official servers
« Reply #520 on: July 26, 2013, 08:51:13 am »
+2
Here's my likes and dislikes of the current rotation:

maps I like:

Taj Apskaft (the rarely used alleyways and peaceful courtyard area are really nice)
Crop Rotation (nice multiple route map that feels realistic)
Covered Crossing (that bridge and valley is just fun)
Down By the River (lots of cover, unique design)
Lochaven ATS
Nether (good balance of areas for each class)
Battle on Ice
Field by the River
Nord Town
Pitfalls (extremely fun without balance issues for either team)
Tumulus (open map that doesn't favor cav 100%, nice historically accurate touches)
Port Assault
Tropical (one of my favorite maps of all time, great balance. fun with 10 players, fun with 100 players)
Rajas

dislike:

Scott Seasalt (gives poor FPS no matter what settings, but I like the design)
Tulbuk's Pass (I dunno man, I just do not like it as any class)
River Village (only reminds me of the time when the tower and barn were accesible; It's okay but just not as fun anymore)
Waning Cold (too big unless the server has 50 or more players, in my opinion)
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Offline Camaris

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Re: [Feedback] Maps on official servers
« Reply #521 on: July 28, 2013, 12:09:54 pm »
0
Yeah, Neresto made this one, i'll ask him what the name was. It was a very good and fun map.

@Asguardian: I've got the permission from jacko to fix his maps, so yeah, will fix that gate and move attackers spawns.

Map was named Kurosch City. I dont want to fix things on it cause i have no time to do that, but if someone wants to improve it feel free to do so.

Offline Fips

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Re: [Feedback] Maps on official servers
« Reply #522 on: July 28, 2013, 12:32:13 pm »
0
Map was named Kurosch City. I dont want to fix things on it cause i have no time to do that, but if someone wants to improve it feel free to do so.

Your newest version is in right now, if it turns out to be bad (Which afaik should not be the case), i'll fix it, thank you =P

Offline Falka

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Re: [Feedback] Maps on official servers
« Reply #523 on: July 28, 2013, 10:38:57 pm »
0
Attackers spawn on siege maps should be closer to castle and flag. And not because of balance, but because it's just not funny to run 40 sec after each death. Map can be perfectly balanced but if most of the time I spend running it's not okay. If I wanted to run, not fight, I would play battle, not siege :P Helms deep is great map e.g., but for attackers there's too much running.

Thx for new maps  :wink:
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Offline Dalfador

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Re: [Feedback] Maps on official servers
« Reply #524 on: July 29, 2013, 12:20:34 am »
+1
Great job on the maps in the new patch, keep up the good work!

 :wink:
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