Author Topic: Game mechanic megathread!  (Read 91893 times)

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Offline Elindor

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Re: Game mechanic megathread!
« Reply #90 on: August 15, 2012, 10:52:33 pm »
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For WPF reduction from armor weight, I thought it was:

body weight x1
helm weight x3
gloves weight x2
boots weight x1

is it not?  says info different from that in first post.
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Offline Jarlek

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Re: Game mechanic megathread!
« Reply #91 on: August 15, 2012, 11:55:22 pm »
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Thank you. I was suspecting that, because its really stupid what that sentence from first post says... :
-If you use twohander with a shield or from horesback, you get -23.5% damage penalty if that twohander can be used with a shield (ie has onehander animations).
so it's like(regarding fighting on mount): 2H that can be used with shield(like bastards) -> -23.5% penalty
-If not, the penalty is -15%.
so: NOT 2H that can be used with shield(like normal 2H) -> -15% penalty

I can't read well and it's ok or it's just wrong?
The OP here is slightly wrong or worded it pretty badly. I'll see if I can dig the post with the actual formulas up.
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Offline Elindor

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Re: Game mechanic megathread!
« Reply #92 on: August 17, 2012, 05:34:03 pm »
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Quote from Shik on June 13 2012

Quote
As of the latest patch, archers can wear up to 10 weight without losing accuracy.
Helmets count double
Gloves count quadruple.
boots and body armor are x1

Even if you go above 10 weight though, it's not the end of the world.

Answered my question.  First post is correct.
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Offline Elmokki

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Re: Game mechanic megathread!
« Reply #93 on: August 17, 2012, 08:31:34 pm »
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Here's the code I based it from. It's slightly old but by cmp:

Code: [Select]
if (weapon_type == 'two_handed' or weapon_type == 'polearm') and (has_shield or mounted):
raw_damage *= 0.85

if weapon_type == 'polearm':
raw_damage *= 0.85

if weapon_flags & itp_two_handed:
raw_damage *= 0.9

Since not everyone is Python literate, here's a rundown:

If weapon is of type "two_handed" or "polearm" and player has a shield or is mounted he gets -15% damage

In addition another -15% (total of 1 - 0.85^2 = 0.2775 = 27.75% reduction) if weapon type is "polearm" or another -10% (total of -23.5%) if weapon flags contain "itp_two_handed"

I have no idea what's the flag itp_two_handed or if I misread some other part of that somehow - I have very little experience about Warband modding - but:

Shield and/or Mounted + Pole = -27.75%
Shield and/or Mounted + Twohander = -23.5%

Source: http://forums.taleworlds.com/index.php/topic,168722.msg4090900.html#msg4090900

Now, the numbers may be just plain wrong. Feel free to correct them if you got good source for proper numbers :)

Offline HUtH

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Re: Game mechanic megathread!
« Reply #94 on: August 21, 2012, 05:18:29 pm »
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uh, why it's so enigmatic :P

well, I have a feeling that while mounted HBS is faster than Langes Messer in 2H mode, though LM is theoretically faster... odd thing
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Offline Jarlek

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Re: Game mechanic megathread!
« Reply #95 on: August 21, 2012, 09:25:40 pm »
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uh, why it's so enigmatic :P

well, I have a feeling that while mounted HBS is faster than Langes Messer in 2H mode, though LM is theoretically faster... odd thing
I still haven't found the numbers (actually, been too busy to look, sorry), but the HBS is a "two-handed/one-handed" (aka "bastard sword") and the Langes in 2h mode is just a normal two-hander and thus gets a smaller penalty.

Gonna go search for the post now.
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Offline Shub

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Re: Game mechanic megathread!
« Reply #96 on: August 23, 2012, 10:56:08 am »
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-How much weight decreases  moving speed , are there weight class armors like light -x% medium -y% heavy -z% , does weight affects acceleration?

-How much running with wep out affects speed , does it apply to bows too?

Offline Tovi

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Re: Game mechanic megathread!
« Reply #97 on: August 28, 2012, 07:08:00 pm »
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Does it worth to invest wpf in a polearm secondary weapon ?
I've 120 wpf at 1h and 0 wpf at polearm. I could go 130/0 or 120/60.
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Offline _Sebastian_

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Re: Game mechanic megathread!
« Reply #98 on: August 31, 2012, 09:31:20 pm »
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-How much weight decreases  moving speed , are there weight class armors like light -x% medium -y% heavy -z% , does weight affects acceleration?

-How much running with wep out affects speed , does it apply to bows too?

There are no different weight "classes" for armors, only the total weigth of the carried items(armors, weapons, shields) effects the movement speed.

I havent tested the speed loss with wielded weapons, but it slows you down sligthly... depends on the weapon weight and yes it also effects bows.

Take a look on my test.
I finally made a movement speed test on a complete flat 1020x1020m map.
I tested two different builds(0str/30str) with different carry weights(10/20/30/40/50/100).


carry weight= 0.0kg      10.0kg    20.0kg    30.0kg    40.0kg    50.0kg    100.0kg
 
    0str  0agi= 3.49m/s  3.39m/s  3.31m/s  3.25m/s  3.20m/s  3.16m/s  3.02m/s

  30str  0agi= 3.44m/s  3.35m/s  3.28m/s  3.22m/s  3.17m/s  3.13m/s  3.00m/s


carry weight= 0.0kg

   0str 30agi= 4.08m/s +10ath= 4.98m/s

  30str 30agi= 4.08m/s +10ath= 4.98m/s

The strange thing is, that strength actually lowers the speed if it has a higher value than agility.
Only if strength is on the same level as agility, you wont get any speed penalty from strength.

But now lets take a look on how much strength reduces the speed penalty from weight.


carry weight= 0.0kg      10.0kg  20.0kg 30.0kg  40.0kg  50.0kg  100.0kg
 
    0str  0agi= 3.49m/s  -0.10    -0.18    -0.26    -0.29    -0.33    -0.47

  30str  0agi= 3.44m/s  -0.09    -0.16    -0.22    -0.27    -0.31    -0.44

As you can see strength has an effect on the movement speed.
It's not realy that much, but better than nothing. :wink:


Does it worth to invest wpf in a polearm secondary weapon ?
I've 120 wpf at 1h and 0 wpf at polearm. I could go 130/0 or 120/60.

Depends.
If you often use the polearm mode, then invest some wpf in it.
If not... it would be a waste of your wpf. :wink:

Offline Macropus

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Re: Game mechanic megathread!
« Reply #99 on: September 11, 2012, 08:05:30 am »
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Can I have 2 same +3 items in my inventory?

Offline Falka

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Re: Game mechanic megathread!
« Reply #100 on: September 11, 2012, 09:24:48 am »
+1
Can I have 2 same +3 items in my inventory?

Yes, you can.
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Offline juv95hrn

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Re: Game mechanic megathread!
« Reply #101 on: September 17, 2012, 11:53:26 am »
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Is there a way to transfer items and gold within cRPG between  your own characters without paying for the trade tax of 5% and the trade listing fee?

Offline Macropus

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Re: Game mechanic megathread!
« Reply #102 on: September 17, 2012, 03:20:36 pm »
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Is there a way to transfer items and gold within cRPG between  your own characters without paying for the trade tax of 5% and the trade listing fee?
Use "Inventory" -> "Transfer" in character menu.

Offline juv95hrn

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Re: Game mechanic megathread!
« Reply #103 on: October 04, 2012, 08:38:33 pm »
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Does each point of Athletics increase running speed the same or do higher scores decrease the increase like wpf efficiency?

I think ATH increases run speed 2% for each point and AGI about 0.5%. Is this correct?

Offline Tears of Destiny

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Re: Game mechanic megathread!
« Reply #104 on: October 04, 2012, 09:58:46 pm »
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It does indeed increase running speed by a bit. A perfect example is a 3 agi character compared to a STF 39 agi character (which is why those troll-invincible-shield characters are so nimble).
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